Previous topicNext topic

obj and 3ds files...loading texture.

Questions, comments, feedback, etc.
Post Reply
OldNick
Posts: 59
Joined: Thu Feb 16, 2017 12:32 pm

obj and 3ds files...loading texture.

Post by OldNick »

I thought I had something from another forum, but it did not work or I misunderstood it.

This is about a 3d eyeball. The files are in several formats (3ds, obj, and iwo). They are stored in i:\3d\Neweye. A sub-folder of that is Maps.

The iwo file works OK, but instead of being true 3d with a front and a back, janus-like it shows two eyeballs, front and back.

I found a place that said that the path to the textures was wrong and to change it. The jpg images that were the apparent textures are in the1:\3d\neweye \maps folder.

There is also an mtl file which, AFAICS, is a text file showing the path to the textures. So I set each path to i:\3d\Neweye\maps

But when I load the obj file into a Model Module, the underlying shape shows, but not the texture map. This is not just about Magic, AFAICS. Other programmes were bringing up error messages and loading only a framework or skin.

Please feel free to ask for elucidation I am a bit confused.

Any help appreciated. Promise not to argue. I am floundering

Nick
Sadler
Posts: 1139
Joined: Sat Aug 02, 2014 7:10 pm
Location: London, UK

Re: obj and 3ds files...loading texture.

Post by Sadler »

The Janus effect could be due to incorrect/insufficient UV map or possibly reversed faces.

You could try moving your maps to the same dir as the model and editing the mtl to have just the filename.
Post Reply