On nodes with file selectors to load the next file in the same directory as the current file.
And perhaps on other nodes to select the next value in a list.
Next - Previous buttons
Re: Next - Previous buttons
Ok, thanks. It might be hard to fit those buttons into the current module layout, but I'll have a think about it. Let me know if you have any ideas.
Re: Next - Previous buttons
Here's a few obvious ideas...
The first has the advantage as the node will display the shader name when minimised (which might be a good idea in itself) and that the buttons could be midi controlled.
The first has the advantage as the node will display the shader name when minimised (which might be a good idea in itself) and that the buttons could be midi controlled.
Re: Next - Previous buttons
Those would work in most cases, but consider the case of a module having two File parameters. It wouldn't make sense to show information or buttons in the module title, because which parameter would they belong to?
Thus, each parameter's buttons/boxes/etc. really need to fit in 1 row. I think the only option would be to have the arrow buttons next to the File button, and to make the File button smaller. Maybe there can be a menu option for whether the arrows are hidden or not?
Thus, each parameter's buttons/boxes/etc. really need to fit in 1 row. I think the only option would be to have the arrow buttons next to the File button, and to make the File button smaller. Maybe there can be a menu option for whether the arrows are hidden or not?
Re: Next - Previous buttons
Yes, I guess there's many examples of possible nodes that could have two or more file selectors.
I've taken the liberty of removing "Crop" since a scale transform will suffice and "Grayscale" since zero saturation does the job. That red on the filename could be a scrub bar.Re: Next - Previous buttons
Ok thanks. I'll keep those things in mind.
Crop doesn't do exactly the same thing as Scale, which is why I have it there. Crop zooms in on the image but retains the size. Thus, scaling a cropped image isn't the same thing as scaling a scaled image.
I have Grayscale in there because it's a bit more computationally efficient than doing it with a separate module, but you're right, it could probably be removed without affecting things too much.
Crop doesn't do exactly the same thing as Scale, which is why I have it there. Crop zooms in on the image but retains the size. Thus, scaling a cropped image isn't the same thing as scaling a scaled image.
I have Grayscale in there because it's a bit more computationally efficient than doing it with a separate module, but you're right, it could probably be removed without affecting things too much.
-
- Posts: 109
- Joined: Tue Jun 23, 2015 7:42 pm
Re: Next - Previous buttons
Yeah I second this. Would be a really nice, but it would be really cool if we could also map Next/Previous to a MIDI button. I think that it would be also extremely helpful if we could map the Bypass button on each module to MIDI, that, would be a huge for me.
Re: Next - Previous buttons
Ok thanks, I'll think about how to do that.Yeah I second this. Would be a really nice, but it would be really cool if we could also map Next/Previous to a MIDI button.
You can do that already . See https://magicmusicvisuals.com/downloads ... passParamsI think that it would be also extremely helpful if we could map the Bypass button on each module to MIDI, that, would be a huge for me.
-
- Posts: 109
- Joined: Tue Jun 23, 2015 7:42 pm
Re: Next - Previous buttons
Man... I swear, I'm gonna read that manual all the way through one of these days.... Untill then thank you for all your help haha
Re: Next - Previous buttons
Oh yes this would be a big help, as it stands now it takes a very long time to simply go to the next visualization in such a long list. Prev/next buttons would save to much time!
Re: Next - Previous buttons
Overall I do think it's a good idea to have the Next/Prev buttons. But, the issue with being able to map them to MIDI is that you would be loading files during your performance, as opposed to before the performance starts. Loading files always takes extra CPU/GPU resources, so your frame rate would stutter a bit, especially for big files. Maybe people won't mind this too much though.