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Heap corruption 2.5

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Sadler
Posts: 1367
Joined: Sat Aug 02, 2014 7:10 pm
Location: London, UK

Heap corruption 2.5

Post by Sadler »

Consistently crash 2.5 with a heap corruption exception in ntdll.dll. Steps:
  1. New project.
  2. Add any node.
  3. Select node.
  4. New scene.
  5. CTRL+Up
  6. File->New
  7. Save changes = No
[EDIT] Happens in 2.33 too!
Magic
Site Admin
Posts: 3695
Joined: Wed Apr 09, 2014 9:28 pm

Re: Heap corruption 2.5

Post by Magic »

I can't seem to reproduce that here.

When you select a module and then press Ctrl+Up, it tries to replace the module with the previous one in the menu. Could it be that you have a custom module in your menu (maybe FFGL) that crashes when the project is cleared?
Sadler
Posts: 1367
Joined: Sat Aug 02, 2014 7:10 pm
Location: London, UK

Re: Heap corruption 2.5

Post by Sadler »

No, even if I add a null, select it, new scene, ctrl up, a new node appears, new project, crash. Disabling all my module paths, it still crashes.
Magic
Site Admin
Posts: 3695
Joined: Wed Apr 09, 2014 9:28 pm

Re: Heap corruption 2.5

Post by Magic »

Ok, hopefully we can fix this for our next version. I think the bug is that it's replacing the module in the new scene (incorrectly) and trying to connect it to the original scene.
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