I have tried with both multi mix and input selector but have not been able to figure out a work around:
OS: Mojave
So I have the main scene with a multi mix (or input selector) and just for example 4 scene inputs from other scenes into that mixer and using midi to trigger the index/input change.
the other scenes have 50 shaders going into a multi mix ((or input selector) all with midi triggers to cycle through the index/input) but when cycling through on the main scene, the multi mix / input selectors on the other scenes will keep resetting back to 0.
is there any way to stop this happening?
Input Selector / Multi Mix keeps resetting input status.
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- Joined: Fri Jul 05, 2019 4:26 am
Re: Input Selector / Multi Mix keeps resetting input status.
Not sure what you mean. Can you post some images or a video showing the problem?
Re: Input Selector / Multi Mix keeps resetting input status.
I think this is has been talked about before on the forums - how to stop modules resetting when they're not active. The attached project shows this in action and a work-around. The work-around isn't ideal since it means multiple scenes need to be running together,
In Scene 0 there is an extra module to keep sub-scenes active. When it is powered off, only the As from each sub-scene are shown. When it is powered on, all the letters from the sub-scenes are shown.
In Scene 0 there is an extra module to keep sub-scenes active. When it is powered off, only the As from each sub-scene are shown. When it is powered on, all the letters from the sub-scenes are shown.
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- Posts: 5
- Joined: Fri Jul 05, 2019 4:26 am
Re: Input Selector / Multi Mix keeps resetting input status.
Thank you, That did seem to work . I just changed the resolution to 1 x 1 on that scene keep alive module, so it wasn't chewing up the gpu.
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Re: Input Selector / Multi Mix keeps resetting input status.
You can also make an ISF that does nothing at all to achieve this, then it's named appropriately as well. In my case, I've created a file called
StayConnected.fs
with the following "code"
Put that in your Documents Magic > Modules and you can wire it in like the example in place of the Translation to keep the connection with no processing.
StayConnected.fs
with the following "code"
Code: Select all
/*{
"INPUTS": [
{
"NAME": "inputImage",
"TYPE": "image"
}
]
}*/
void main() {}
- Attachments
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- StayConnected.fs
- Maintains connection but does no processing or passing through of input
- (91 Bytes) Downloaded 164 times