Another feature that would be great is input for scene nodes so you could reuse a set of transforms or ffgl plugins for things like mapping while keeping a single set of parameters (and less memory usage from loading them multiple times).
perhaps with a dropdown of open nodes in the target scene so you can select which path to use?
scene node input
Re: scene node input
Thanks, it's a good idea and I actually thought about it before. The main issue for me was trying to figure out how to handle multiple input paths as you described, but I like your idea of a drop-down box. Or at the very least, it could select the first available path.
It will definitely cut down on memory usage which will be great.
It will definitely cut down on memory usage which will be great.