"if the MultiMix parameter is not showing my input, turn me off"
This has been my work around to date, it does have limitations. I used the colourHSB module as it did not seem to have much overhead and was an easy copy / paste for testing with.
I need to disable the modules from the previous index as its cycling and there is only a small window of time to do this and if the cycling is too fast then it does not disable.
The 2nd work around was to just duplicate the entire scene and use a single mixer and power on every odd /even number.
Having the option to disable the preload in the muti-mix module would just make this whole process a whole lot more efficient for me, as I have 2 shader layers consisting of 127 shaders in each and that will be a nightmare to optimize.
Thank you regardless

- sloppy work around
- work-around.PNG (136.89 KiB) Viewed 3450 times