Yep, logically it's similar and isn't a critical request. But it makes much more sense to me to have organization within a scene itself separate from global scenes.
Some ideas to explain a bit further in case it's something you wish to think more about.
Currently workflow would be:
1. Select some modules in patch to make into a scene module
2. Copy/paste into a new scene
3. Make in/out connections
4. Name accordingly in a way that makes it clear it's a 'non-global' scene module
5. Find/navigate to the previous scene you came from
6. Remove modules that are to be replaced with the Scene module.
7. Reconnect with Scene module
Vs:
1. Right click and choose either
- 'create module group'
2. Put items in it as you build.
3. Double click in/out (staying on scene).
4. Convert to global 'scene module' (if desired) to make a global reusable module
Alternative workflow might be something like:
1. Select some modules
2. Right click and choose either:
- Auto convert selection to 'scene module'
- Auto convert selection to 'module group' (non-global scene module with no 'scene' representation)
3. Your selection is replaced with the scene module or module group.
Lastly, just wondering if color coding might be helpful for scene management:
http://snipboard.io/MJkobB.jpgThanks for your time.