Best Way to Save GPU Memory
Posted: Tue Aug 17, 2021 4:41 pm
I am switching between different scenes using OSC combined with playlist function.
I would like to be able to also disable any graphics that are loaded from other scenes when I switch. I know that I can turn off "Load all scenes into graphics memory" but in doing so it will break SpoutSender connections I have set up with OBS.
So the question is: what can I disable that will save graphics memory? Forgive me if this stuff is covered in the users manual. If so please let me know what section covers memory management because I would love to make sure I'm handling it properly.
I've heard that simply disabling from a null will not unload anything from graphics memory.
1. When I disable something such as turning off the last node in a line does it free any memory?
2. Does disabling the first node free any memory?
3. Does disabling a scene node (importing a scene into another) stop it from using memory?
I would like to be able to also disable any graphics that are loaded from other scenes when I switch. I know that I can turn off "Load all scenes into graphics memory" but in doing so it will break SpoutSender connections I have set up with OBS.
So the question is: what can I disable that will save graphics memory? Forgive me if this stuff is covered in the users manual. If so please let me know what section covers memory management because I would love to make sure I'm handling it properly.
I've heard that simply disabling from a null will not unload anything from graphics memory.
1. When I disable something such as turning off the last node in a line does it free any memory?
2. Does disabling the first node free any memory?
3. Does disabling a scene node (importing a scene into another) stop it from using memory?