new WIP video to my track "Thorium 232"
Posted: Sat Sep 01, 2018 1:06 am
just thought to share my work-in-progress --although i must admit that this is pretty close to being finished--- to my yet-to-be-released track...yes, that's right, the magic visual community will be the first to hear it!
i've put a lot of work in this, implementing some of the "work-arounds" that i've posted elsewhere here like using a fade-in audio track to create a timecode for the videos to track to and some expressions to turn backgrounds on and off at specific times as well...
i also made some extensive use of the layer>input selector module of which the input number was being controlled by a midi file...in some cases, the input number was being set by a random trigger modifier while others were set using a trigger + wrap modifier....
in some scenes, i even used the inputselector as a mean to create fast editing jump-cuts synced to the kick drum of a midi track...this saved me a lot of time and playlist entries rather than trying to manual edit all those scene changes...if it wasn't for that, i would have had to create over 300 playlist items rather than the 75 i have now...phew!..
scene management was crucial as there was over 100 scenes i needed to keep track of...as such, i came up with a prefix naming convention to help organize what were assets "AS - ", 3D models "3D - ", FX processing scenes "FX - " etc all sorted and placed in various scene folders...
the typing text and raining text were done in aftereffects using text anarchy plugin...
all 3D assets were modeled in 3Ds max and exported to OBJ format...one model was exported as 31 separate pieces and then all combined in magic with, well, 31 geometry>model modules so that each piece can be processed independently...
i learned the hard way that if i wanted my orignal midi tracks to sync with the audio stem, the audio track needed to be a *.wav file...i was using an *.mp3 version and noticed that the sync was drifting...i kept messing around with offsetting the start time of the audio file but nothing was working to suit the 10 minute song...after a few hours chasing this issue, i thought to try and use the original *.wav stem and everything synced up!..so be warned that mp3 "timing" drifts...
overall i had 13 input sources setup which included audio track stems and their corresponding midi file, 14 global parameters, and 5 'FX" scene processors...
as always, if you have any questions about the production process feel free to ask...
i've put a lot of work in this, implementing some of the "work-arounds" that i've posted elsewhere here like using a fade-in audio track to create a timecode for the videos to track to and some expressions to turn backgrounds on and off at specific times as well...
i also made some extensive use of the layer>input selector module of which the input number was being controlled by a midi file...in some cases, the input number was being set by a random trigger modifier while others were set using a trigger + wrap modifier....
in some scenes, i even used the inputselector as a mean to create fast editing jump-cuts synced to the kick drum of a midi track...this saved me a lot of time and playlist entries rather than trying to manual edit all those scene changes...if it wasn't for that, i would have had to create over 300 playlist items rather than the 75 i have now...phew!..
scene management was crucial as there was over 100 scenes i needed to keep track of...as such, i came up with a prefix naming convention to help organize what were assets "AS - ", 3D models "3D - ", FX processing scenes "FX - " etc all sorted and placed in various scene folders...
the typing text and raining text were done in aftereffects using text anarchy plugin...
all 3D assets were modeled in 3Ds max and exported to OBJ format...one model was exported as 31 separate pieces and then all combined in magic with, well, 31 geometry>model modules so that each piece can be processed independently...
i learned the hard way that if i wanted my orignal midi tracks to sync with the audio stem, the audio track needed to be a *.wav file...i was using an *.mp3 version and noticed that the sync was drifting...i kept messing around with offsetting the start time of the audio file but nothing was working to suit the 10 minute song...after a few hours chasing this issue, i thought to try and use the original *.wav stem and everything synced up!..so be warned that mp3 "timing" drifts...
overall i had 13 input sources setup which included audio track stems and their corresponding midi file, 14 global parameters, and 5 'FX" scene processors...
as always, if you have any questions about the production process feel free to ask...