Hi,
I'm thinking that sometimes limiting fps could be very useful , not for Gpu use but for an artistic approch( especially with trails and some other blur and feedback ISF).
For exemple Fugio can do this with a rate control module, you can limit a 30 fps webcam to a 5 fps and that's fantastic.
Could it be possible to think about this for the video modules ? It can be useful too for the video module as this is not the same than the speed.
There is maybe an existing workaround but I miss this
limiting frames
-
- Posts: 712
- Joined: Sun Sep 14, 2014 8:15 am
- Location: UK
- Contact:
Re: limiting frames
You can use Freeze Frame for an almost-perfect approximation of that.
Set the Ramp to your desired fps (5 in this case).
You may need to adjust the Threshold a little bit depending on your system and your scene complexity.
Set the Ramp to your desired fps (5 in this case).
You may need to adjust the Threshold a little bit depending on your system and your scene complexity.
Re: limiting frames
I was wondering about that last night while watching my output slow to 7fps due to an overload.
I liked the effect.
Thanks!
I liked the effect.
Thanks!
-
- Posts: 712
- Joined: Sun Sep 14, 2014 8:15 am
- Location: UK
- Contact:
Re: limiting frames
Would it be practicable to have a StopFrame module similar to the Resolution module, but with temporal rather than spatial resolution adjustment such that the output from the preceding modules was only rendered intermittently, saving GPU cycles?
Re: limiting frames
Yes, really what you're talking about is a module that caches its input(s) so they don't have to be re-rendered in subsequent frames. I've played around with this, but there are a lot of special cases to be considered, which is why I haven't released anything. But, theoretically it is possible.
-
- Posts: 712
- Joined: Sun Sep 14, 2014 8:15 am
- Location: UK
- Contact:
Re: limiting frames
Thanks Eric
-
- Posts: 176
- Joined: Tue Aug 26, 2014 11:22 am
Re: limiting frames
that's great, thanks a lot for the tips !
-
- Posts: 176
- Joined: Tue Aug 26, 2014 11:22 am
Re: limiting frames
exactly , it can sometimes be very creative !steffey wrote:I was wondering about that last night while watching my output slow to 7fps due to an overload.
I liked the effect.
Thanks!