RotateAxis and fill screen
Posted: Fri Sep 17, 2021 6:59 pm
Newb, but I have looked for this;
When rotating on the z axis, some textures won't scale properly to fill the screen( I mean when I use a Scale node), so I get a rotating rectangle of that texture.
Is there a way around that?
When rotating on the z axis, some textures won't scale properly to fill the screen( I mean when I use a Scale node), so I get a rotating rectangle of that texture.
Is there a way around that?