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scene node input

Posted: Mon Nov 10, 2014 6:22 am
by Syd
Another feature that would be great is input for scene nodes so you could reuse a set of transforms or ffgl plugins for things like mapping while keeping a single set of parameters (and less memory usage from loading them multiple times).

perhaps with a dropdown of open nodes in the target scene so you can select which path to use?

Re: scene node input

Posted: Mon Nov 10, 2014 6:07 pm
by Magic
Thanks, it's a good idea and I actually thought about it before. The main issue for me was trying to figure out how to handle multiple input paths as you described, but I like your idea of a drop-down box. Or at the very least, it could select the first available path.

It will definitely cut down on memory usage which will be great.