Conditionally Running a Module?
Posted: Sun Jan 17, 2021 4:26 am
Hi,
Is there a way to conditionally run a module, or make a module appear?
I realize you can put modules in scenes, and then go from scene to scene via a playlist....but it doesn't favor my use case.
I had a work around; I 'moved' or used the translate module to place the output from another module off the screen[x value], and then using an expression upon a certain condition, change the x value to display the desired visual back on the screen. It makes the output from a module seemingly conditionally appear or disappear.... ........ on a side note, I tired the Color HSB module and conditionally set the Alpha - thinking this would be the visuals transparent, but that didn't really work.
Is there an easier way?
Is there a way to programmatically engage the module bypass?
Thanks!
Is there a way to conditionally run a module, or make a module appear?
I realize you can put modules in scenes, and then go from scene to scene via a playlist....but it doesn't favor my use case.
I had a work around; I 'moved' or used the translate module to place the output from another module off the screen[x value], and then using an expression upon a certain condition, change the x value to display the desired visual back on the screen. It makes the output from a module seemingly conditionally appear or disappear.... ........ on a side note, I tired the Color HSB module and conditionally set the Alpha - thinking this would be the visuals transparent, but that didn't really work.
Is there an easier way?
Is there a way to programmatically engage the module bypass?
Thanks!