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Some of you may have been wondering what the GLSLShader module's "Audio->iCh." parameter is for.
If you have a shader that supports audio input, such as https://www.shadertoy.com/view/ldXGzN, you can enable the Audio->iCh. parameter to pass Magic's audio data into the shader.
Most of the time, shaders will use iChannel0 for the audio input, so you can leave the "iCh. Index" parameter at 0. But sometimes, depending on the shader, you'll have to change this value to 1, 2, or 3. The way to find out is to look at the Shadertoy page and see which box at the bottom has the audio in it. For example, this one uses iChannel1: https://www.shadertoy.com/view/Xdl3z7. Let it run for a bit so you can see how the audio changes the effect.
Hope that helps clear things up a bit. Now go create some cool stuff!
