scene node input
Posted: Mon Nov 10, 2014 6:22 am
Another feature that would be great is input for scene nodes so you could reuse a set of transforms or ffgl plugins for things like mapping while keeping a single set of parameters (and less memory usage from loading them multiple times).
perhaps with a dropdown of open nodes in the target scene so you can select which path to use?
perhaps with a dropdown of open nodes in the target scene so you can select which path to use?