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Iteration issues

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DocTesla
Posts: 5
Joined: Sat Aug 23, 2025 7:20 am

Iteration issues

Post by DocTesla »

Hi,

I guess I have a problem with the iterator function. I have a moving object that translates in from the back to the front. Now i would like to multiply this object to something between 5-10 times. The idea is that all the 10 objects follow each other in constant distances to each other. I wanted to use the Iterator for this but it looks like it doesn't work because the item is not multiplied or not as much as i defined it in the iterator. If there are any (random) iterations of the item they have no constant gap/interval inbetween.

Does anyone have an idea how to fix this? Or is it maybe a buggy function and the issues is well known?

PS: how can i upload an image to show you how i built it? Image
Sadler
Posts: 1348
Joined: Sat Aug 02, 2014 7:10 pm
Location: London, UK

Re: Iteration issues

Post by Sadler »

Perhaps something like this. These items are equi-spaced in Z according to the scale factor on the Z translate.
Screenshot 2025-09-01 184024.png
Screenshot 2025-09-01 184024.png (44.85 KiB) Viewed 9318 times
To add an image to posts use the attachments tab or, as it says, drag and drop onto the message box.
Screenshot 2025-09-01 184414.png
Screenshot 2025-09-01 184414.png (16.53 KiB) Viewed 9318 times
DocTesla
Posts: 5
Joined: Sat Aug 23, 2025 7:20 am

Re: Iteration issues

Post by DocTesla »

hey Sadler, thank you for your reply. The first part is actually what i built but I haven't tried it yet with a second translate modifier. This should solve it!

And thanks for the tip about the image. I see the tab now :lol:
DocTesla
Posts: 5
Joined: Sat Aug 23, 2025 7:20 am

Re: Iteration issues

Post by DocTesla »

Here an example of the result as following your tips.
So I managed to make it look like an infite loop but actually it's an illusion because i've matched the two scale-modifiers in the translate modules. It actually works but I've lost some flexibility in parametrization.
HeartsInSpace.png
HeartsInSpace.png (189.38 KiB) Viewed 9311 times
Before this "swindle" I've tried to loop by using the increase modifier with a restart option but i never managed to get a smooth transition.
How can i make a "real" smooth loop?
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