3D models: vertex manipulation
Posted: Fri Jan 16, 2015 7:15 pm
Have selected vertices of an object for manipulation by midi/music input.
An example workflow could be: select the vertices you want to affect, save that selection (eg as "vertexgroup 1"), select vertexgroup 1, choose a direction of translation (x/y/z/normal), hook up the "distance" to either midi or music.
I realize this would probably be a big effort as it requires a system to select and save vertices. But in the long run this might be a system worth having because maybe it's of use for other things?
An example workflow could be: select the vertices you want to affect, save that selection (eg as "vertexgroup 1"), select vertexgroup 1, choose a direction of translation (x/y/z/normal), hook up the "distance" to either midi or music.
I realize this would probably be a big effort as it requires a system to select and save vertices. But in the long run this might be a system worth having because maybe it's of use for other things?