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option to export a shader from patch

Suggestions for new features for Magic.
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microsoundfield
Posts: 1
Joined: Thu Mar 30, 2017 7:53 am

option to export a shader from patch

Post by microsoundfield »

hello

i use max/msp from cycling74 thru the gen object to get the isf code, but its limited.

my vision is to have a visual programing language and then compile the patch/output to an isf file.

maybe there is something like this?? googled a lot, no luck.

what do you think?

thx
Magic
Site Admin
Posts: 3440
Joined: Wed Apr 09, 2014 9:28 pm

Re: option to export a shader from patch

Post by Magic »

It's a good vision :), but the problem is that ISF uses GLSL, which is a very limited programming language (highly specialized for the GPU). Max/MSP is way, way more versatile than GLSL, so even if what you are suggesting were possible, you would lose a ton of functionality.
TanookiMonk
Posts: 131
Joined: Sat Sep 19, 2015 12:27 am

Re: option to export a shader from patch

Post by TanookiMonk »

You should sign up for nodeflex, wich is the exact thing you are looking for. The only thing is this is in beta. But the site tells us it will be ready this year !

http://www.shaderplay.com/products/products.html
Magic
Site Admin
Posts: 3440
Joined: Wed Apr 09, 2014 9:28 pm

Re: option to export a shader from patch

Post by Magic »

Looking quickly at that link, I think it is for HLSL/DirectX. It would need to be compatible with GLSL/OpenGL to work with ISF.
TanookiMonk
Posts: 131
Joined: Sat Sep 19, 2015 12:27 am

Re: option to export a shader from patch

Post by TanookiMonk »

Eric wrote:Looking quickly at that link, I think it is for HLSL/DirectX. It would need to be compatible with GLSL/OpenGL to work with ISF.
Here are the complete output list :

ShaderFlex
Unity's ShaderLab
WebCL
Your Custom Formats
AI Scripts
OSL
HTML5
NVidia's MDL for IRay
GLSL / GLSL ES
WebGL
ShaderToy
CUDA
HLSL
RenderMan RSL / RIB
3D Formats
Canvas
Apple Metal
OpenCL
Magic
Site Admin
Posts: 3440
Joined: Wed Apr 09, 2014 9:28 pm

Re: option to export a shader from patch

Post by Magic »

Aha, very good :).
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