Sadler wrote:This is fairly simple. Use a trigger on the source of (say) Y rotation. As a trigger increments by one (360 degrees) scale it by the angle you want - 0.25 for a cube. Since the cube will rotate 90 degrees instantly, you won't see the rotation until you add some smoothing.
Well, not just rotate by input, that's simple, but holding the angle until the input hits again to whatever you have the current angle set to, then adding another 0.25 for the next face, and so on.
So the cube would essentially start off as 0, then when input hits, it will rotate 0.25, then hold the current value (0.25) until input hits again, adding another 0.25 to 0.50.
But yeah, you can get something quite expressive out of just rotate by input..
