syphon, midi, adjusting audio reactivity
Posted: Fri Dec 01, 2017 6:55 pm
I’m new to this app and have some questions about how it works. Could you please help?
1.Can i route syphon source into Magic visualizer? If so, how? If not, are there plans for this feature?
2. In what ways can i control Magic visualizer with midi? I see alot of mentions of midi in the user guide, but am confused about how it can be used. Could I, for example, map controls to a Midi controller like a Apc40 or an akai midi mix? Would that be helpful for a creative flow? Also, can i control it with midi signals from ableton?
3. How much can i adjust the way/amount in which the visuals react to audio? I’ve watch a tutorial and tried playing around with linking the modules to audio input, but am confused as to how it works and how much i can tweak it. Are there good tutorials/resources about this?
4.I would also like to make the visuals to react differently for different audio. For example, it would be cool if a piano could have a different effect than a guitar sound, and if higher notes have a different effect than lower notes. Is there any way to do these kinds of things?
Thanks, Dan
1.Can i route syphon source into Magic visualizer? If so, how? If not, are there plans for this feature?
2. In what ways can i control Magic visualizer with midi? I see alot of mentions of midi in the user guide, but am confused about how it can be used. Could I, for example, map controls to a Midi controller like a Apc40 or an akai midi mix? Would that be helpful for a creative flow? Also, can i control it with midi signals from ableton?
3. How much can i adjust the way/amount in which the visuals react to audio? I’ve watch a tutorial and tried playing around with linking the modules to audio input, but am confused as to how it works and how much i can tweak it. Are there good tutorials/resources about this?
4.I would also like to make the visuals to react differently for different audio. For example, it would be cool if a piano could have a different effect than a guitar sound, and if higher notes have a different effect than lower notes. Is there any way to do these kinds of things?
Thanks, Dan