Search found 259 matches
- Thu Jun 09, 2016 1:09 am
- Forum: User-Submitted Videos
- Topic: A new one :)
- Replies: 10
- Views: 8347
- Wed Jun 08, 2016 4:25 pm
- Forum: User-Submitted Videos
- Topic: A new one :)
- Replies: 10
- Views: 8347
Re: A new one :)
I just made some more tweaks to that shader. I've added a SAMPLES param to crop the size of the grid, and a CHUNKINESS param to scale the dot sizes. Along with the GAMMA, it should enable you to give it a LOT more presences.
- Wed Jun 08, 2016 4:05 pm
- Forum: User-Submitted Videos
- Topic: A new one :)
- Replies: 10
- Views: 8347
Re: A new one :)
Thought so. I hacked the controls into that and I'm happy to see it in the wild. :-) It was converted with the ShaderToy to ISF script, and is based on the ShaderToy "Interstellar" https://www.shadertoy.com/view/Xdl3D2 by TekF, a warp drive thing. I loved that the original coder based the ...
- Wed Jun 08, 2016 5:34 am
- Forum: User-Submitted Videos
- Topic: A new one :)
- Replies: 10
- Views: 8347
Re: A new one :)
I like it!
Did you use the ISF LIDAR for the "Peace" text sequence?
Did you use the ISF LIDAR for the "Peace" text sequence?
- Tue Jun 07, 2016 6:14 pm
- Forum: General Discussion
- Topic: ISF MODULE LIBRARY
- Replies: 2
- Views: 5202
ISF MODULE LIBRARY
Hey everyone, I was reorganizing my additional ISF folder this weekend and thought it might be useful for others – especially new users looking for more effects. They have been grabbed mostly from https://ShaderToy.com and https://InteractiveShaderFormat.com . I've converted a bunch of them and adde...
- Fri Jun 03, 2016 3:18 am
- Forum: General Discussion
- Topic: Is there A fire Effect in Magic?
- Replies: 17
- Views: 14298
Re: Is there A fire Effect in Magic?
Found a fantastic free download today on a pack of FIRE FX videos. It cost me a signup to a mailing list, but it goes to the spam folder anyway.
They loop well. .MOV format, 1080p, pre-keyed.
http://www.rodypolis.com/free-pre-keyed ... otage.html
They loop well. .MOV format, 1080p, pre-keyed.
http://www.rodypolis.com/free-pre-keyed ... otage.html
- Thu Jun 02, 2016 6:44 pm
- Forum: User-Submitted Videos
- Topic: prototyping for 2016 live performance
- Replies: 12
- Views: 10036
Re: prototyping for 2016 live performance
I like it! Small detail: In the beginning when the point of light in the iris is reacting to the music, you might want to overlay a radial gradient, or a lighter version of the image masked with a radial gradient which reacts in sync, to simulate the dispersion of the light in the lens. It would add...
- Thu Jun 02, 2016 6:34 pm
- Forum: General Discussion
- Topic: Exporting movies with audio
- Replies: 15
- Views: 8824
Re: Exporting movies with audio
I notice that nothing is toggled ON in the AudioToImage module. (Neither Waveform or Spectrum). Perhaps that's the glitch?
- Thu Jun 02, 2016 5:24 pm
- Forum: User-Submitted Videos
- Topic: SpaceShifteR
- Replies: 4
- Views: 5352
Re: SpaceShifteR
Debug HUD is a little clunky because values have to be updated in two places, but I'm looking forward to the upcoming global variables, which will fix that issue handily.
- Thu Jun 02, 2016 3:04 pm
- Forum: Tutorials, etc.
- Topic: Quick tutorial for Ramp (and Sine/Triangle) modifiers
- Replies: 5
- Views: 37618
Re: Quick tutorial for Ramp (and Sine/Triangle) modifiers
Very concise.
Something I like to do with this kind of setup is to add a GATE modifier at the top of the modifer stack, to hold the rotation and only have it respond to the peaks.
Something I like to do with this kind of setup is to add a GATE modifier at the top of the modifer stack, to hold the rotation and only have it respond to the peaks.
- Thu Jun 02, 2016 2:46 pm
- Forum: User-Submitted Videos
- Topic: Soul Full
- Replies: 2
- Views: 3859
Re: Soul Full
Nicely done. It has a lot of polish, especially the typography. I'm curious, was this all done in Magic, or did you use a video editor to put it together? One small thing, I noticed all the shout outs to the music apps at the start, but none for the visuals. It might be nice to see a nod to "Ma...
- Thu Jun 02, 2016 2:37 pm
- Forum: User-Submitted Videos
- Topic: Source files for a visual
- Replies: 2
- Views: 3596
Re: Source files for a visual
Thanks for sharing this. It's always interesting to see how an artist organizes their work. I was intrigued by the nested "build" scenes for the layering on the boxes. It's elegant. Also, the use of the Mirror transform keyed to the volume. It's a simple way to make it look like there's a ...
- Thu Jun 02, 2016 5:13 am
- Forum: User-Submitted Videos
- Topic: Toy Company - PLAYROOM Vol.5 (QiTaNo Videoclip)
- Replies: 4
- Views: 5181
Re: Toy Company - PLAYROOM Vol.5 (QiTaNo Videoclip)
Fantastic! The tunes are awesome and the synching to the visuals is very tight.
Did you use MagicaVoxel http://ephtracy.github.io/index.html?page=mv_main for the models?
Did you use MagicaVoxel http://ephtracy.github.io/index.html?page=mv_main for the models?
- Thu Jun 02, 2016 5:01 am
- Forum: User-Submitted Videos
- Topic: SpaceShifteR
- Replies: 4
- Views: 5352
Re: SpaceShifteR
Nice! It's really polished. I appreciate the subtle variations on the theme. At one point I got a real "2001: A Space Odyssey" vibe. Like a cloud of Monoliths. I patched a 2001 Slit-Scan magic together a while back you might enjoy. It's well annotated, and only relies on a few additional s...
- Mon May 30, 2016 10:07 pm
- Forum: General Discussion
- Topic: Is there A fire Effect in Magic?
- Replies: 17
- Views: 14298
Re: Is there A fire Effect in Magic?
You can try searching for "fire" at these places: https://www.interactiveshaderformat.com/search# (ISF format) https://www.shadertoy.com/results?query=fire (GLSL) format) The first link's files just need to be put in Magic's Modules folder, and then restart the program. You have two option...
- Mon May 30, 2016 4:40 pm
- Forum: Feature Requests
- Topic: Possible bug report
- Replies: 2
- Views: 3753
Re: Possible bug report
The ANTIALIAS module works via multisampling, essentially rendering the input at twice the resolution, then scaling it back down to the target resolution. In effect, that means it's rendering 4X the number of pixels, PER INSTANCE. So, chaining 3 of them in a row means you're rendering the input with...
- Thu May 05, 2016 7:15 pm
- Forum: General Discussion
- Topic: [solved] how do i convert a sawtooth into a sine?
- Replies: 11
- Views: 7011
Re: how do i convert a sawtooth into a sine?
Yes, that will work.
Also, you could just use the SIN OSC(illator) modifier. It already is normalized to output from 0 to 1.
Also, you could just use the SIN OSC(illator) modifier. It already is normalized to output from 0 to 1.
- Fri Apr 29, 2016 6:40 pm
- Forum: User-Submitted Videos
- Topic: The Astronaut's Dream
- Replies: 3
- Views: 4457
Re: The Astronaut's Dream
Thanks for the detailed reply Eric (and for blowing the bandwidth lol). I'd suspected that the codecs weren't tuned for graphics, but it's good to know that for sure.
Have a great weekend!
Have a great weekend!
- Fri Apr 29, 2016 1:54 pm
- Forum: User-Submitted Videos
- Topic: A Quick Video to Audio 'Vibe' test :)
- Replies: 3
- Views: 3830
Re: A Quick Video to Audio 'Vibe' test :)
Do it enough, and it will be something you're good at.
- Fri Apr 29, 2016 3:18 am
- Forum: User-Submitted Videos
- Topic: m12
- Replies: 2
- Views: 3893
Re: m12
This is fantastic. Nice use of the Video Heightfield shader. If you like that effect I've been doing a bunch of work adding interfaces and tweaking shaders from http://Shadertoy.com and porting them over to http://InteractiveShaderFormat.com . I recently did some extensive tweaks of Video Heightfiel...
- Fri Apr 29, 2016 3:15 am
- Forum: User-Submitted Videos
- Topic: A Quick Video to Audio 'Vibe' test :)
- Replies: 3
- Views: 3830
Re: A Quick Video to Audio 'Vibe' test :)
Love the audio - very Michael Stearns. It totally brought "Baraka" to mind. The video and audio both are very chill, so you are achieving a good match. One thing I sometimes struggle with is to have a feeling of visual unity when mixing shaders in a project. Having disparate styles (e.g ge...
- Fri Apr 29, 2016 2:27 am
- Forum: User-Submitted Videos
- Topic: The Astronaut's Dream
- Replies: 3
- Views: 4457
The Astronaut's Dream
This is the latest piece I've been working on.. "The Astronaut's Dream." An astronaut lost in space dreams of falling through a black hole and is transformed by the experience. Animated and rendered completely within Magic Music Visuals. Music is "Modulation of the Spirit" by Lit...
- Thu Apr 28, 2016 1:11 pm
- Forum: Feature Requests
- Topic: Shader and Image selecting.
- Replies: 2
- Views: 3586
Re: Shader and Image selecting.
That is a great suggestion. +1
- Tue Apr 26, 2016 5:26 pm
- Forum: Feature Requests
- Topic: User Generated Library of Projects ?
- Replies: 3
- Views: 5304
Re: User Generated Library of Projects ?
Dang, I didn't even think of copyright on the modules. Mea culpa.
- Tue Apr 26, 2016 4:17 pm
- Forum: Feature Requests
- Topic: User Generated Library of Projects ?
- Replies: 3
- Views: 5304
Re: User Generated Library of Projects ?
I think it's a great idea. There are two issues I can think of though – many works rely on third party modules or media that are not present in the base install, so there needs to be documentation of sources for those, or a way to upload those along with the project. There may also be licensing issu...
- Sun Apr 17, 2016 6:33 am
- Forum: General Discussion
- Topic: New Audio Waveform Generator (.fs)
- Replies: 1
- Views: 2772
New Audio Waveform Generator (.fs)
I have been messing with a new waveform generator. It takes AudioToImage as input. Essentially it's a bar spectrum with adjustable sampling up to 2560 bars, basic audio dynamic processing (Volume, Gain and Clip Floor) and adjustable bar spacing. Based on the shader "Simple Sound Visualizer"...
- Wed Apr 13, 2016 8:52 pm
- Forum: General Discussion
- Topic: is it possible to input cubemaps into a shader?
- Replies: 3
- Views: 3159
Re: is it possible to input cubemaps into a shader?
I'm not sure if this answers your question, but I was messing with skyboxes and came up with a template which takes 6 images, and makes a SKYBOX with simple camera controls. See annotations inside file for details.
Cheers!
Cheers!
- Wed Apr 06, 2016 1:26 am
- Forum: Feature Requests
- Topic: Spawn module
- Replies: 7
- Views: 4988
Re: Spawn module
+1 to bump this. I find a lot of effects I want to create I could do with the Starfield module if there was a way to specify the XYZ dimensions of the emitter plane, without affecting the size of the stars. The Starfield module already can be rotated in XYZ, so it has a 3D structure, if that could b...
- Tue Mar 29, 2016 5:29 pm
- Forum: General Discussion
- Topic: Simple color loop ?
- Replies: 3
- Views: 3293
Re: Simple color loop ?
You're welcome. You'll find this is a pretty responsive community, and Eric, the programmer checks in pretty much every day. Have fun!
Cheers,
nik
Cheers,
nik
- Tue Mar 29, 2016 3:16 pm
- Forum: General Discussion
- Topic: Simple color loop ?
- Replies: 3
- Views: 3293
Re: Simple color loop ?
Here's one way. Use an INPUT SELECTOR module and a combination of INCREASE and STEP modifiers. By using a DELAY, or a different INCREASE factor, you can adjust the timing.
Cheers,
nik
Cheers,
nik
- Sun Feb 14, 2016 7:35 pm
- Forum: Feature Requests
- Topic: Z/X Trails
- Replies: 16
- Views: 17721
Re: Z/X Trails
Hey Terry,
Looks like someone's been making progress with a Trails Feedback ISF:
http://www.interactiveshaderformat.com/sketches/902
Looks like someone's been making progress with a Trails Feedback ISF:
http://www.interactiveshaderformat.com/sketches/902
- Wed Feb 10, 2016 6:15 pm
- Forum: General Discussion
- Topic: How to cycle specific input values?
- Replies: 3
- Views: 3652
Re: How to cycle specific input values?
Thanks for the clarification Eric.
- Wed Feb 10, 2016 3:53 pm
- Forum: General Discussion
- Topic: How to cycle specific input values?
- Replies: 3
- Views: 3652
Re: How to cycle specific input values?
Screen Shot 2016-02-10 at 10.47.11 AM.png This is the answer to your second question, but the principle is the same for the first. You need to design a stack of modifiers to achieve your goal: The INCREASE can be considered the "Frames per second" as it is how much the value will increase...
- Sat Feb 06, 2016 2:22 am
- Forum: Feature Requests
- Topic: Rotate AXES or Unified Transform
- Replies: 4
- Views: 4823
Re: Rotate AXES or Unified Transform
I've been using Scenes to organize, reuse common elements and do some layered cross-fades in the playlist, but haven't used the SceneInput yet. That is genius. Thanks!
- Fri Feb 05, 2016 8:56 pm
- Forum: Feature Requests
- Topic: Rotate AXES or Unified Transform
- Replies: 4
- Views: 4823
Re: Rotate AXES or Unified Transform
Ah, the old order of operations. Makes sense.
The Rotate Vector does the job done in a single dialogue, but isn't very intuitive, as noted.
The Rotate Vector does the job done in a single dialogue, but isn't very intuitive, as noted.
- Fri Feb 05, 2016 8:28 pm
- Forum: Feature Requests
- Topic: Rotate AXES or Unified Transform
- Replies: 4
- Views: 4823
Rotate AXES or Unified Transform
I find I'm constantly adding three modules when using Rotate Axis. Not a big whup, just a little messy, but similar to Translate and Scale, would it make sense to include all 3 axes in the module as opposed to the dropdown selector? To be honest, I'm actually normally adding a Scale, Translate AND 3...
- Fri Feb 05, 2016 8:13 pm
- Forum: Feature Requests
- Topic: Sine/Tri Phase Offset
- Replies: 16
- Views: 10174
Re: Sine/Tri Phase Offset
...and I love it when people respond in fashion.
LOL That was an extreme example, but I get your reasoning.
An expanding box sounds like a great way to deal with it.
LOL That was an extreme example, but I get your reasoning.
An expanding box sounds like a great way to deal with it.
- Thu Feb 04, 2016 11:55 pm
- Forum: Feature Requests
- Topic: Sine/Tri Phase Offset
- Replies: 16
- Views: 10174
Re: Sine/Tri Phase Offset
Does it have to be "Expression"? Can you save some space by making it a label like: Ex, Exp, Fn, Fnc, Func? I can see the logic in aligning all the variable input fields, but the graphic designer in me wonders if that's strictly necessary given the amount of unused space. I've quickly mock...
- Wed Feb 03, 2016 11:13 pm
- Forum: User-Submitted Videos
- Topic: NORTH
- Replies: 6
- Views: 5687
Re: NORTH
That's good to know about the render to movie. I was watching the FPS counter jump around wildly, and assumed that was what the output was going to reflect. The more I play with this app, the more I appreciate how well programmed and thought out it is – if I go to look for a feature, or get concerne...
- Wed Feb 03, 2016 10:33 pm
- Forum: User-Submitted Videos
- Topic: NORTH
- Replies: 6
- Views: 5687
Re: NORTH
Thanks Terry! I literally just got back from a conversation at the cafe about how impossible it is to ever actually get decent critical feedback on artwork. I appreciate you proving me wrong. :-) I hear you on the reflections. Part of the problem I was having is that my rig isn't all that beefy (201...
- Wed Feb 03, 2016 5:00 am
- Forum: User-Submitted Videos
- Topic: NORTH
- Replies: 6
- Views: 5687
NORTH
My first full visualization piece. The tune is "Golden" by LITTLE GLASS MEN, available on http://freemusicarchive.org/music/Little_Glass_Men/ Visuals are a combination of procedural, audio reactive and hand-painted elements, and uses two ISF modules "Black Cherry Cosmos" and &quo...
- Tue Feb 02, 2016 5:43 pm
- Forum: General Discussion
- Topic: A couple of n00b questions.
- Replies: 3
- Views: 3206
Re: A couple of n00b questions.
I can answer your second question. Check out this section on Audio Modifiers in the user manual: https://magicmusicvisuals.com/downloads/Magic_UsersGuide.html#AudioModifiers Specifically, in your case, you'll want to add a SCALE modifier. The sin oscillator runs from 0 to 1, so if you need it to be ...
- Tue Feb 02, 2016 5:48 am
- Forum: User-Submitted Videos
- Topic: Working with Voxel
- Replies: 19
- Views: 33490
Re: Working with Voxel
Thank-you Eric.
- Sat Jan 30, 2016 1:23 pm
- Forum: General Discussion
- Topic: Projector
- Replies: 3
- Views: 4098
Re: Projector
You're going to have a tough time finding a really decent HD projector at that price point. This is the projector I ended up getting for around $600 CAD. Which felt like a good compromise between features and price. http://www.epson.com/cgi-bin/Store/jsp/Product.do?sku=V11H764020 Do keep looking tho...
- Thu Jan 28, 2016 5:44 am
- Forum: Feature Requests
- Topic: Opacity On effects
- Replies: 8
- Views: 19488
- Tue Jan 26, 2016 3:01 am
- Forum: User-Submitted Videos
- Topic: Working with Voxel
- Replies: 19
- Views: 33490
Re: Working with Voxel
BINGO!
Funny thing is, I opened that in Photoshop and checked the number of channels, only saw 3, and assumed it was good, missing that the image wasn't flattened. Nice sleuthing.
Happy to fix that as I go. Thank-you.
Funny thing is, I opened that in Photoshop and checked the number of channels, only saw 3, and assumed it was good, missing that the image wasn't flattened. Nice sleuthing.
Happy to fix that as I go. Thank-you.
- Mon Jan 25, 2016 4:53 pm
- Forum: User-Submitted Videos
- Topic: Working with Voxel
- Replies: 19
- Views: 33490
Re: Working with Voxel
Hey Eric, Seems I can't add .ZIP files, so here's a WeTransfer link to the .OBJ and associated .MTL file: http://we.tl/qfuuFpFJiu It's one of the example files included with the software. Here's a screenshot showing the file in MagicaVoxel, and imported to Magic: Screen Shot 2016-01-25 at 11.33.05 A...
- Mon Jan 25, 2016 5:14 am
- Forum: User-Submitted Videos
- Topic: Working with Voxel
- Replies: 19
- Views: 33490
Re: Working with Voxel
I had some luck running the .OBJ through MESHLAB, but like you, the best I could do was convert the texture colours to vertex colour and it shows smooth shading across the tri's. It's interesting, because just importing the .OBJ file comes in with the colours showing the correct, square, hard-edged ...
- Mon Jan 25, 2016 3:31 am
- Forum: User-Submitted Videos
- Topic: Working with Voxel
- Replies: 19
- Views: 33490
Re: Working with Voxel
I was playing with MagicaVoxel on OS X just this weekend.
Have you managed to get the .OBJ files to import with their correct colours? The geometry came in fine, but the colours were all messed up.
Have you managed to get the .OBJ files to import with their correct colours? The geometry came in fine, but the colours were all messed up.
- Wed Jan 20, 2016 10:34 pm
- Forum: General Discussion
- Topic: glsl shader problem
- Replies: 13
- Views: 10622
Re: glsl shader problem
Thank-you for taking the time to look into this Eric. Ah, when standards aren't actually, eh? I guess it's a little inelegant, but the third option is probably the one that would satisfy the largest number of users with the minimum amount of user effort. Also, it's the only option that gives a user ...
- Mon Jan 18, 2016 5:32 pm
- Forum: General Discussion
- Topic: glsl shader problem
- Replies: 13
- Views: 10622
Re: glsl shader problem
@Sadler When you say it works, is it scrolling into the screen (Z) or across it (XY)?
- Sun Jan 17, 2016 3:51 pm
- Forum: General Discussion
- Topic: glsl shader problem
- Replies: 13
- Views: 10622
Re: glsl shader problem
I also noticed a number of ISF files that run fine on the website http://www.interactiveshaderformat.com/ on my hardware also don't run in Magic, or exhibit strange behaviour. GreatBallsofFire ( http://www.interactiveshaderformat.com/sketches/822 ) and BlackCherryCosmos ( http://www.interactiveshade...
- Mon Jan 11, 2016 11:33 pm
- Forum: General Discussion
- Topic: Hey guys... Lets make a Competition !
- Replies: 38
- Views: 129292
Re: Hey guys... Lets make a Competition !
Updated with Offsets for X & Y (Origin is UL)
- Mon Jan 11, 2016 9:11 pm
- Forum: General Discussion
- Topic: Hey guys... Lets make a Competition !
- Replies: 38
- Views: 129292
Re: Hey guys... Lets make a Competition !
I love the Droste effect Terry used in his submission. I am NOT a coder, but I tinkered with the .fs file to turn the Branches and Scale constants into sliders with a range of -100.0 to 100.0 and to take image input. Some of you may find it useful. At most values, there's a rhythmic "pumping&qu...
- Thu Jan 07, 2016 7:45 pm
- Forum: Feature Requests
- Topic: Sine/Tri Phase Offset
- Replies: 16
- Views: 10174
Re: Sine/Tri Phase Offset
That makes sense. Thanks.
- Thu Jan 07, 2016 3:06 am
- Forum: Feature Requests
- Topic: Sine/Tri Phase Offset
- Replies: 16
- Views: 10174
Re: Sine/Tri Phase Offset
Interesting. I didn't realize you could pass values to the oscillators, and had assumed that the TRI and SIN were simply dictated by their parameter value. In that case, is it correct to assume that having a version of SIN and TRI to which you pass just an offset would still let you control the spee...
- Wed Jan 06, 2016 5:03 pm
- Forum: Feature Requests
- Topic: Sine/Tri Phase Offset
- Replies: 16
- Views: 10174
Re: Sine/Tri Phase Offset
Would it make sense to have a separate modifier called "Phase Offset"? So if it was in the stack it would be applied to any oscillator below it in the stack? That way if you added any additional OSC modifiers down the road it would also apply.
- Tue Jan 05, 2016 10:12 pm
- Forum: Feature Requests
- Topic: Sine/Tri Phase Offset
- Replies: 16
- Views: 10174
Re: Sine/Tri Phase Offset
I'm posting a .magic file to illustrate the issue. When it starts, or when you re-sync, you can see that each bar has to wait for the delay to kick in. With an offset, it would animate correctly from frame 1. I think this is a good example of a similar "delay" issue raised in this post: ht...
- Tue Jan 05, 2016 5:45 pm
- Forum: Feature Requests
- Topic: Sine/Tri Phase Offset
- Replies: 16
- Views: 10174
Sine/Tri Phase Offset
Would it be possible to add a phase offset from 0-1 on the oscillators? 0 would be no offset, and 1 would be a full cycle offset. I ran into issues when trying to use Sine Osc to create an animated wave of several polygons, each using a Delay to offset each polygon's point in the cycle of the sine w...