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Arrays and Rutt Etra

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visuality
Posts: 116
Joined: Sat Dec 20, 2014 9:04 pm

Arrays and Rutt Etra

Post by visuality »

First I would like to thank you for this software it is extremely fast and responsive, more so than nearly any other I have ever used.

Just a few ideas if you care to implement them....regarding your array tool, one word Mograph. Your Array tool is very close to the Mograph tool, but my thoughts are It would be much more powerful with

1- Array on Z (Dying for this feature in VJ software but I think it would be useless with out (*2) below)
(*2)- Iteration control, translation rotation scale
3- Generate Array from 3D shape - Derived from Vertices - Internally Generated shape or Arbitrary Import
4- Generate Array from 2D map input - derived from pixel brightness


Sub-patchers and controllers:

Nodes that contain a group of node with controller that speak to sub-nodes.
Dont know if you have ever used a software like Houdini or MaxMsp but you can encapsulate many nodes into a single node and use a controller at the top level to manipulate controller of the sub node (Phew!) This would be useful for grouping effect patches or creating complex networks of patches and keeping them within a single patch so screen in more understandable, a common problem with patching is when the networks get big and complicated the are very hard to follow



Rutt Ettra for Magic Magic Etra

I think Vade offers it to any software that reads apples CoreGL format as a plugin and his own VDMX software of course. Strangely, I have not seen a ISF Filter of it, its very sad actually as I am a big fan of the look of Rutt Etra video synthesizer. I have seen it already successfully implemented in web GL, see link below. I am not that advanced yet to translate the the free open source
code to into a ISF filter, not yet anyway. I think, this would also be a great addition to Magic software. This may be the fastest thing you can implement if you were interested.

Rutt Example and Open Source Code | possible to make ISF?
http://www.airtightinteractive.com/2011 ... etra-izer/

Running in the browser
http://airtightinteractive.com/demos/js/ruttetra/
Just imagine this running video through it.

BTW: I think this software rocks great work thus far.

-Jay
Magic
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Posts: 3441
Joined: Wed Apr 09, 2014 9:28 pm

Re: Arrays and Rutt Etra

Post by Magic »

Thanks, I'm glad you're enjoying it. :)
1- Array on Z (Dying for this feature in VJ software but I think it would be useless with out (*2) below)
(*2)- Iteration control, translation rotation scale
3- Generate Array from 3D shape - Derived from Vertices - Internally Generated shape or Arbitrary Import
4- Generate Array from 2D map input - derived from pixel brightness
Ok thanks, I'll keep those in mind.
Nodes that contain a group of node with controller that speak to sub-nodes.
This feature exists and is called a "Scene module" (see https://magicmusicvisuals.com/downloads ... eneModules). You can't assign top-level controllers (yet), but it does let you encapsulate a group of modules as one. It also lets you re-use a group of modules as an effect (see https://magicmusicvisuals.com/downloads ... putModules).
Rutt Ettra for Magic Magic Etra
Go to this post: viewtopic.php?f=3&t=220, download the VideoHeight.txt shader, and load it into the GLSLShader module. It's pretty similar to the examples you provided. Let me know what you think.
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