Sadler wrote:The SmudgeBlur doesn't seem to work for me...
Eric wrote:...-- try it and let me know.
Eric wrote:..Because the Chroma Key requires an input color... you have to do something a bit convoluted. The second input has to be a solid color which represents the color to remove, such as a Polygon with a Color module ...
it would be awesome if you could devise a hybrid.
Eric wrote:.. It might be optimized for that particular green.
Eric wrote:...Can you share something you're testing with?
Eric wrote:I'll work on this a bit and see what I can come up with.
Eric wrote:... I was able to get it to look pretty good on both the zebra and the DJ..
Eric wrote: I'm also planning on improving and extending shader support for Magic 1.6, which will enable even more third-party effects to be used.
Can't work out how to get the Array X and Y working though - any suggestions? Have tried with .png, should it just be a shape/colour with mask?
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