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3D models: vertex manipulation

Posted: Fri Jan 16, 2015 7:15 pm
by blackdot
Have selected vertices of an object for manipulation by midi/music input.

An example workflow could be: select the vertices you want to affect, save that selection (eg as "vertexgroup 1"), select vertexgroup 1, choose a direction of translation (x/y/z/normal), hook up the "distance" to either midi or music.

I realize this would probably be a big effort as it requires a system to select and save vertices. But in the long run this might be a system worth having because maybe it's of use for other things?

Re: 3D models: vertex manipulation

Posted: Sat Jan 17, 2015 7:08 pm
by Magic
Yeah, I've thought about that before. I agree it would be a cool effect.

I'm pretty sure it could be accomplished with some kind of a vertex shader module. I'll have to think about how only certain vertices could be selected though.