FFGL Plugins
Re: FFGL Plugins
Nono just general interest. Unfortunately i cannot program and c++ would take a lot of time to learn . Did a few c# and python tuts, but c++ is rather less "human readable" i assume.
Re: FFGL Plugins
Hi everyone,
I can't run FFGL plugins. Maybe I do some mistake, because I am very new in live video making. Please check it:
1. I downloaded Magic 1.55 /I am still on Mac 10.6 - maybe that's the issue/
2. I downloaded http://www.1210visuals.net/index.php?op ... &Itemid=58 for Mac OS
3. I unpacked the .zip file
4. I opened Magic, went to Help - Additional module folders, found the appropriate folder, click "Yes"
5. I restarted Magic
6. Nothing happened with the menu "Add"
7. I went like "Ouch..."
I will be very kind for every advice, I like Magic a lot, cos it is really simple and effective, but more FX is never bad thing!
Thank you guys!
Petr
I can't run FFGL plugins. Maybe I do some mistake, because I am very new in live video making. Please check it:
1. I downloaded Magic 1.55 /I am still on Mac 10.6 - maybe that's the issue/
2. I downloaded http://www.1210visuals.net/index.php?op ... &Itemid=58 for Mac OS
3. I unpacked the .zip file
4. I opened Magic, went to Help - Additional module folders, found the appropriate folder, click "Yes"
5. I restarted Magic
6. Nothing happened with the menu "Add"
7. I went like "Ouch..."
I will be very kind for every advice, I like Magic a lot, cos it is really simple and effective, but more FX is never bad thing!
Thank you guys!
Petr
Re: FFGL Plugins
I think the problem is that you have to run Magic in 32-bit mode to use most FFGL plugins.
Select Magic in Finder, press Cmd+I, and click the box that says "Open in 32-bit mode".
See https://magicmusicvisuals.com/downloads ... .html#FFGL for more info.
Let me know if it helps.
Select Magic in Finder, press Cmd+I, and click the box that says "Open in 32-bit mode".
See https://magicmusicvisuals.com/downloads ... .html#FFGL for more info.
Let me know if it helps.
Re: FFGL Plugins
Oh, yes!!!
Seems to be kind of telepathy, I have just found it myself!
I am sooo looking forward! Have a great time and thanks for help!
Petr
Seems to be kind of telepathy, I have just found it myself!
I am sooo looking forward! Have a great time and thanks for help!
Petr
Re: FFGL Plugins
One pretty awesome exception worth noting:FFGL uses C++. It's harder to learn than GLSL, but gives you a lot more functionality.
The Spout team recently released this really killer template https://github.com/leadedge/ShaderLoader/
Which allows you to drop fragment shaders straight in and compile.
see here for implementation: https://github.com/leadedge/ShaderMaker ... r.cpp#L123 *
*note: I've linked to a specific commit so the link to the line remains consistent, it might not be the most current at the time you're reading this.
Re: FFGL Plugins
Sorry for a bit of thread voodoo
But did the Fug Glitch plugin work? If so, how did you get it to work?
But did the Fug Glitch plugin work? If so, how did you get it to work?