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(Shadertoy) Shaders

Suggestions for new features for Magic.
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Market DJ
Posts: 7
Joined: Sat May 17, 2014 11:35 am

(Shadertoy) Shaders

Post by Market DJ »

This is probably on the list but like to help it get close to the top: facilitate (import of) more shaders, particularly those available via www.shadertoy.com.

Thx.
blackdot
Posts: 528
Joined: Sun Jul 06, 2014 10:18 pm

Re: (Shadertoy) Shaders

Post by blackdot »

wow these are awesome :O . many of them under a 'share-alike/noncommercial' licence though :(.
Magic
Site Admin
Posts: 3440
Joined: Wed Apr 09, 2014 9:28 pm

Re: (Shadertoy) Shaders

Post by Magic »

That's true about the licensing, but I think it will still be useful for some people.

I'm hoping to have it done soon :).

Eric
craftycurate
Posts: 21
Joined: Tue Jul 22, 2014 3:19 am

Re: (Shadertoy) Shaders

Post by craftycurate »

I managed to get one of them working by hacking the code around a bit ... need to combine the shader inputs with the main code in some way, and sometimes convert from a vec3 to a vec2 I think.
Magic
Site Admin
Posts: 3440
Joined: Wed Apr 09, 2014 9:28 pm

Re: (Shadertoy) Shaders

Post by Magic »

The next version of Magic (1.5) will have support for Shadertoy shaders, so you won't need to hack at them.

Hopefully the Beta version will be sent to the mailing list in a week or two.

Eric
Kompiler
Posts: 9
Joined: Sun Jun 22, 2014 8:48 pm

Re: (Shadertoy) Shaders

Post by Kompiler »

Nice work!!
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