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Problem with Shape Mask

Posted: Mon Sep 13, 2021 11:19 pm
by Franco08
Hi everyone, I have a problem creating custom shapes with this module. Can anyone help me? :)

Re: Problem with Shape Mask

Posted: Tue Sep 14, 2021 8:23 am
by Sadler
Use a B&W image with the Mask node.

Re: Problem with Shape Mask

Posted: Tue Sep 14, 2021 10:58 am
by Franco08
Thanks, is there a way to do this with the "Polygon" module? :)

Re: Problem with Shape Mask

Posted: Tue Sep 14, 2021 9:15 pm
by Sadler
You can use anything as a mask.

Re: Problem with Shape Mask

Posted: Tue Sep 14, 2021 9:40 pm
by Franco08
Of course, I explain better what I would like to create: I would like to create images with transparent parts inside in order to export them also in png. :)

Re: Problem with Shape Mask

Posted: Wed Sep 15, 2021 10:46 am
by Sadler
If you want complete control over transparency use a bitmap editor or vector editor. Magic is not the best tool for this.

In the future, please try to explain more fully the result you're trying to achieve, including more relevant forum post titles. That way we can help you more efficiently and will help others with similar needs.

Re: Problem with Shape Mask

Posted: Wed Sep 15, 2021 11:34 am
by Franco08
Sorry I thought it was understood that talking about the "Shape Mask" module that I need just to create "holes" of transparency in the images you would understand. The form is perfect, the problem is that it has only a few forms and not customizable.

Re: Problem with Shape Mask

Posted: Wed Sep 15, 2021 3:48 pm
by Magic
As Sadler mentioned in his first reply to you, there is a module simply called "Mask" which lets you mask anything you want. It is infinitely customizable, whereas the "Shape Mask" module is not.

Re: Problem with Shape Mask

Posted: Wed Sep 15, 2021 4:35 pm
by Franco08
Beautiful but how can I create the same thing as in the image I posted with "Mask" as far as I can see there is no "invert mask"? You can help me? :)

Re: Problem with Shape Mask

Posted: Wed Sep 15, 2021 7:29 pm
by Sadler
To 'subtract' one polygon from another use the Blend(Difference) then use the combined image as a mask. You can invert the mask by using Invert on the image.

Re: Problem with Shape Mask

Posted: Thu Sep 16, 2021 11:08 am
by Franco08
I tried both ways and I really like the one with invert, that's just what I wanted to create, if in the future you could create a module for this thing it's better because unfortunately those like me who have not studied for these things are a bit difficult to understand how certain modules work, Thanks for the help and sorry if I didn't explain myself well at the beginning :-)

OT
PS: MMV is really great software, congratulations and please implement new features like 3D or other, don't abandon it. :)