video textures?
video textures?
are video textures for the 3d models supported somehow?
Also did i get that right that apart from a basic diffuse colour other things like specular map or bump map and so on (reflection, translucency, subsurface scattering, normalmap...) arent supported?
Also did i get that right that apart from a basic diffuse colour other things like specular map or bump map and so on (reflection, translucency, subsurface scattering, normalmap...) arent supported?
Re: video textures?
Video texturing isn't directly supported on models (yet). It's definitely something I plan on adding though. But one thing you can try is masking a video onto a model, as I demonstrated in this post: http://magicmusicvisuals.com/forums/vie ... rt=10#p967are video textures for the 3d models supported somehow?
Yeah I guess I never implemented those things . I'll have another look.Also did i get that right that apart from a basic diffuse colour other things like specular map or bump map and so on (reflection, translucency, subsurface scattering, normalmap...) arent supported?
Re: video textures?
Ah awesom!Eric wrote:Video texturing isn't directly supported on models (yet). It's definitely something I plan on adding though.
yeah that doesnt work with moving 3d models though i assumeEric wrote:But one thing you can try is masking a video onto a model, as I demonstrated in this post: http://magicmusicvisuals.com/forums/vie ... rt=10#p967
that would be nice of course and would further go down the 3D "game-engine-ish" road, but as i've figured out by now, i seem to be the only one who would want such featuresEric wrote:Yeah I guess I never implemented those things . I'll have another look.
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Re: video textures?
Me too!blackdot wrote:i seem to be the only one who would want such features
Also, and with apologies if this has already been requested, I would like control of lighting for 3D models. Options of light size, shape, position and colour.
An option to replace a light source with a scene would be awesome, and facilitate integration of the 3D model with its environment.
Think how much money we'd save on video walls and acting talent!
http://www.slate.com/blogs/browbeat/201 ... light.html
Re: video textures?
I think it would work just fine actually, as long as you apply the same rotation/translation/scaling to the video that you do to the model.yeah that doesnt work with moving 3d models though i assume
Meaning, to be able to light a model with a light from another model's scene?replace a light source with a scene
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Re: video textures?
Yes, exactly, with the relative position and orientation of the scene being moveable in 3D space.Eric wrote:Meaning, to be able to light a model with a light from another model's scene?replace a light source with a scene
Re: video textures?
While we're at it: more than one light source, dynamic shadows
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Re: video textures?
yeah that, but without programming and native support in magic .
Re: video textures?
Interesting! Yes, I think most of those things are possible. Actually, almost all graphics cards have native support for hardware-accelerated fog. Cool, eh?
Re: video textures?
fog would be pretty cool. that way new objects could *fade in* from the distance. then we'd only need a capable and flexible particle emitter . but i said that already. i'll be patient and shut up now .
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Re: video textures?
Cool!Eric wrote:... most of those things are possible... almost all graphics cards have native support for hardware-accelerated fog. Cool, eh?