RotateAxis and fill screen

Fri Sep 17, 2021 6:59 pm

Newb, but I have looked for this;
When rotating on the z axis, some textures won't scale properly to fill the screen( I mean when I use a Scale node), so I get a rotating rectangle of that texture.
Is there a way around that?
Warrenwc
 
Posts: 3
Joined: Fri Sep 17, 2021 6:50 pm

Re: RotateAxis and fill screen

Fri Sep 17, 2021 9:29 pm

Make sure there are no 2D effects between the media and the rotate. All the transforms will not clip media. All 2D effects will clip the media to the current resolution.

It is better if your media dimensions is greater than or equal to the diagonal dimensions of your output resolution. That way you don't need to scale your media.
Sadler
 
Posts: 890
Joined: Sat Aug 02, 2014 7:10 pm
Location: London, UK

Re: RotateAxis and fill screen

Sat Sep 18, 2021 1:09 am

Thanks. I thought it might be something like that.
Warrenwc
 
Posts: 3
Joined: Fri Sep 17, 2021 6:50 pm

Return to General Discussion

© 2021 Color & Music, LLC • This web site is mobile-friendly