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Retain 3D Desaturation

https://magicmusicvisuals.com/forums/viewtopic.php?f=4&t=2399

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Retain 3D Desaturation

Posted: Sun Dec 13, 2020 11:33 pm
by sjdacruz
While HSBcolor and RGBcolor modules will retain the depth information of geometries, I find only the 2D Effect "HueSaturation" module to have the ability to remove color saturation to yield a more grey-toned image. Is there a work-around to keep depth information while desaturating the input?

-Scott

Re: Retain 3D Desaturation

Posted: Mon Dec 14, 2020 12:37 am
by Eric
Not really unfortunately.

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