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FFGL Plugins

Questions, comments, feedback, etc.
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blackdot
Posts: 528
Joined: Sun Jul 06, 2014 10:18 pm

Re: FFGL Plugins

Post by blackdot »

Nono just general interest. Unfortunately i cannot program and c++ would take a lot of time to learn :). Did a few c# and python tuts, but c++ is rather less "human readable" i assume.
Wajsar
Posts: 5
Joined: Mon Apr 13, 2015 4:09 pm

Re: FFGL Plugins

Post by Wajsar »

Hi everyone,

I can't run FFGL plugins. Maybe I do some mistake, because I am very new in live video making. Please check it:

1. I downloaded Magic 1.55 /I am still on Mac 10.6 - maybe that's the issue/
2. I downloaded http://www.1210visuals.net/index.php?op ... &Itemid=58 for Mac OS
3. I unpacked the .zip file
4. I opened Magic, went to Help - Additional module folders, found the appropriate folder, click "Yes"
5. I restarted Magic
6. Nothing happened with the menu "Add"
7. I went like "Ouch..."

:) I will be very kind for every advice, I like Magic a lot, cos it is really simple and effective, but more FX is never bad thing!

Thank you guys!

Petr
Magic
Site Admin
Posts: 3440
Joined: Wed Apr 09, 2014 9:28 pm

Re: FFGL Plugins

Post by Magic »

I think the problem is that you have to run Magic in 32-bit mode to use most FFGL plugins.

Select Magic in Finder, press Cmd+I, and click the box that says "Open in 32-bit mode".

See https://magicmusicvisuals.com/downloads ... .html#FFGL for more info.

Let me know if it helps.
Wajsar
Posts: 5
Joined: Mon Apr 13, 2015 4:09 pm

Re: FFGL Plugins

Post by Wajsar »

Oh, yes!!!

Seems to be kind of telepathy, I have just found it myself!

I am sooo looking forward! Have a great time and thanks for help!

Petr
Syd
Posts: 60
Joined: Thu Oct 16, 2014 10:32 am

Re: FFGL Plugins

Post by Syd »

FFGL uses C++. It's harder to learn than GLSL, but gives you a lot more functionality.
One pretty awesome exception worth noting:

The Spout team recently released this really killer template https://github.com/leadedge/ShaderLoader/

Which allows you to drop fragment shaders straight in and compile.

see here for implementation: https://github.com/leadedge/ShaderMaker ... r.cpp#L123 *


*note: I've linked to a specific commit so the link to the line remains consistent, it might not be the most current at the time you're reading this.
OblongBox
Posts: 28
Joined: Sat Dec 12, 2015 1:53 am
Location: Stockholm
Contact:

Re: FFGL Plugins

Post by OblongBox »

Sorry for a bit of thread voodoo

But did the Fug Glitch plugin work? If so, how did you get it to work?
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