I'm not sure if Magic is the best program to use for creating 3D objects that don't move

. But if you want to animate 3D objects, one way you can create complex designs is by loading primitive shapes into the Model module, and combining those shapes together to form bigger compound shapes.
For example, have a look at this tutorial, which has a couple projects you can download and play with:
viewtopic.php?f=3&t=580. The projects are all created from one cube model.
Or, here's another one:
viewtopic.php?f=3&t=174Also, one of the really neat things about the Model module is that it supports objects in the NFF format:
http://www.fileformat.info/format/nff/egff.htm. So, for example, to generate a sphere, all you have to do is create a text file ending in .nff which has this inside:
- Code: Select all
s 0 0 0 1
This creates a sphere at position (0, 0, 0) with radius 1.
Here's an example of one file with two polygons:
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# triangle
p 3
-1.000 1.000 0.000
-1.000 0.000 0.000
0.000 0.000 0.000
# square
p 4
0.000 1.000 0.000
0.000 0.000 0.000
1.000 0.000 0.000
1.000 1.000 0.000
The "#" is for comment lines (not required).
"p" means polygon and "3" or "4" means the number of vertices to follow.
The vertices are then in x, y, z.
Cool eh? Of course, you can also use the Polygon module to make triangles and squares. But you can get fancier by adding more and more shapes, and more and more vertices.
Or if you want to get even fancier you can create shapes in Blender (
https://www.blender.org/) and load them into Magic, but that's a little more advanced

.