Hi!
At some point creating a scene I've added a chain of blur shaders to a static text (see the attached screenshot).. and it reduced FPS greatly.
I've checked out the code of both Soft Blur and Fast Blur and they both don't depend on TIME and both don't use persistent passes. That said, they depend only on input image (which is static too) and parameters. So it definitely could be cached.
What do you think about caching render result of ISF such "clean" shaders?
ISF Cache?
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- Posts: 22
- Joined: Sat Sep 09, 2017 6:57 pm
ISF Cache?
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- Screen Shot 2019-11-01 at 01.21.16.png (27.34 KiB) Viewed 4940 times
Re: ISF Cache?
Export one frame of that scene to a .png, then replace the scene with an Image module and the .png.
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- Posts: 22
- Joined: Sat Sep 09, 2017 6:57 pm
Re: ISF Cache?
Well, this one seems a bit of an overkill =)
It's your choice to implement this kind of cache or not, but if you're counting users eager for it, here's one
It's your choice to implement this kind of cache or not, but if you're counting users eager for it, here's one