I am having an issue where when I am using a spout receiver input it is causing the trails module to not work as normal for any of the layers until restarting the program. Anyone else have this issue or know of a fix?
Thanks'
Hopper
Spout Receiver Causing Trails To Not Work
Re: Spout Receiver Causing Trails To Not Work
<Guessing> that Spout doesn't have access to previous frames required to generate trails, for efficiency and latency reasons.
Re: Spout Receiver Causing Trails To Not Work
Can’t seem to reproduce this problem. Can you post a screenshot of your project?smhopton wrote:I am having an issue where when I am using a spout receiver input it is causing the trails module to not work as normal for any of the layers until restarting the program. Anyone else have this issue or know of a fix?
Re: Spout Receiver Causing Trails To Not Work
Here you go. Thanks for the help!
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Re: Spout Receiver Causing Trails To Not Work
Works fine for me... what's the problem exactly?
Re: Spout Receiver Causing Trails To Not Work
Instead of creating trails that layer, it like basically stutters. Here is an image of what it looks like when I render the video out from Smode and then bring it in and add trails.
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Re: Spout Receiver Causing Trails To Not Work
Figured out it has to be something with that specific composition in smode. I made a new compo in smode and tried it and it works. I will dig deeper into what in the composition is causing that. It does cause a glitch though that prevents trails from working correctly after trying to use them on that smode compo. Weird....
Re: Spout Receiver Causing Trails To Not Work
Probably something with the alpha channel. Trails needs alpha otherwise it won’t do anything.
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Re: Spout Receiver Causing Trails To Not Work
If ever the Trails module unexpectedly has no significant effect I add a LumaKey module in front of it and vary the Strength and Falloff parameters.
The LumaKey module then generates the necessary alpha channel. I can't remember any cases where this hasn't fixed the problem.
The LumaKey module then generates the necessary alpha channel. I can't remember any cases where this hasn't fixed the problem.