FFGL falls into a number of categories, for example: source, effect, transition. Could these categories be used in the Add Node menu?
Unwieldy FFGL selection.
Eventually, assuming the number of FFGLs and built-in nodes will grow, I think a modal (perhaps docked) node selector with search and management facilities included would be a better way than a right click menu.
FFGL categorisation
Re: FFGL categorisation
Yes, perhaps more intelligent sorting/searching is necessary. However, even with sorting by source, effect, and transition, the list will probably still be too big.
For this reason, when Magic scans the "Additional Module Folders" list, it does so recursively, and the folder hierarchy is retained when building the menus. In other words, a submenu is added for each subfolder.
So, my personal strategy is to only have one folder specified in the list; and inside that folder, I copied my various module groups into further subfolders.
This way you can totally customize how the "Add" menu looks.
Helpful?
For this reason, when Magic scans the "Additional Module Folders" list, it does so recursively, and the folder hierarchy is retained when building the menus. In other words, a submenu is added for each subfolder.
So, my personal strategy is to only have one folder specified in the list; and inside that folder, I copied my various module groups into further subfolders.
This way you can totally customize how the "Add" menu looks.
Helpful?
Re: FFGL categorisation
Yes, very helpful. Thanks.
I've just tested this with Resolume and nothing is broken - thank you.
I've just tested this with Resolume and nothing is broken - thank you.