Search found 441 matches

by blackdot
Tue Jul 26, 2016 10:27 am
Forum: Feature Requests
Topic: thumbnails in the scene list
Replies: 2
Views: 3548

Re: thumbnails in the scene list

nice :)
by blackdot
Sat Jul 23, 2016 4:59 pm
Forum: Feature Requests
Topic: thumbnails in the scene list
Replies: 2
Views: 3548

thumbnails in the scene list

instead of just numbered buttons, have little thumbnails of the scenes. would either require the list items to be wider, or offer the otherwise common tiles alternative. at my latest gig i noticed how my scene names werent always the best way to shortly describe a scene, while a thumbnail would be b...
by blackdot
Thu Jul 21, 2016 6:06 pm
Forum: Feature Requests
Topic: 360 Panorama Photos!
Replies: 14
Views: 23843

Re: 360 Panorama Photos!

my first guess would also be to have a qube or sphere surrounding everything, where yould put up a texture.
by blackdot
Fri Jul 15, 2016 6:16 pm
Forum: General Discussion
Topic: control magic over wifi with your smartphone midi app
Replies: 6
Views: 4406

Re: control magic over wifi with your smartphone midi app

woops, yea youre right. you have the correct link.

i'll correct my original post.
by blackdot
Thu Jul 14, 2016 10:07 pm
Forum: General Discussion
Topic: control magic over wifi with your smartphone midi app
Replies: 6
Views: 4406

control magic over wifi with your smartphone midi app

This was a lucky hit. I'm able to send midi notes to magic over wifi with an android app called Piano for You (I'm sure there are other apps which support midi over wifi). The midi info is received on my win7 computer by a program called DSmidiWifi which routes it to LoopBE1, which is visible in mag...
by blackdot
Wed Jul 13, 2016 10:36 pm
Forum: Feature Requests
Topic: Obj Folder
Replies: 3
Views: 3848

Re: Obj Folder

and: instead of an obj folder workaround, have true support of a 3d models animation data, whatever that may look like :).
by blackdot
Tue Jul 12, 2016 11:55 am
Forum: User-Submitted Videos
Topic: prototyping for 2016 live performance
Replies: 12
Views: 10019

Re: prototyping for 2016 live performance

my god the things possible XD. i keep losing focus:
by blackdot
Mon Jul 11, 2016 9:49 pm
Forum: User-Submitted Videos
Topic: prototyping for 2016 live performance
Replies: 12
Views: 10019

Re: prototyping for 2016 live performance

by blackdot
Fri Jul 08, 2016 8:53 pm
Forum: Feature Requests
Topic: [solved] exclude scenes from auto-postprocess-scene
Replies: 0
Views: 2920

[solved] exclude scenes from auto-postprocess-scene

because if I have scene A, which i use in scene B (by add>scenes>sceneA), and do the auto pp, both A and B get a pp-node, and scene B is not working anymore because the pp is applied twice. \\Edit: well... we can just deactivate the node in scene A, and it wont get reactivated when the auto-pp-thing...
by blackdot
Thu Jul 07, 2016 4:12 pm
Forum: General Discussion
Topic: Fugio
Replies: 1
Views: 2489

Re: Fugio

that looks interesting
by blackdot
Sun Jun 26, 2016 2:27 pm
Forum: Feature Requests
Topic: midi OUT?
Replies: 11
Views: 9232

Re: midi OUT?

Another solution is to use Resolume Arena as your base software. Magic is a great tool, but it is not a stand alone VJ solution. However, Arena is, and also it will control DMX lighting natively, plus a lot more features in line with what you seem to want to do. And, Magic through Spout to Resolume...
by blackdot
Fri Jun 24, 2016 5:45 pm
Forum: Feature Requests
Topic: midi OUT?
Replies: 11
Views: 9232

Re: midi OUT?

i understand that of course. is it possible to use the same midi controller to controll multiple programs on the same computer?
by blackdot
Fri Jun 24, 2016 5:44 pm
Forum: General Discussion
Topic: ADDing colours with blend module, alpha channel troubles
Replies: 5
Views: 4025

Re: ADDing colours with blend module, alpha channel troubles

The Blend module is designed for images that *don't* have an alpha channel. It's really for color blending only. So an alpha channel can actually screw things up. I should probably add that to the documentation :) could it be rewritten so that it passes any incoming alpha channel though then? or th...
by blackdot
Fri Jun 24, 2016 4:55 pm
Forum: General Discussion
Topic: ADDing colours with blend module, alpha channel troubles
Replies: 5
Views: 4025

Re: ADDing colours with blend module, alpha channel troubles

heh, yes that does work. :D awesome. no idea why it is though. thanks for the quick answer. *flies away productively*

does the blend module somehow mess with the alpha channel? my original problem was gone when i my "pic-to-add" also had a meaningful alpha channel.
by blackdot
Fri Jun 24, 2016 3:43 pm
Forum: General Discussion
Topic: ADDing colours with blend module, alpha channel troubles
Replies: 5
Views: 4025

ADDing colours with blend module, alpha channel troubles

so i have this base picture of colorful things on a sphere. the top half of the image is transparent (it has an alpha channel). beneath this picture is the pic of the flower. works nicely: 2016-06-24_1734.png now i want to ADD some other pic to the sphere-pic which doesnt have an alpha channel. as f...
by blackdot
Fri Jun 24, 2016 12:22 pm
Forum: General Discussion
Topic: has anyone already made experience with RAM-disks?
Replies: 0
Views: 2574

has anyone already made experience with RAM-disks?

as in: how much fps do you save on average compared to ssd with your projects? already used it?
by blackdot
Thu Jun 23, 2016 4:30 pm
Forum: General Discussion
Topic: Adding text to a scene
Replies: 8
Views: 5572

Re: Adding text to a scene

+1 for textsequence/textlinesequence-module :)
by blackdot
Thu Jun 23, 2016 11:47 am
Forum: Feature Requests
Topic: midi OUT?
Replies: 11
Views: 9232

midi OUT?

a certainly far-fetched idea came to mind. there are apparently DMX controllers (standard thing to control lights) that allow for midi input. sooo, what if magic was also able to output MIDI values? that way you could control your projection and additional lights/lasers/whatever at the same time. th...
by blackdot
Sun Jun 19, 2016 11:00 pm
Forum: General Discussion
Topic: blend module not working on laptop
Replies: 9
Views: 5255

Re: blend module not working on laptop

my laptop is about 6 years old so thats entirely possible. in the end i wont be using that laptop anyway so no real harm done.
by blackdot
Sun Jun 19, 2016 4:27 pm
Forum: General Discussion
Topic: blend module not working on laptop
Replies: 9
Views: 5255

Re: blend module not working on laptop

when I try to use the blend module, it writes this into this txt:

Code: Select all

19-06-2016 18:24:40 Fragment shader: Blend
Fragment shader failed to compile with the following errors:
ERROR: 0:361: error(#132) Syntax error: '.' parser stack overflow
ERROR: error(#273) 1 compilation errors.  No code generated
by blackdot
Sat Jun 18, 2016 6:25 am
Forum: User-Submitted Videos
Topic: prototyping for 2016 live performance
Replies: 12
Views: 10019

Re: prototyping for 2016 live performance

another test:
by blackdot
Fri Jun 17, 2016 10:20 pm
Forum: General Discussion
Topic: [solved] ]Goto Start threshold and modifier bypassing
Replies: 5
Views: 3842

Re: [solved] ]Goto Start threshold and modifier bypassing

i figured a way around this. - invert so it goes from 0 to 1 - offset and wrap to correct the offset of the beatclock a bit - offset to 0.49, so at the first beat of the four, it triggers the go-to-start, and not somewhere in the middle - the expression is bypassed with a (toggling) midi button - th...
by blackdot
Fri Jun 17, 2016 9:23 pm
Forum: General Discussion
Topic: blend module not working on laptop
Replies: 9
Views: 5255

Re: blend module not working on laptop

i updated via amd.com and the most recent driver/catalyst i was supposed to install was still a legacy driver. openGL is still 3.3xx magic says. my laptop has an ATI Mobility Radeon HD 4650, which is really pretty old. so it might just not support the blend-module?
by blackdot
Fri Jun 17, 2016 4:16 pm
Forum: Feature Requests
Topic: middle-mouse-grab-scrolling also in other windows
Replies: 2
Views: 3279

Re: middle-mouse-grab-scrolling also in other windows

Ok, I understand the consistency argument :). But for those windows, do you actually prefer MMB-dragging to using the scrollwheel? if both are an option, and the dragging isnt limited by the border of the screen, then yes. im used to that from other software like blender, inkscape or photoshop and ...
by blackdot
Fri Jun 17, 2016 9:21 am
Forum: Feature Requests
Topic: middle-mouse-grab-scrolling also in other windows
Replies: 2
Views: 3279

middle-mouse-grab-scrolling also in other windows

like playlist, and audio/midi window, etc. that way mmb-scrolling is consistent in all windows.
by blackdot
Mon Jun 13, 2016 6:16 pm
Forum: General Discussion
Topic: New Order
Replies: 4
Views: 3421

Re: New Order

i think thats just a programming paradigm that ended up in the interface.

imho it doesnt matter.
by blackdot
Thu Jun 09, 2016 10:27 am
Forum: General Discussion
Topic: Playback getting stuck
Replies: 4
Views: 3520

Re: Playback getting stuck

a couple of things come to mind: - monitor is plugged into onboard graphics instead of gpu - other resource intensive process in the background (antivir, photoshop, 3d software, something os-related) - different settings in magic (aa, resolution, double buffering, cached things, etc) - assets that w...
by blackdot
Thu Jun 09, 2016 9:03 am
Forum: General Discussion
Topic: fullscreen not working on integrated "intel HD graphics"
Replies: 1
Views: 3205

fullscreen not working on integrated "intel HD graphics"

hi i borrowed a friend's laptop because my own runs only 15mins on battery. so this friend's laptop has only integraded intel HD graphics. my little magic test file runs perfectly, but for some reason fullscreen is not working. if i go fullscreen, the magic UI becomes unresponsive, as you would expe...
by blackdot
Thu Jun 09, 2016 6:37 am
Forum: General Discussion
Topic: blend module not working on laptop
Replies: 9
Views: 5255

Re: blend module not working on laptop

Eric wrote:Have you tried updating your graphics driver? 3.3 is an older version of OpenGL; the current version is 4.5.
wups, it should not have come to this question XD. updating drivers now.
by blackdot
Thu Jun 09, 2016 6:31 am
Forum: General Discussion
Topic: "collect assets" not collecting all assets
Replies: 1
Views: 2833

"collect assets" not collecting all assets

As far as I understood this (which may be wrong of course) the "collect assets" feature is supposed to copy all used assets into one folder and relink the modules within the magic file accordingly, and then even ask if it should save as this magic file in this folder as well. however i not...
by blackdot
Tue Jun 07, 2016 9:03 pm
Forum: General Discussion
Topic: blend module not working on laptop
Replies: 9
Views: 5255

Re: blend module not working on laptop

Version: 3.3.11672 Compatibility Profile Context Vendor: ATI Technologies Inc. Maximum RGBA Texture Size: 8192x8192 pixels Maximum Renderbuffer Size: 8192x8192 pixels Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_...
by blackdot
Tue Jun 07, 2016 7:43 pm
Forum: General Discussion
Topic: blend module not working on laptop
Replies: 9
Views: 5255

blend module not working on laptop

hi, i noticed that the blend module is not working on my laptop. that's not a showstopper as i'll eventually be using my desktop anyway. but i wondered: is it possible, that's an openGL issue or something? my laptop is rather old.
by blackdot
Tue Jun 07, 2016 12:51 pm
Forum: User-Submitted Videos
Topic: prototyping for 2016 live performance
Replies: 12
Views: 10019

Re: prototyping for 2016 live performance

exploring further XD
it's an 48 frame animation that's timed with the beatclock/2. made it with blender.
by blackdot
Sat Jun 04, 2016 6:54 pm
Forum: General Discussion
Topic: Best OS and Hardware Config
Replies: 4
Views: 4579

Re: Best OS and Hardware Config

in terms of price and flexibility windows is the better choice than apple. i would also recommend an ssd, a decent amount of ram (8 to 16gb) and a good graphics card. gtx 970 is a good choice, but nvidia is already bringing out the nexr generation of gpus, 1070 and 1080, so if youre willing to wait ...
by blackdot
Fri Jun 03, 2016 10:34 pm
Forum: General Discussion
Topic: Exporting movies with audio
Replies: 15
Views: 8809

Re: Exporting movies with audio

Hi Eric, Okay. Here is what I have discovered. The mpeg4 made by Magic seems to play with the audio controlling the animation, as it was designed. The trouble occurs when I try to import that mpeg-4 into After Effects, where I work within the circular realm for our planetarium. Once there, it sees ...
by blackdot
Thu Jun 02, 2016 9:08 pm
Forum: User-Submitted Videos
Topic: prototyping for 2016 live performance
Replies: 12
Views: 10019

Re: prototyping for 2016 live performance

I like it! Small detail: In the beginning when the point of light in the iris is reacting to the music, you might want to overlay a radial gradient, or a lighter version of the image masked with a radial gradient which reacts in sync, to simulate the dispersion of the light in the lens. It would ad...
by blackdot
Thu Jun 02, 2016 6:01 pm
Forum: Feature Requests
Topic: selection conventions
Replies: 2
Views: 3342

Re: selection conventions

you could also go for a different convention. shift-lmb/drag for adding, ctrl-lmb/drag for removing.
by blackdot
Thu Jun 02, 2016 5:58 pm
Forum: User-Submitted Videos
Topic: prototyping for 2016 live performance
Replies: 12
Views: 10019

Re: prototyping for 2016 live performance

next. this is part of the beginning, these two songs are set in stone, what comes after is subject to improvization on the music and as well on the visual side.
beat detection has a bit of a trouble for a moment but it gets better later.
by blackdot
Thu Jun 02, 2016 8:10 am
Forum: Feature Requests
Topic: selection conventions
Replies: 2
Views: 3342

selection conventions

hi I noticed an inconsistency in the selection behaviour : ctrl-lmb does add multiple unselected objects to the selection. so does ctrl-boxselect (by boxselect i mean dragging a selection area over objects). ctrl-lmb does also correctly remove multiple selected objects from the selection, but ctrl-b...
by blackdot
Thu Jun 02, 2016 7:58 am
Forum: Feature Requests
Topic: indefinite mmb panning
Replies: 1
Views: 2894

indefinite mmb panning

the mmb panning is great. it would be even greater if the panning/draging wouldnt be interrupted by reaching the screen edge and we could pan the whole scene without reclicking. maybe it could be done in a way so the cursor stays at the same position relative to the program instead of the modules in...
by blackdot
Wed Jun 01, 2016 7:39 pm
Forum: General Discussion
Topic: stretching your one displayport output over multiple devices
Replies: 2
Views: 3232

Re: stretching your one displayport output over multiple dev

i'm looking forward to that feature 8-) .
by blackdot
Tue May 31, 2016 2:10 pm
Forum: General Discussion
Topic: input selector
Replies: 4
Views: 3969

Re: input selector

afaik Eric implemented the mix and multimix module for this purpose. however they do need their inputs already loaded, therefore they use up more framerates i think.
by blackdot
Tue May 31, 2016 8:46 am
Forum: General Discussion
Topic: stretching your one displayport output over multiple devices
Replies: 2
Views: 3232

stretching your one displayport output over multiple devices

I thought this might be interesting for some of you guys (some maybe already know about this?). A while ago we talked about those matrox devices that let you combine two or three monitors into one big one that you hook up to your computer only via one cable. I now stumbeled upon "multi stream t...
by blackdot
Tue May 31, 2016 7:42 am
Forum: General Discussion
Topic: encoding to hap alpha
Replies: 3
Views: 3133

Re: encoding to hap alpha

hm okay, so everything works as it's supposed to then. i guess it doesnt matter anyway, as long as my ssd can keep up. and if not there would still be the option to make a ram disk.
by blackdot
Mon May 30, 2016 9:10 pm
Forum: General Discussion
Topic: encoding to hap alpha
Replies: 3
Views: 3133

Re: encoding to hap alpha

wups sorry, rookie mistake. they dont actually have the same length. 2s vs 20s.

sorry :D

they're actually 150mb vs 300mb, which still seems odd to me as I think if you add a channel to RGB it should scale up by a third, but who knows, maybe that's the way things are :D.
by blackdot
Mon May 30, 2016 8:58 pm
Forum: General Discussion
Topic: encoding to hap alpha
Replies: 3
Views: 3133

encoding to hap alpha

did this the first time. i usually encode my stuff with adobe premiere, as it's the only program i have that seems capable. for hap alpha, i needed to encode with 32bit depth instead of the default 24bit for it in order to work (this makes sense of course as it's a channel more), however the file si...
by blackdot
Mon May 30, 2016 11:57 am
Forum: General Discussion
Topic: how do the pros make visuals?
Replies: 8
Views: 5406

Re: how do the pros make visuals?

@fractal grinder: very insightful, thanks. so most of them just use clips that have little to do with the music itself and just look cool or/and rely on the vj to play them in a fitting fashion? how did the one guy manipulate his visuals live though? i have another one to analyze for you guys: the b...
by blackdot
Wed May 25, 2016 6:25 pm
Forum: General Discussion
Topic: how do the pros make visuals?
Replies: 8
Views: 5406

Re: how do the pros make visuals?

The pros use super expensive media servers that utilize LTC timecode to synch lock everything. Check out the Avolite Infinity RX8, a lot of big time performers use them to control their entire stage setup. edit: forgot to add a link to the Ai software that runs on that Infinity server: http://www.a...
by blackdot
Wed May 25, 2016 5:08 pm
Forum: General Discussion
Topic: how do the pros make visuals?
Replies: 8
Views: 5406

Re: how do the pros make visuals?

hmm. but that would mean the graphics are not even truely reactive :mrgreen: . we can make that better
by blackdot
Wed May 25, 2016 1:57 pm
Forum: General Discussion
Topic: Proper way to cycle images in jpeg folder synced to MIDI
Replies: 7
Views: 4918

Re: Proper way to cycle images in jpeg folder synced to MIDI

hmm i have no idea then. i'd assume that magic doesnt care if the incoming beatclock is used multiple times. is it possible that with these midi mate cables theres some sort of signal loss? personally i havent made experience with sending midi signals frome one computer to another, but to verify or ...
by blackdot
Wed May 25, 2016 8:34 am
Forum: General Discussion
Topic: Proper way to cycle images in jpeg folder synced to MIDI
Replies: 7
Views: 4918

Re: Proper way to cycle images in jpeg folder synced to MIDI

are you trying to display more than 127 pics per cycle? cause if so, you'd need to add a smooth modifier (eg 0.001) to interpolate between the midi steps, cause midi is limited to 127 steps.


btw, how are you getting your midi clock from one computer to the other?
by blackdot
Wed May 25, 2016 6:47 am
Forum: General Discussion
Topic: how do the pros make visuals?
Replies: 8
Views: 5406

how do the pros make visuals?

sometimes i wonder, how the pro's do their visuals. for example this video of moderat performing intruder: https://www.youtube.com/watch?v=ZetuERYzawk&index=9&list=PLmvjHtxgkN49WDPZz3du3IECvx9xZrftE . first you have those curves that seem to be responding to the beat AND seem to start at the...
by blackdot
Wed May 25, 2016 5:14 am
Forum: General Discussion
Topic: Proper way to cycle images in jpeg folder synced to MIDI
Replies: 7
Views: 4918

Re: Proper way to cycle images in jpeg folder synced to MIDI

what exactly do you mean by measure? beat? the beatclock comes in as value that goes from 1 to 0 on each beat, so if you use the beatclock on the "index" you can make it cycle through your whole jpeg folder in one beat. however to account for all your frames (let's assume you have 4) you n...
by blackdot
Tue May 24, 2016 5:49 pm
Forum: General Discussion
Topic: Adding text to a scene
Replies: 8
Views: 5572

Re: Adding text to a scene

you can either use the text module (under specials>text) or the text file module or simply an image module where you use an image with your text, preferrably with an alpha channel. a detailed description for the text and textfile module can be found in the user guide: https://magicmusicvisuals.com/d...
by blackdot
Thu May 19, 2016 12:47 pm
Forum: Feature Requests
Topic: Keyframe timeline
Replies: 3
Views: 4272

Re: Keyframe timeline

imho i see magic more as an interactive realtime program for live stuff but as an animation software for creating video files. of course, the ability to create videos is very handy, but for that purpose you could also do your final compositing in after effects or blender or so and use magic to creat...
by blackdot
Sat May 14, 2016 9:17 pm
Forum: General Discussion
Topic: Using text in real time (help!)
Replies: 4
Views: 3776

Re: Using text in real time (help!)

You could always point we webcam at another computer ( https://dictation.io/ or Google Docs) or cellphone on which the speech recognition is running. Or you could use Open Broadcaster Software (https://obsproject.com/) to stream. ManyCam can capture a window on a PC or Mac and present it as a webca...
by blackdot
Sat May 14, 2016 8:43 pm
Forum: General Discussion
Topic: Using text in real time (help!)
Replies: 4
Views: 3776

Re: Using text in real time (help!)

you mean something like unscripted real time subtitles? afaik mmv doesnt have any speech recognition. what you can use magic for is taking the mic input (e.g. the overall volume) and have that drive something. like the size/color/transparency/etc of an object, or the index of an image sequence, or t...
by blackdot
Fri May 13, 2016 2:12 pm
Forum: Feature Requests
Topic: Transition effects
Replies: 6
Views: 5631

Re: Transition effects

i have an even better idea now: in the second scene you have your bad tv effect that's on top of your image, right? decrease its visibility with an increase=1 and an Invert=1 modifier. upon changing into this scene, it will slowly turn invisible, depending on the value of the increase modifiers. eg ...
by blackdot
Fri May 13, 2016 12:50 pm
Forum: General Discussion
Topic: question about Peak modifier and the search for expression
Replies: 6
Views: 5258

Re: question about Peak modifier and the search for expressi

hmmm. i solved it :shock: .

instead of using the midi as the actual source, i selected (none), and then added:

Offset: 1
Offset: Leran midi param, range -1
Peak: 0.5
Invert
by blackdot
Fri May 13, 2016 12:43 pm
Forum: Feature Requests
Topic: More Param Range options
Replies: 1
Views: 2962

More Param Range options

changing the midi parameter range of a modifier is very useful. what i think would it make more useful is, if we could not only enter the value that the parameter is scaled by, but also from where it starts (eg. an offset), which is currently 0 by default. I've run into situations where i would want...
by blackdot
Fri May 13, 2016 12:23 pm
Forum: General Discussion
Topic: question about Peak modifier and the search for expression
Replies: 6
Views: 5258

Re: question about Peak modifier and the search for expressi

even though your workaround works in my case, i'm still wondering about this :). made a few drawing to illustrate my thoughts :D : this is what the peak modifier does imo: what-it-is.jpg this is what i would like the curve to look like: what-i-want.jpg this is with -x and then with -x+1 (what i thin...
by blackdot
Fri May 13, 2016 12:01 pm
Forum: Feature Requests
Topic: Transition effects
Replies: 6
Views: 5631

Re: Transition effects

what you could do is make your bad-tv-effect into a video file that goes for a few seconds and slowly fades to transparent (would need to be one of the few video formats that even support alpha (or use a second white-to-black-video as a video-mask)) and only starts at the beginning of the scene and ...
by blackdot
Fri May 13, 2016 11:58 am
Forum: Feature Requests
Topic: Sub scenes / Folders
Replies: 5
Views: 7011

Re: Sub scenes / Folders

+1, did request this too quite a while ago :). i think an actual tree on the side might be much more useful instead of tabs at the top. eg like this:
magic-scene-tabs.png
magic-scene-tabs.png (3.83 KiB) Viewed 7007 times
by blackdot
Tue May 10, 2016 8:27 am
Forum: General Discussion
Topic: question about Peak modifier and the search for expression
Replies: 6
Views: 5258

Re: question about Peak modifier and the search for expressi

yes, this works perfectly, thanks. luckily, i dont need to press the button too quickly again. any idea why my ideas above were fruitless?
by blackdot
Mon May 09, 2016 1:11 pm
Forum: General Discussion
Topic: question about Peak modifier and the search for expression
Replies: 6
Views: 5258

question about Peak modifier and the search for expression

hi, as far as I get this, in layman's terms, the Peak modifier transforms an incoming stepped curve (actually not sure about the terms here :) ) that instantly goes from 0 to 1 and then after a while instantly back to 0, into an insta rise to 1, but then linearly slow back to 0, while the modifiers ...
by blackdot
Sat May 07, 2016 10:17 pm
Forum: General Discussion
Topic: [solved] ]Goto Start threshold and modifier bypassing
Replies: 5
Views: 3842

Re: Goto Start threshold and modifier bypassing

ok i'll modify my controller then 8-)
by blackdot
Fri May 06, 2016 4:41 pm
Forum: General Discussion
Topic: [solved] ]Goto Start threshold and modifier bypassing
Replies: 5
Views: 3842

Re: Goto Start threshold and modifier bypassing

ah yes for using volumes that actually makes a lot of sense. in my scenario i'm still trying to switch between videos/otherSources within the same scene so i'm not limited by the amount of midi buttons on my controllers. the other thing with the inverted behaviour of learned params is not possible c...
by blackdot
Fri May 06, 2016 10:34 am
Forum: General Discussion
Topic: [solved] ]Goto Start threshold and modifier bypassing
Replies: 5
Views: 3842

[solved] ]Goto Start threshold and modifier bypassing

I noticed that the threshold of the Goto Start of the videofile module seems to be at 0.5. And it's only triggered when the value changes from <= 0.5 to > 0.5, but not the other way around. Is there a specific reason for this? I initially assumed Goto Start = true if the value is 1 or something like...
by blackdot
Fri May 06, 2016 6:21 am
Forum: General Discussion
Topic: [solved] how do i convert a sawtooth into a sine?
Replies: 11
Views: 6997

Re: how do i convert a sawtooth into a sine?

right, i'm still thinking inside the box
by blackdot
Thu May 05, 2016 7:44 pm
Forum: General Discussion
Topic: [solved] how do i convert a sawtooth into a sine?
Replies: 11
Views: 6997

Re: how do i convert a sawtooth into a sine?

artnik wrote:Yes, that will work.

Also, you could just use the SIN OSC(illator) modifier. It already is normalized to output from 0 to 1.
okay thanks. i need to use the expression modifier because it transforms the incoming beatclock, which is basically a ramp.
by blackdot
Thu May 05, 2016 7:27 pm
Forum: User-Submitted Videos
Topic: prototyping for 2016 live performance
Replies: 12
Views: 10019

Re: prototyping for 2016 live performance

here the next installment. havent found "my style" quite yet, visually speaking.
by blackdot
Thu May 05, 2016 6:38 pm
Forum: General Discussion
Topic: [solved] how do i convert a sawtooth into a sine?
Replies: 11
Views: 6997

Re: how do i convert a sawtooth into a sine?

so.. this transformation moves the value into a sine that seems to go from -1 to 1, it's difficult to tell though, as the values are changing rapidly. but if this is correct, is it also correct that i can normalize it between 0 and 1 by using a scale of 0.5 and then an add of 0.5 ? i want to use thi...
by blackdot
Fri Apr 29, 2016 3:52 pm
Forum: General Discussion
Topic: Quick Tutorial or Sample Projects
Replies: 7
Views: 5195

Re: Quick Tutorial or Sample Projects

Right! I did not know that, thanks Blackdot. But still, I think its so much easier to understand them when I can see the change it does, instead of trying to understand the "cryptic" text (I'm not so familiar with all the terms). thats true of course. lets see what eric will come up with ...
by blackdot
Fri Apr 29, 2016 6:38 am
Forum: General Discussion
Topic: Quick Tutorial or Sample Projects
Replies: 7
Views: 5195

Re: Quick Tutorial or Sample Projects

if you add a modifier and rmb>help on them, a little window pops up that explains what they do. additionally, theyre documented in the user guide.
by blackdot
Sat Apr 23, 2016 2:38 am
Forum: User-Submitted Videos
Topic: Scream
Replies: 4
Views: 4444

Re: Scream

did you use mocap data? or was that all manual keyframing? what software do you use? :D questions...
by blackdot
Sat Apr 23, 2016 2:36 am
Forum: General Discussion
Topic: [solved] how do i convert a sawtooth into a sine?
Replies: 11
Views: 6997

Re: how do i convert a sawtooth into a sine?

no i meant 2pi*x instead of sin(2pi*x). but in the mean time a friend who studies electrical engineering explained it to me and i understood it. i think :D. so it's fine, and thanks a lot for the expression :)
by blackdot
Fri Apr 22, 2016 9:52 am
Forum: User-Submitted Videos
Topic: Scream
Replies: 4
Views: 4444

Re: Scream

you did the whole character animation? that sounds like a lot of work. awesome 8-)
by blackdot
Fri Apr 22, 2016 9:44 am
Forum: General Discussion
Topic: [solved] how do i convert a sawtooth into a sine?
Replies: 11
Views: 6997

Re: how do i convert a sawtooth into a sine?

but couldnt we then just write 2pi*x as an expression? sorry, this isnt propably the right place for me to deal with my math problems :D.
by blackdot
Thu Apr 21, 2016 6:10 pm
Forum: General Discussion
Topic: [solved] how do i convert a sawtooth into a sine?
Replies: 11
Views: 6997

Re: how do i convert a sawtooth into a sine?

awesome thanks. yeh from 0 to 2pi makes sense, i wouldnt have known though how to write this. so you multiply it with 2pi, that means when it's 1 it's 2pi and when it's 0 it's 0. but what exactly happens if you put that into sin(). resp. why does it make a sin curve then? O.o
by blackdot
Thu Apr 21, 2016 3:39 pm
Forum: General Discussion
Topic: [solved] how do i convert a sawtooth into a sine?
Replies: 11
Views: 6997

[solved] how do i convert a sawtooth into a sine?

i want to modify an incoming beatclock which is basically like a sawtooth curve in a way that smooths the thing out like a sine. i tried the smooth modifier but that's either too smooth or too biased towards the sawtooth. i figured you math wizards know an easy answer? :D
by blackdot
Fri Apr 15, 2016 3:12 pm
Forum: General Discussion
Topic: would that be legitimate feature request?
Replies: 2
Views: 2798

Re: would that be legitimate feature request?

hm no if it's best like this performance wise, we better leave it like that :)
by blackdot
Wed Apr 13, 2016 3:33 pm
Forum: General Discussion
Topic: would that be legitimate feature request?
Replies: 2
Views: 2798

would that be legitimate feature request?

hi, hope a thread like this is ok, so eric can debunk certain request ideas because they're not thought through enough, are already planned to implement or arent possible due to software design or tech. - stretching the beatclock over 2 and 4 beats was implemented at some point. is there a reason wh...
by blackdot
Sun Apr 10, 2016 1:37 pm
Forum: General Discussion
Topic: what I found testing Windows 7 vs 10
Replies: 4
Views: 3566

Re: what I found testing Windows 7 vs 10

ah i kinda overread that. yeah thats nice. :) how much ram do you have?
by blackdot
Sat Apr 09, 2016 12:21 am
Forum: General Discussion
Topic: what I found testing Windows 7 vs 10
Replies: 4
Views: 3566

Re: what I found testing Windows 7 vs 10

your spout performance increase sounds awesome, 2 percent of ram doesnt seem to be a lot though. also the thing is percentages dont say too much. my win7 machine only uses 15% of ram in idle, but as i have 16gb, thats still a whopping 2,5 gb.
by blackdot
Fri Apr 08, 2016 11:09 pm
Forum: General Discussion
Topic: add scene or jpeg sequence to cache
Replies: 2
Views: 2588

Re: add scene or jpeg sequence to cache

ok thanks :)
by blackdot
Fri Apr 08, 2016 10:56 am
Forum: General Discussion
Topic: add scene or jpeg sequence to cache
Replies: 2
Views: 2588

add scene or jpeg sequence to cache

does it load them into the ram or the vram? im suspecting vram, but just to be sure :).
by blackdot
Tue Apr 05, 2016 9:04 pm
Forum: User-Submitted Videos
Topic: prototyping for 2016 live performance
Replies: 12
Views: 10019

prototyping for 2016 live performance

i'm gonna do some recordings anyway, so i thought i might as well post them here. this is me prototyping for a live and mostly improvized dj set with 2 friends in july. i'm trying to devise a system that allows me to react to the music while still keeping it simple enough so that i can do that over ...
by blackdot
Fri Apr 01, 2016 6:47 pm
Forum: General Discussion
Topic: Scene Preview and Keyboard questions
Replies: 4
Views: 3140

Re: Scene Preview and Keyboard questions

wow, previewing the next scene sounds like an awesome feature. maybe it would go hand in hand with dynamic preloading of scenes, so we can have a few of them in cache and the rest not \o/
by blackdot
Fri Apr 01, 2016 2:13 pm
Forum: General Discussion
Topic: Recommendations for Video Mixing Sofware ?
Replies: 5
Views: 6052

Re: Recommendations for Video Mixing Sofware ?

I also plan to upgrade my video card and I going trough a lot of parameters like 2/4GB, GDDR5, 128/256 bit, etc. Is there are topic in the forum that discuss which Video Card parameters are most important/optimal for Magic ? personally i think for an application like magic you would want a cards wi...
by blackdot
Tue Mar 29, 2016 9:08 pm
Forum: General Discussion
Topic: Best Video Format for Magic
Replies: 20
Views: 10459

Re: Best Video Format for Magic

nice, thanks for the clarification :)
by blackdot
Tue Mar 29, 2016 12:15 am
Forum: General Discussion
Topic: Best Video Format for Magic
Replies: 20
Views: 10459

Re: Best Video Format for Magic

also: wow. i just tried out HAP videos. i turned off double buffering so i could actually see how many frames my gpu was able to make. when i let magic play back 5 different non-hap videos, i got about 800 fps and a gpu load of about 15%. with the same videos converted to hap (each one about 300mb's...
by blackdot
Mon Mar 28, 2016 11:42 pm
Forum: General Discussion
Topic: Best Video Format for Magic
Replies: 20
Views: 10459

Re: Best Video Format for Magic

OK...this all sounds good. I just googled HAP and downloaded and installed the codec but being a n00b in such matters how do I use it?...I can only see how to export .mp4 from MMV. Regards the way to go would be this in my opinion: render out png images from magic. then import this png sequence int...
by blackdot
Mon Mar 28, 2016 11:25 pm
Forum: Feature Requests
Topic: more options for transform and scale modules
Replies: 2
Views: 3064

more options for transform and scale modules

I would love an option to tell those modules to do the same thing for x/y/z, so i dont have to do the same modifiers and everything 3 times :) (mostly it's just x and y, but still). maybe haven an option to "link" all three or something like that? \edit: okay i just noticed the copy and pa...
by blackdot
Sun Mar 27, 2016 8:52 pm
Forum: General Discussion
Topic: Best Video Format for Magic
Replies: 20
Views: 10459

Re: Best Video Format for Magic

Eric wrote:To my knowledge, Magic is currently the best Windows-based Hap playback solution, and the only 64-bit one :).
nice, seems we bet on the right horse ;).
by blackdot
Sun Mar 27, 2016 7:12 pm
Forum: General Discussion
Topic: Best Video Format for Magic
Replies: 20
Views: 10459

Re: Best Video Format for Magic

so hap isnt limited by mov even if it comes as a mov file?

you're the best, eric :D
by blackdot
Sun Mar 27, 2016 7:09 pm
Forum: Feature Requests
Topic: surpress mouse curser on the magic screen
Replies: 2
Views: 3142

Re: surpress mouse curser on the magic screen

Eric wrote:Sure, so you'd just want an option to never show the cursor over the fullscreen window?
indeed :)
by blackdot
Sun Mar 27, 2016 10:27 am
Forum: General Discussion
Topic: Best Video Format for Magic
Replies: 20
Views: 10459

Re: Best Video Format for Magic

according to this: http://www.vidvox.net/forums/viewtopic. ... ap#p115472 HAP is only using the mov container and apparently on windows that's not multlithreaded, so we're again limited to only a few parallel playbacks.
by blackdot
Fri Mar 25, 2016 11:17 pm
Forum: Feature Requests
Topic: surpress mouse curser on the magic screen
Replies: 2
Views: 3142

surpress mouse curser on the magic screen

dont know if thats even possible or easy, but i think an option to surpress the display of the mouse cursor on the one screen that plays magic fullscreen would be helpful. because, as i was using two monitors as an extended desktop, i sometimes "lost" mouse on the projector and my mouse mo...
by blackdot
Fri Mar 25, 2016 12:29 am
Forum: General Discussion
Topic: Timing Anomalies
Replies: 8
Views: 4713

Re: Timing Anomalies

i dont know vegas, but in theory it should work like thi (example values) : export mmv scene as a 10s clip, 30fps, 1280x720, export as movie clip or better as image sequence. then open new vegas project, define it as 30fps and 1280x720. add your music into the audio layer, import your movie/imgseque...