Preview module
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- Posts: 22
- Joined: Sat Sep 09, 2017 6:57 pm
Preview module
Hi
I think it would be nice to have a separate "preview" module, which would work as output, like "magic" module.
My usecase:
I don't use playlist and control everything through one scene. Looks kinda like this: https://yadi.sk/i/Ss3va7Ep3T29nN.
So I've got five channels which are mapped to my controller and plenty of space to play with all my scenes and videos.
I'm always experimenting while playing live, so I would like to have a local "preview" module which I could attach to wherever I want and see, what's going out there.
Right now I have to create several temporal scenes and "preview and edit" them. Having module like this would save me a lot of time.
Actually, if I could have two screens at one, I would've just split preview screen in five and I would look at all five channels simultaneously. Or something like that.
I think it would be nice to have a separate "preview" module, which would work as output, like "magic" module.
My usecase:
I don't use playlist and control everything through one scene. Looks kinda like this: https://yadi.sk/i/Ss3va7Ep3T29nN.
So I've got five channels which are mapped to my controller and plenty of space to play with all my scenes and videos.
I'm always experimenting while playing live, so I would like to have a local "preview" module which I could attach to wherever I want and see, what's going out there.
Right now I have to create several temporal scenes and "preview and edit" them. Having module like this would save me a lot of time.
Actually, if I could have two screens at one, I would've just split preview screen in five and I would look at all five channels simultaneously. Or something like that.
Re: Preview module
If you're controlling everything through one scene, and switching with an InputSelector or something like that, why don't you just have the inputs to the InputSelector be separate scenes? Then you can use the Preview Window to see each of those scenes.
Or even better, you can make a separate scene which shows thumbnails of all the other scenes. Then you can just leave that in the Preview Window.
Or even better, you can make a separate scene which shows thumbnails of all the other scenes. Then you can just leave that in the Preview Window.
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- Posts: 22
- Joined: Sat Sep 09, 2017 6:57 pm
Re: Preview module
I tried several methods like this and none worked, because a scene can only have one output.
If I have something in separate scene that I want to preview, I've got to send outputs there.
So I would need a main scene with five outputs (that's not possible, right?) and two extra scenes: one with previews (which I would point preview window to) and one with inputselector (which I would point magic window to). Both of these scene would have my main scene as an input.
If I have something in separate scene that I want to preview, I've got to send outputs there.
So I would need a main scene with five outputs (that's not possible, right?) and two extra scenes: one with previews (which I would point preview window to) and one with inputselector (which I would point magic window to). Both of these scene would have my main scene as an input.
Re: Preview module
I'm not sure you're thinking about things the right way. There is only one output per scene. You don't "send" things to different outputs.
You have two windows, the Magic window and the Preview window, and each of them can look at a separate scene.
https://magicmusicvisuals.com/downloads ... agicWindow
https://magicmusicvisuals.com/downloads ... viewWindow
In your case, your main scene will look something like this: So you would always have the Magic window displaying that scene.
Then, your Preview window can display any of the individual scenes one at a time (Scene 0, Scene 1, etc.).
Make sense?
You have two windows, the Magic window and the Preview window, and each of them can look at a separate scene.
https://magicmusicvisuals.com/downloads ... agicWindow
https://magicmusicvisuals.com/downloads ... viewWindow
In your case, your main scene will look something like this: So you would always have the Magic window displaying that scene.
Then, your Preview window can display any of the individual scenes one at a time (Scene 0, Scene 1, etc.).
Make sense?
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- Posts: 22
- Joined: Sat Sep 09, 2017 6:57 pm
Re: Preview module
Well, in that case, I must always switch between these scenes, and not just clicking on them, but using "Edit this scene only". It's kinda how I do it right now.
But, if I had "Preview" module that I could attach to any output, I could've done everything in once scene, without leaving it.
But, if I had "Preview" module that I could attach to any output, I could've done everything in once scene, without leaving it.
Re: Preview module
I suggest you do a full read of the User's Guide because I think there are things in there you're overlooking, like Preview Mode: https://magicmusicvisuals.com/downloads ... reviewMode. With Preview Mode, you can just click on the scene; you don't have to go into the menu and select "Edit this scene only".
Also, as I mentioned above, if you don't want to keep changing the scenes, you can have a dedicated Preview scene that looks like this: (I assumed 4 scenes at a 1:1 aspect ratio, but you get the idea).
The disadvantage is that when you display several scenes at the same time, the frame rate will be much lower.
Also, as I mentioned above, if you don't want to keep changing the scenes, you can have a dedicated Preview scene that looks like this: (I assumed 4 scenes at a 1:1 aspect ratio, but you get the idea).
The disadvantage is that when you display several scenes at the same time, the frame rate will be much lower.
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- Posts: 22
- Joined: Sat Sep 09, 2017 6:57 pm
Re: Preview module
But how do I edit those scenes, on the left? Oh yes, by changing the scenesAlso, as I mentioned above, if you don't want to keep changing the scenes, you can have a dedicated Preview scene that looks like this:
I'd like to have one workspace to work on all scenes at once
Re: Preview module
Ok, you are certainly free to use Magic however you want . All I can do is show you the way it's intended to be used, and all the helpful features that come with it.I'd like to have one workspace to work on all scenes at once
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- Posts: 22
- Joined: Sat Sep 09, 2017 6:57 pm
Re: Preview module
But this is a feature request forum
so I'm trying to explain why this particular feature would be very useful to me
so I'm trying to explain why this particular feature would be very useful to me
Re: Preview module
You're right. And I should have explained to you at the beginning that a preview module will not work, because there is only one Preview window, therefore having more than one instance of a preview module wouldn't make sense. That's why I explained all the other stuff to you.
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- Posts: 22
- Joined: Sat Sep 09, 2017 6:57 pm
Re: Preview module
I assume, scenes with multiple output is even harder thing to implement? =)
Re: Preview module
It's something we'd like to do eventually, but it would be for supporting different fullscreen monitor configurations, not for previewing. I wouldn't necessarily say it's harder or easier to implement.