Previous topicNext topic

RotateAxis and fill screen

Questions, comments, feedback, etc.
Post Reply
Warrenwc
Posts: 3
Joined: Fri Sep 17, 2021 6:50 pm

RotateAxis and fill screen

Post by Warrenwc »

Newb, but I have looked for this;
When rotating on the z axis, some textures won't scale properly to fill the screen( I mean when I use a Scale node), so I get a rotating rectangle of that texture.
Is there a way around that?
Sadler
Posts: 1139
Joined: Sat Aug 02, 2014 7:10 pm
Location: London, UK

Re: RotateAxis and fill screen

Post by Sadler »

Make sure there are no 2D effects between the media and the rotate. All the transforms will not clip media. All 2D effects will clip the media to the current resolution.

It is better if your media dimensions is greater than or equal to the diagonal dimensions of your output resolution. That way you don't need to scale your media.
Warrenwc
Posts: 3
Joined: Fri Sep 17, 2021 6:50 pm

Re: RotateAxis and fill screen

Post by Warrenwc »

Thanks. I thought it might be something like that.
Post Reply