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A new one :)

Live performances or exported movies created with Magic.
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visuality
Posts: 116
Joined: Sat Dec 20, 2014 9:04 pm

A new one :)

Post by visuality »

Making up for lost time? :D Just few of my experiments to audio by SNDR "I Should". Sorry its rough on the outro intro, just wanted to get it up and done to share.

Just a note: Audio was added with permission directly from the artist.
artnik
Posts: 268
Joined: Tue Jan 05, 2016 5:33 pm

Re: A new one :)

Post by artnik »

I like it!

Did you use the ISF LIDAR for the "Peace" text sequence?
visuality
Posts: 116
Joined: Sat Dec 20, 2014 9:04 pm

Re: A new one :)

Post by visuality »

Hi Art, Thanks and good eye :) Yes that is exactly the shader, I had to layer with another chain using SyzGL_Iterate to give it more presence plus I was concerned about video compression taking off sharpness and vibrancy, I love anything that even remotely resembles Rutt Etra visual synths :D
artnik
Posts: 268
Joined: Tue Jan 05, 2016 5:33 pm

Re: A new one :)

Post by artnik »

Thought so. I hacked the controls into that and I'm happy to see it in the wild. :-)

It was converted with the ShaderToy to ISF script, and is based on the ShaderToy "Interstellar" https://www.shadertoy.com/view/Xdl3D2 by TekF, a warp drive thing. I loved that the original coder based the point positions on a texture as opposed to a formula – it made it really versatile.
artnik
Posts: 268
Joined: Tue Jan 05, 2016 5:33 pm

Re: A new one :)

Post by artnik »

I just made some more tweaks to that shader. I've added a SAMPLES param to crop the size of the grid, and a CHUNKINESS param to scale the dot sizes. Along with the GAMMA, it should enable you to give it a LOT more presences. :-)
visuality
Posts: 116
Joined: Sat Dec 20, 2014 9:04 pm

Re: A new one :)

Post by visuality »

Nik it's really great now, much more pronounced! Seriously huge difference, I appreciate your efforts. Now if we can just port those latest Bokeh blurs over from shader toy :) I know, give them a pinky....

For those interested Niks port of the the Lidar Shader with modifications is here :)
https://www.interactiveshaderformat.com/sketches/1024

Lets pray we dont loose the shader toy connection, it looks like AutoDesk flame | Inferno systems are also using them to develop Effect chains, that's good company to keep.
https://logik-matchbook.org/

Below is patch chain I created for the community, its a breakdown of how to create a classic Winamp style visuals in 4 simple easy to follow tabs, you will need Resolume installed for one of it's effect nodes, "SyzGL_Iterate.dll" to be specific, I needed that to create Mograph (extremely popular these days) style sweeps of the single wave form in 3D space.

Example of the Magic line patch....
Download patch here
https://www.dropbox.com/s/zso3y3kg05d10 ... e.rar?dl=0
artnik
Posts: 268
Joined: Tue Jan 05, 2016 5:33 pm

Re: A new one :)

Post by artnik »

:D
artnik
Posts: 268
Joined: Tue Jan 05, 2016 5:33 pm

Re: A new one :)

Post by artnik »

Hey,

I ported a Bokeh filter last night. It's based on Dave Hoskins' "Bokeh Disc": (https://www.shadertoy.com/view/4d2Xzw)

It's not perfect, but it's better than no bokeh. :-)

Link to ISF: https://www.interactiveshaderformat.com/sketches/1179
visuality
Posts: 116
Joined: Sat Dec 20, 2014 9:04 pm

Re: A new one :)

Post by visuality »

Sorry I got really caught in up in other stuff. Very nice! I am currently trying to adapt the newer bokehs because they are very, very smooth but I do appreciate your efforts none the less. I promise if I can get the new bokehs to work, I will share them with everyone but even If I chain the buffers ( the additional tabs in Shadertoy code) sometimes it works and sometimes it doesn't, the weird thing is some of the multi buffer shaders work just passing video through a single buffer and not the whole array of a shader. I used your version as a texture for the video below.

* I removed the video, new videos later in this post.
artnik
Posts: 268
Joined: Tue Jan 05, 2016 5:33 pm

Re: A new one :)

Post by artnik »

I spent some time messing with a three pass Bokeh shader from Shadertoy. I tried combining all buffers into a single shader, without success.

This is a single pass of the algorithm. It's a fast circular blur, bokeh like, but not quite there: https://www.interactiveshaderformat.com/sketches/1191.
visuality
Posts: 116
Joined: Sat Dec 20, 2014 9:04 pm

Re: A new one :)

Post by visuality »

Hmm that last one came out really muddy and awful so I reworked it into this one, still very abstract but brighter. Going to take that old one down. Better audio also I think. I remixed it myself, a remix of a remix :)
The Bokehs will come soon I am going to try to get it from the source. If not, I can work on manually created shader chain from the paper sloppy, but it may work.

Metropolis version
btw Stunning work by Nik

Dude your amazing, these blurs are incredible, on par with after effects, very, very nice. Will definitely be using this in visual scenes going forward.

Ring Blur
https://www.interactiveshaderformat.com/sketches/1191

Bokeh Disk + (feels like you refined the old style )
https://www.interactiveshaderformat.com/sketches/1179

Dither Blur
https://www.interactiveshaderformat.com/sketches/1189

Circular Blur *by Isak Burstrom
https://www.interactiveshaderformat.com/sketches/1192

Also here is a blog with a Blur that has Depth of Field:
http://devlog-martinsh.blogspot.de/2011 ... h-v21.html

It is loaded with source code he shares openly, just a heads up. Will be posting another video soo-nish and maby some more interesting stuff ;)
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