I feel like there is a simple answer for this, I just have a mental block around this for some reason
How would I make something like a polygon move in a circular motion? I've gotten really close using sine waves to change the x and y values of a transform module.
Thanks in advance!
-Em
Help with circular motion
Re: Help with circular motion
It's a combination of translation and rotation. Translate in X (or Y) then add a Rotate Axis node and apply a Ramp modifier to the angle parameter on the Z axis. This is of course assuming that you're trying to rotate a shape in 2d across the screen plane. There are many other ways to rotate in 2d and 3d. Check out some of the samples.
Re: Help with circular motion
Thanks! I'll give it a shot