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BlackSpout feedback

Questions, comments, feedback, etc.
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Magic
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Re: BlackSpout feedback

Post by Magic »

Ok thanks that helps. And did you try setting the BMD HDMI output to a progressive resolution (720p or 1080p)? As I mentioned before, I don't think 1080i will work.
Reigel
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Re: BlackSpout feedback

Post by Reigel »

Yes, I tried (nearly) all possible resolutions. 1080p60 as well as 720p60 connects and I can see it in BMD Desktop Video Utility and in Resolume. But BlackSpout window shows a white screen and Magic VidCap shows the device but no picture.

Best
Reinhard
Magic
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Re: BlackSpout feedback

Post by Magic »

Ok, thanks. Unfortunately I'm not sure exactly what's going on. I'll have to think about it a bit and see if I can come up with anything.
puck
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Joined: Sun Sep 27, 2015 9:13 am

Re: BlackSpout feedback

Post by puck »

Hi There,

Love the potential of this! However having the similar issues as above ...
after running BS and choicing input/res etc ... black spout will open and close
instantly or load to just a white screen ...

I'm running the latest version of spout v2.02 i think ...

using BM intensity shuttle usb and also have tried the thunderbolt version ...
widows 8 pro 64
have tried with touch designer and premiere pro ...

thanks!

puck.
Magic
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Re: BlackSpout feedback

Post by Magic »

Hmm, sorry about that. Where are you getting your input signal from? What format is it in?
Dannington
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Joined: Wed Nov 09, 2016 1:02 pm

Re: BlackSpout feedback

Post by Dannington »

Hi, i'd love to use Blackspout for some realtime texture replacement. Unfortunately i'm having the same problem as the previous poster - white screen only using BlackSpout.exe in any mode. I'm using a BM IntensityPro 4k as a source using the latest drivers (Desktop Video 10.8.2 / Windows 10).

Could it be that I need an older driver perhaps? Do you know which version you're using?

If you see this post i'd be eternally grateful for any help!

Dan
Magic
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Re: BlackSpout feedback

Post by Magic »

Unfortunately I'm dependent on BlackMagic to send me specific demo units to test with -- I don't have any right now. I'll see what I can do, but I can't make any guarantees. :(
guishade
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Joined: Thu Dec 28, 2017 9:16 pm

Re: BlackSpout feedback

Post by guishade »

hello, this interface is super usefull but having some trouble, (white screen) was working a few months ago, is posible to have the source of this? thanks
Magic
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Re: BlackSpout feedback

Post by Magic »

Have you tried using the VideoCaptureDS module in Magic? It works with most BlackMagic cards, and then you can use Spout to send it somewhere else.
Slavi
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Joined: Thu Mar 31, 2016 7:15 am

Re: BlackSpout feedback

Post by Slavi »

Hi,

I am yet to test it, but I just wated to say:

THANK YOU ERIC !!!!!

Or should I say EPIC ;) .

From the post above, I see that there are some things to be improved, but the fact you put the effort on making such software speacks greatly about Magic in general! As a person who had extreem strugges with making such thing happen on Windows, I am beyond gratefull for your work.

Thank you once again!!!
jesse
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Joined: Sun Nov 03, 2019 12:01 am

Re: BlackSpout feedback

Post by jesse »

First off, I want to say a huge thank you for building the BlackSpout tool. I have used it extensively in a variety of live settings and it's worked flawlessly. This is a really vital contribution to the community and there are many of us out there using it.

I've encountered a slight hiccup in my intended use of BS and wonder if you have any thought on what could be the issue. I'm currently using a Razer Blade Pro laptop with a built in GTX 1080 card. I have a 4-camera system captured at 1080p60 via a Blackmagic Duo 2 card mounted in a Sonnet Thunderbolt 3 PCIe enclosure, which gives stable performance at low latency. The incoming frames are passed out via four instances of BlackSpout and this is quite stable and responsive.

I've recently upgraded to an eGPU scenario (Akitio Node Pro with a GTX 2080 ti). Unfortunately this seems to cause an issue that I can't troubleshoot any further. BlackSpout opens as usual, and I see a capture image in the BS preview window. However, the downstream Spout app (I've tried SpoutReceiver, Touch Designer, Max) receives only a black frame. It appears that the 1920 x 1080 metadata is being passed properly, but the texture data itself is not.

I wonder if this is an issue with the version of Spout that you've compiled BS against? I have tried using SpoutSender, the example app that comes with Spout, and it passes frames as expected while using the 2080 ti card. Any thoughts on this would be highly welcomed! I currently have Spout 2.06 installed.
Magic
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Re: BlackSpout feedback

Post by Magic »

I’m not sure, but if you have TouchDesigner, why wouldn’t you use that for capture?
jesse
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Re: BlackSpout feedback

Post by jesse »

There’s an advantage to offloading the capture to a separate process, which I’ve been doing for a while with great results. It also allows me to be flexible in how I’m routing the video signal rather than tying it to a specific platform.
Magic
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Re: BlackSpout feedback

Post by Magic »

That makes sense I guess. BlackSpout isn't being developed any more because the equivalent functionality was added to Magic (via the VideoCaptureDS module), which I suppose you could use in the same way as a separate process if you want. Multiple instances of Magic can be run at the same time.
jesse
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Re: BlackSpout feedback

Post by jesse »

Ok thanks for the reply. It's a shame that BS is no longer maintained but I do understand.
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