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RotateAxis and fill screen

Posted: Fri Sep 17, 2021 6:59 pm
by Warrenwc
Newb, but I have looked for this;
When rotating on the z axis, some textures won't scale properly to fill the screen( I mean when I use a Scale node), so I get a rotating rectangle of that texture.
Is there a way around that?

Re: RotateAxis and fill screen

Posted: Fri Sep 17, 2021 9:29 pm
by Sadler
Make sure there are no 2D effects between the media and the rotate. All the transforms will not clip media. All 2D effects will clip the media to the current resolution.

It is better if your media dimensions is greater than or equal to the diagonal dimensions of your output resolution. That way you don't need to scale your media.

Re: RotateAxis and fill screen

Posted: Sat Sep 18, 2021 1:09 am
by Warrenwc
Thanks. I thought it might be something like that.