Iterator weirdness
Posted: Sun May 10, 2020 3:16 pm
Hi,
I've been playing with the Iterator to make a custom spectrum view, and putting that into a scene that would act as a filter that I would bypass when I didn't need it, but I got weird… time jumps? when I bypassed it.
I've attached a simpler graph that exhibits the issue.
When I change the InputSelector's value, the rotation jumps.
Better yet, the rotation jumps even if the Iterator is bypassed
I'm not sure if there's something I'm missing, or it's a bug, or an unavoidable consequence of the way it's implemented?
I've been playing with the Iterator to make a custom spectrum view, and putting that into a scene that would act as a filter that I would bypass when I didn't need it, but I got weird… time jumps? when I bypassed it.
I've attached a simpler graph that exhibits the issue.
When I change the InputSelector's value, the rotation jumps.
Better yet, the rotation jumps even if the Iterator is bypassed
I'm not sure if there's something I'm missing, or it's a bug, or an unavoidable consequence of the way it's implemented?