Hello!
Is it possible to work with image sequences? I ask because that would allow png files to show animations with a transparent background.
Png image sequences
Re: Png image sequences
Png's are generally too slow to be handled in real-time.
There is a JpegFolder module which uses hardware acceleration to display Jpegs, but transparency isn't supported.
However, the VideoFile module does support a variety of video formats with transparency, and it also supports transparent .gif animations.
If you really do want to use Png's, you can always use multiple Image modules connected to an InputSelector. It would work exactly how you want, but it would be more tedious to set up, especially for more than a few frames, and would use a lot more memory.
There is a JpegFolder module which uses hardware acceleration to display Jpegs, but transparency isn't supported.
However, the VideoFile module does support a variety of video formats with transparency, and it also supports transparent .gif animations.
If you really do want to use Png's, you can always use multiple Image modules connected to an InputSelector. It would work exactly how you want, but it would be more tedious to set up, especially for more than a few frames, and would use a lot more memory.
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Re: Png image sequences
Thank you for your prompt reply! Can the program play spritesheet animations?
Re: Png image sequences
If you mean frames packaged in a single image, then no.
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Re: Png image sequences
Hi Eric,
Thanks again for your answer! I was mistaken that videos don't support transparency, now I know better! With Blender 3D: File format >> FFmpeg Video, Encoding Container >> Quicktime, Video Codec >> Qt rle / Qt Animation, color >> RGBA. Works fine!
Thanks again for your answer! I was mistaken that videos don't support transparency, now I know better! With Blender 3D: File format >> FFmpeg Video, Encoding Container >> Quicktime, Video Codec >> Qt rle / Qt Animation, color >> RGBA. Works fine!