start of shader
start of shader
How do I pospone the start of a shader? As soon as I add the module to the scene the shader effect starts also. I want it to start a certain amount of time later. How to achieve this? TIA!
Re: start of shader
Bypass it until you need it. If you can't see the bypass parameter, show it via the context menu. You should be able to work out the rest.
Re: start of shader
I think I found the answer. I activated the power option on the module and then used the treshold modifier to set the value at which the input value of the parameter triggers the power. So e.g. I set the treshold to 0.3 and the input in my case was a steady stream of increasing midi volume (cc7) data, which start at 0 and end at 1. So when the voume data reached 0.3 the power of the shader was triggered and started the animation. Maybe a bit elaborate in my explanation, but maybe it helps also newbies like me
. And of course I'm always open to more efficiënt solutions!
Edit: I did reply before I read the answer of Sadler.
Edit: I did reply before I read the answer of Sadler.
Re: start of shader
Now you have confused me: Where is this parameter located in which context menu?
So far I have always done this with an input selector.
Re: start of shader
The Magic manual tells you. Right click on a module and select Show Param For. NB. you won't see the Bypass for shaders that don't have input nodes - in that case, you have to use Power.TKS wrote:Where is this parameter located in which context menu?
Yes, there's many ways to skin a catTKS wrote:So far I have always done this with an input selector