A small and curious but not at all serious anomaly to report. A persistent errant noodle with an orphan, tethered terminus which is otherwise functional. Although apparently not connected to any node it transmits the contents of the previous scene - even though the previous scene isn't fully connected. One can insert and delete nodes onto/from it and it can be deleted and recovered with undo. I am not sure how, but I was in the process of shift+down auditioning effects when it appeared.
I can move connected nodes around and the noodle behaves.
And insert additional nodes.
But the 'unconnected' end cannot be moved, selected or deleted (unless I delete all downstream nodes).
Anomalous Noodle
Re: Anomalous Noodle
It persists through a save too so I've attached a simple project (can only attached 3 files - hence the reply).
Re: Anomalous Noodle
Thanks, very strange. I'll look into this, but if you can manage to get the exact steps to reproduce in a blank project, please let me know.
Re: Anomalous Noodle
I still don't know how, sorry, but I've noticed something else.
The errant noodle is connected to the null in the other scene. When the null node is moved around in the first scene, the noodle moves in the second scene.
I have deleted almost everything in both scenes except for the null in the first scene and the noodle in the second scene.
The errant noodle is connected to the null in the other scene. When the null node is moved around in the first scene, the noodle moves in the second scene.
I have deleted almost everything in both scenes except for the null in the first scene and the noodle in the second scene.
Re: Anomalous Noodle
Yeah, I discovered that too. For some reason, the same exact Null module is in two different scenes. I looked at it for a while yesterday but I can't figure it out yet.