Search found 2950 matches

by Magic
Sat Aug 07, 2021 4:56 pm
Forum: Feature Requests
Topic: Video Folder Crossfade
Replies: 1
Views: 4816

Re: Video Folder Crossfade

This means that two videos are playing at the same time. Not impossible to deal with, but tricky.
by Magic
Sat Aug 07, 2021 4:55 pm
Forum: Feature Requests
Topic: Select All Before/After Current Module
Replies: 1
Views: 4845

Re: Select All Before/After Current Module

Sure that makes sense.
by Magic
Sat Aug 07, 2021 4:53 pm
Forum: General Discussion
Topic: Writable(!) variables
Replies: 7
Views: 4993

Re: Writable(!) variables

It doesn't make sense for there to be variables that last more than one frame, because every frame is its own context and would keep overwriting anything you assigned more than one frame ago. The thing that might be helpful for you to be aware of is the "xp" variable, which means "x p...
by Magic
Wed Aug 04, 2021 12:00 am
Forum: Feature Requests
Topic: MPE (MIDI Polyphonic Expression) support
Replies: 2
Views: 5090

Re: MPE (MIDI Polyphonic Expression) support

Sure. I’ve heard about that and will put it on my list.
by Magic
Tue Aug 03, 2021 11:59 pm
Forum: General Discussion
Topic: Is there A fire Effect in Magic?
Replies: 17
Views: 12666

Re: Is there A fire Effect in Magic?

Anything in Magic can be exported as a video. And then you can load that video back into the VideoFile module.
by Magic
Wed Jul 28, 2021 6:10 pm
Forum: Feature Requests
Topic: Automated project navigation?
Replies: 2
Views: 3649

Re: Automated project navigation?

Great question. Currently there isn't a way to configure Magic to load a project via MIDI. However, I'm pretty sure that a program like https://www.bome.com/products/miditranslator will let you do it, meaning that you can map MIDI commands to starting and stopping any program on your system, etc. Ju...
by Magic
Tue Jul 13, 2021 2:20 am
Forum: General Discussion
Topic: Copy paste stuff around
Replies: 2
Views: 2831

Re: Copy paste stuff around

As Sadler suggested, it’s best to use the Save Scene To Project and Import Project menu options because they will preserve all the dependencies, including input sources, scenes for scene modules, etc. Otherwise you’ll lose those and wonder why your scene is broken. https://magicmusicvisuals.com/down...
by Magic
Mon Jul 05, 2021 2:19 pm
Forum: General Discussion
Topic: Exporting 4K
Replies: 3
Views: 3081

Re: Exporting 4K

It all depends on how complex your effects are.
by Magic
Sun Jul 04, 2021 2:08 pm
Forum: General Discussion
Topic: Exporting 4K
Replies: 3
Views: 3081

Re: Exporting 4K

If you’re only getting 15fps in Magic then your computer probably just isn’t fast enough to smoothly play back high quality 4K videos. It actually has more to do with disk speed than anything else. I bet that if you uploaded your 4K videos to YouTube they’d play back fine because since they are stre...
by Magic
Wed Jun 30, 2021 2:25 pm
Forum: General Discussion
Topic: Is there away to create non-blurry trails?
Replies: 9
Views: 7369

Re: Is there away to create non-blurry trails?

If the Speed is greater than 0, you will get some blur in the direction of the trails, even if the Blur option isn't checked. This is because the trails aren't moving at perfect pixel increments.

The only way to get no blur at all is to set the Speed to 0.
by Magic
Wed Jun 23, 2021 2:48 pm
Forum: Feature Requests
Topic: Saved Grouped/Chained Modules
Replies: 1
Views: 3465

Re: Saved Grouped/Chained Modules

Yes that has been requested before and it's a good idea. But there is also an existing function where you can save an individual scene to its own project, and then import it into another project later.
by Magic
Tue Jun 22, 2021 6:50 pm
Forum: General Discussion
Topic: Alternative to chromakey fast
Replies: 7
Views: 7404

Re: Alternative to chromakey fast

Add > ISF > Masking > Chroma Mask
by Magic
Tue Jun 22, 2021 2:08 pm
Forum: General Discussion
Topic: Alternative to chromakey fast
Replies: 7
Views: 7404

Re: Alternative to chromakey fast

Did you try the Chroma Mask module I recommended before?
by Magic
Tue Jun 22, 2021 2:50 am
Forum: General Discussion
Topic: Infinite Error When Dependencies not Found
Replies: 1
Views: 2276

Re: Infinite Error When Dependencies not Found

Hmm, well the only way I can fix that is if you let me download your project.
by Magic
Mon Jun 14, 2021 11:27 pm
Forum: General Discussion
Topic: Spout2 to OBS Not working
Replies: 19
Views: 18662

Re: Spout2 to OBS Not working

Lynn, I just went to your website because I remembered that other AMD owners were having the same problem with different apps like TouchDesigner or Max, and indeed after browsing through your forums, it does seem like my memory is correct. So although I may be able to find a workaround for Magic, it...
by Magic
Mon Jun 14, 2021 3:37 pm
Forum: General Discussion
Topic: Spout2 to OBS Not working
Replies: 19
Views: 18662

Re: Spout2 to OBS Not working

I'm going to add a tweak for the Send Alpha Channel option. I will release the next version of Magic soon because it will have only minor bug fixes. Stay tuned.
by Magic
Sat Jun 12, 2021 5:15 pm
Forum: General Discussion
Topic: Guide for using OSC
Replies: 6
Views: 4092

Re: Guide for using OSC

Also remember that playlist numbers start at 0, so if you have only two scenes, their numbers are 0 and 1, not 1 and 2. So in this case, the OSC message "scene 2" would do nothing.
by Magic
Thu Jun 10, 2021 9:14 pm
Forum: General Discussion
Topic: Trouble Getting MMV to Recognise and LoaANY FFGL Plug-ins..?
Replies: 12
Views: 6868

Re: Trouble Getting MMV to Recognise and LoaANY FFGL Plug-in

I think I figured it out actually. I will let you know when I have something for you to test.
by Magic
Thu Jun 10, 2021 4:35 pm
Forum: General Discussion
Topic: Trouble Getting MMV to Recognise and LoaANY FFGL Plug-ins..?
Replies: 12
Views: 6868

Re: Trouble Getting MMV to Recognise and LoaANY FFGL Plug-in

I tried your FFGL on macOS High Sierra and it worked fine. But then I tried it on Big Sur and it didn't work. So I think it might have something to do with the security settings, because every new macOS version seems to be more and more restrictive in terms of what files you can open. Honestly I'm n...
by Magic
Tue Jun 08, 2021 3:11 pm
Forum: General Discussion
Topic: Trouble Getting MMV to Recognise and LoaANY FFGL Plug-ins..?
Replies: 12
Views: 6868

Re: Trouble Getting MMV to Recognise and LoaANY FFGL Plug-in

If you post a link for me to download one of your FFGLs that VDMX recognizes but Magic doesn't, I can test it.
by Magic
Mon Jun 07, 2021 3:59 pm
Forum: General Discussion
Topic: Spout2 to OBS Not working
Replies: 19
Views: 18662

Re: Spout2 to OBS Not working

When sending video between different apps on the same computer, NDI is much less efficient than Spout. Using NDI is only a good idea if you're sending video between two different computers.
by Magic
Mon Jun 07, 2021 3:57 pm
Forum: General Discussion
Topic: Envelopes
Replies: 2
Views: 2315

Re: Envelopes

As long as you are willing to use a little math, the Expression modifier provides infinite functionality for designing curves, LFOs, etc.
by Magic
Mon Jun 07, 2021 2:37 pm
Forum: General Discussion
Topic: Trouble Getting MMV to Recognise and LoaANY FFGL Plug-ins..?
Replies: 12
Views: 6868

Re: Trouble Getting MMV to Recognise and LoaANY FFGL Plug-in

Make sure your FFGLs are 64-bit. Magic has been 64-bit only for a while now.
by Magic
Sun Jun 06, 2021 11:21 pm
Forum: General Discussion
Topic: Spout2 to OBS Not working
Replies: 19
Views: 18662

Re: Spout2 to OBS Not working

This is a known issue with Spout and some AMD graphics cards. There are several posts on here about it. I do not know if there is a solution.
by Magic
Fri Jun 04, 2021 4:50 pm
Forum: General Discussion
Topic: Drawing Effects Past The Viewport
Replies: 4
Views: 2750

Re: Drawing Effects Past The Viewport

Yes I think the analogy of an output window into a world is a good one. Imagine being in a room and you're looking out the window. The world outside is the 3D world with objects in it. But the 2D window itself is important too. Pixels have no meaning in the outside world, but they do have meaning on...
by Magic
Tue Jun 01, 2021 8:23 pm
Forum: General Discussion
Topic: Render Delay - Possibilities?
Replies: 4
Views: 2698

Re: Render Delay - Possibilities?

The effect you're looking for is called Micro Buffer.

Try setting the Mode to "Double", then set Buffer 2 to 9.0 (the maximum) and then set the Buffer Lag to your desired delay.
by Magic
Mon May 31, 2021 3:30 pm
Forum: General Discussion
Topic: Vector graphic manipulation
Replies: 3
Views: 2320

Re: Vector graphic manipulation

For simple shapes and lines you can use the Polygon module. For more advanced 3D shapes you can use the Model module.

There isn’t a module for SVGs or things like that because it’s not really possible to hardware accelerate them.
by Magic
Mon May 31, 2021 3:26 pm
Forum: General Discussion
Topic: ARM native support for Apple computers?
Replies: 4
Views: 13111

Re: ARM native support for Apple computers?

We have an M1 Mini here in the office and it runs Magic fine, but if you are doing serious gigs then you should invest in something more powerful, maybe with a discrete graphics card.
by Magic
Sun May 30, 2021 3:18 pm
Forum: General Discussion
Topic: ARM native support for Apple computers?
Replies: 4
Views: 13111

Re: ARM native support for Apple computers?

Possibly, but I can't say exactly when.
by Magic
Sun May 30, 2021 1:23 am
Forum: General Discussion
Topic: Simple volume to video playback position questions
Replies: 6
Views: 3088

Re: Simple volume to video playback position questions

Load a Hap file, set the Speed to 0, link the Start Time to the Volume, and trigger the Goto Start param when you want to jump. Or you can set up some kind of Expression to trigger the Goto Start param regularly to achieve a smoother motion. Version 2.31 would let you do an Expression like "if ...
by Magic
Sat May 29, 2021 11:12 pm
Forum: General Discussion
Topic: Alpha transparency in VideoFile module
Replies: 4
Views: 4842

Re: Alpha transparency in VideoFile module

By far the most efficient codec to use in the VideoFile module is Hap, which has an Alpha option. https://hap.video/using-hap.html
by Magic
Sat May 29, 2021 11:10 pm
Forum: General Discussion
Topic: Multiple Virtual Audio Cable Inputs
Replies: 4
Views: 2528

Re: Multiple Virtual Audio Cable Inputs

Yes that's correct. You can only use one device at a time, but that device can have as many inputs as you want. See this post for a screenshot of a device that has 12 inputs: https://magicmusicvisuals.com/forums/vi ... p?f=3&t=10
by Magic
Sat May 29, 2021 6:20 pm
Forum: General Discussion
Topic: How to create overlay for 3rd party editor?
Replies: 3
Views: 2226

Re: How to create overlay for 3rd party editor?

Magic does have a "Beat Clock" source option.

Other than that you could create a "fake" track in your MIDI file that has one note per beat or something like that.
by Magic
Sat May 29, 2021 6:18 pm
Forum: General Discussion
Topic: Alpha transparency in VideoFile module
Replies: 4
Views: 4842

Re: Alpha transparency in VideoFile module

The VideoFile module does support some codecs with alpha, but maybe not HEVC.
by Magic
Sat May 29, 2021 6:16 pm
Forum: General Discussion
Topic: Simple volume to video playback position questions
Replies: 6
Views: 3088

Re: Simple volume to video playback position questions

You can easily do this with the VideoFile module and its Goto Start parameter, but the caveat is that your video must use one of a very specific set of codecs that allow you to jump directly to any frame. For example, mp4's won't work very well. The best codec is Hap, but Motion JPEG will also work,...
by Magic
Sat May 29, 2021 6:03 pm
Forum: Feature Requests
Topic: Text Animation
Replies: 3
Views: 4309

Re: Text Animation

Ok, I understand. Yes, individual characters would require an excessive number of modules for long phrases. I guess I will put a "Text Animation" module on the to-do list. Perhaps Magic is the wrong tool, but I eschew more expensive software all the time for Magic - for creative and conven...
by Magic
Sat May 29, 2021 4:34 pm
Forum: General Discussion
Topic: Many old projects refuse to load in 2.31
Replies: 4
Views: 3030

Re: Many old projects refuse to load in 2.31

The ABSTRACTS project loads fine for me, but there are a lot of missing third party modules and asset files. Same with a couple others I tried. Otherwise no problems/crashes on Windows or macOS. As a first step, you might try emptying your Additional Module Folders in case there's something in there...
by Magic
Sat May 29, 2021 3:54 pm
Forum: General Discussion
Topic: Many old projects refuse to load in 2.31
Replies: 4
Views: 3030

Re: Many old projects refuse to load in 2.31

Thanks, I will look into this.
by Magic
Tue May 25, 2021 2:22 pm
Forum: General Discussion
Topic: Unable to show any output no matter the project
Replies: 8
Views: 7774

Re: Unable to show any output no matter the project

Thanks. Might have something to do with the AMD graphics card.

When you run Magic successfully, and then quit, does the Activity Monitor still show it running?

Maybe the graphics card isn’t being “cleaned up” properly after quitting…
by Magic
Tue May 25, 2021 2:18 pm
Forum: Feature Requests
Topic: Creating a (sub-) module from a part of the "circuit"
Replies: 2
Views: 6081

Re: Creating a (sub-) module from a part of the "circuit"

That is more or less what a Scene Module does.
by Magic
Mon May 24, 2021 7:55 pm
Forum: General Discussion
Topic: Change scenes with keyboard input (not midi/osc)
Replies: 4
Views: 4677

Re: Change scenes with keyboard input (not midi/osc)

In a future version you will be able to assign custom keyboard keys to control things, but not now unfortunately.
by Magic
Mon May 24, 2021 2:09 pm
Forum: General Discussion
Topic: Unable to show any output no matter the project
Replies: 8
Views: 7774

Re: Unable to show any output no matter the project

I don't think it's Big Sur specifically, because we have a computer running Big Sur and Magic runs fine on it. What kind of graphics card do you have?
by Magic
Mon May 24, 2021 2:04 pm
Forum: General Discussion
Topic: Change scenes with keyboard input (not midi/osc)
Replies: 4
Views: 4677

Re: Change scenes with keyboard input (not midi/osc)

See the table of keyboard shortcuts (https://magicmusicvisuals.com/downloads ... dShortcuts). There are shortcuts for going forward and backward through the scene tabs, and forward and backward through the playlist.
by Magic
Tue May 18, 2021 7:28 pm
Forum: User-Submitted Videos
Topic: Triggering Video Start - second vid
Replies: 2
Views: 4170

Re: Triggering Video Start - second vid

Haha, very fun. I think the only thing that would make it a bit better is some slightly more realistic shadows for the mallets.
by Magic
Tue May 18, 2021 12:49 pm
Forum: General Discussion
Topic: new modules not showing up in magic
Replies: 1
Views: 1786

Re: new modules not showing up in magic

Try the 64-bit version.
by Magic
Mon May 17, 2021 3:51 pm
Forum: General Discussion
Topic: File -> Export Movie not available [solved]
Replies: 5
Views: 2727

Re: File -> Export Movie not available

Your graphics driver is definitely not installed properly. It should say AMD if that’s what you have.
by Magic
Mon May 17, 2021 2:36 pm
Forum: General Discussion
Topic: "Updating scenes, please wait..." issue
Replies: 2
Views: 1966

Re: "Updating scenes, please wait..." issue

There is almost never a need to reinstall Magic. Just select Help > Reset All Settings.
by Magic
Mon May 17, 2021 2:35 pm
Forum: General Discussion
Topic: File -> Export Movie not available [solved]
Replies: 5
Views: 2727

Re: File -> Export Movie not available

I think the only reason that would happen is if your graphics card is not working properly. When you go to Help > OpenGL Info, what does it say?
by Magic
Mon May 17, 2021 2:33 pm
Forum: General Discussion
Topic: Color space conversions and Magic
Replies: 2
Views: 1936

Re: Color space conversions and Magic

Magic uses generic RGB.
by Magic
Thu May 13, 2021 3:25 pm
Forum: General Discussion
Topic: Iterator Application Question - Cycle Module Inputs
Replies: 2
Views: 2188

Re: Iterator Application Question - Cycle Module Inputs

You want the InputSelector module.
by Magic
Thu May 13, 2021 3:24 pm
Forum: General Discussion
Topic: No media -> videocapture selected, camera is activated?
Replies: 1
Views: 2150

Re: No media -> videocapture selected, camera is activated?

Is the light on immediately after you start Magic?
by Magic
Tue May 11, 2021 3:08 pm
Forum: User-Submitted Videos
Topic: Music score
Replies: 1
Views: 5405

Re: Music score

Fun!
by Magic
Tue May 11, 2021 3:05 pm
Forum: General Discussion
Topic: Can you use magic for live visuals on twitch
Replies: 1
Views: 2711

Re: Can you use magic for live visuals on twitch

The main difference for you is that in the "Composite mode" drop-down box in OBS, you need to select "Premultiplied alpha" or "Default" if you want the video coming from Magic to have a transparent background so that you can layer it on top of your OBS stream.
by Magic
Mon May 10, 2021 1:52 am
Forum: General Discussion
Topic: Can you use magic for live visuals on twitch
Replies: 1
Views: 2711

Re: Can you use magic for live visuals on twitch

This user created a good tutorial video about it:

by Magic
Sun May 09, 2021 4:18 pm
Forum: Feature Requests
Topic: 3D models: animation support
Replies: 7
Views: 11510

Re: 3D models: animation support

Not sure. If you post a link so I can download your Blender file, I can test it.
by Magic
Sun May 09, 2021 6:21 am
Forum: General Discussion
Topic: ChromaMask / Chroma Desaturation
Replies: 5
Views: 6706

Re: ChromaMask / Chroma Desaturation

Some of the effects don't support alpha channels. I'm not really sure if there's a "workaround" per se.
by Magic
Sat May 08, 2021 4:43 pm
Forum: Feature Requests
Topic: FFT Color Lines and Spectrum need granularity
Replies: 2
Views: 11551

Re: FFT Color Lines and Spectrum need granularity

To create a spectrum with a custom number of lines, use the Iterator module. For examples, see the sample project called IteratorSpectrumExamples.magic. Because of the (different) way in which an FFT generates a spectrum, the number of lines in the FFT Color Lines and Spectrum modules cannot be chan...
by Magic
Fri May 07, 2021 4:48 pm
Forum: Feature Requests
Topic: Text Animation
Replies: 3
Views: 4309

Re: Text Animation

Why not just use separate Text modules, formatted the way you want, and all connected to an InputSelector, which has the input selected from the Iterator? This restriction has been brought up in other contexts (point data etc) and while this can be seen as one of Magic's strengths (simplicity) it is...
by Magic
Fri May 07, 2021 2:55 pm
Forum: General Discussion
Topic: Connecting MPC Live with MMV
Replies: 4
Views: 2528

Re: Connecting MPC Live with MMV

So it doesn't show up in the drop-down list, as described in https://magicmusicvisuals.com/downloads ... #MIDIInput?
by Magic
Thu May 06, 2021 7:24 pm
Forum: Feature Requests
Topic: set FONT style
Replies: 2
Views: 3922

Re: set FONT style

I can't say that this would be a high priority for us. You can easily create whatever text you want in some other app, save it as an image with an alpha channel, and load it into Magic using the Image module.
by Magic
Thu May 06, 2021 3:43 pm
Forum: News and Announcements
Topic: Magic 2.31 released
Replies: 0
Views: 48137

Magic 2.31 released

Hi guys, I'm pleased to announce that Magic 2.31 has been released, with some fun new features and some important bug fixes. Many of the items below were suggested/reported by users, so please keep the feedback coming! - New "Null" module . This basically does nothing, and uses the absolut...
by Magic
Sun May 02, 2021 3:01 pm
Forum: General Discussion
Topic: Connecting MPC Live with MMV
Replies: 4
Views: 2528

Re: Connecting MPC Live with MMV

Are you trying to use it for audio input or for MIDI input?
by Magic
Fri Apr 30, 2021 4:19 pm
Forum: General Discussion
Topic: Audio Interface Input Help
Replies: 4
Views: 3004

Re: Audio Interface Input Help

A thing I think might be contributing... my mixer uses channels 11/12 as the output. Does magic have an auto output to channels 1&2 by chance that could be causing there to be no sound to my ch 11&12? Yes, I'm pretty sure that's the problem. With the demo, I don't have to close the audio in...
by Magic
Sun Apr 25, 2021 1:59 pm
Forum: General Discussion
Topic: Unable to show any output no matter the project
Replies: 8
Views: 7774

Re: Unable to show any output no matter the project

Uninstalling does not reset the settings because they are stored in a configuration file which remains on your computer. You have to select the Reset All Settings option from the Help menu.
by Magic
Sat Apr 24, 2021 3:34 pm
Forum: General Discussion
Topic: Identifying audio bands
Replies: 6
Views: 3393

Re: Identifying audio bands

Oops sorry I forgot to get back to you on this. Yes, you figured it out and your formula is mathematically identical to what Magic does, but here is perhaps a simpler way to go about it: There is a variable called currentFrequency which is set to 20 (as in 20 Hz) to start with, and then it loops ove...
by Magic
Fri Apr 23, 2021 4:58 am
Forum: General Discussion
Topic: Wav File Not Playing
Replies: 8
Views: 4291

Re: Wav File Not Playing

I would suggest going into Mac system preferences and setting your default sound output device to the built in speakers, and see if it fixes the problem. Over the years, there have been reports from some users that certain audio interfaces don’t work with Magic. Sometimes I have gone to the trouble ...
by Magic
Fri Apr 23, 2021 2:14 am
Forum: General Discussion
Topic: Wav File Not Playing
Replies: 8
Views: 4291

Re: Wav File Not Playing

Are you using the built-in sound output?
by Magic
Wed Apr 21, 2021 7:46 pm
Forum: General Discussion
Topic: OBS & MMV - camera capture interaction/priority
Replies: 3
Views: 4006

Re: OBS & MMV - camera capture interaction/priority

I don't think two applications can directly use the same camera at the same time.

There is a module called "Chroma Mask" which gives you more control, but also needs more GPU power.
by Magic
Wed Apr 21, 2021 3:39 pm
Forum: General Discussion
Topic: Syncing Issues
Replies: 10
Views: 6372

Re: Syncing Issues

Yes, that will work fine if you are only streaming. But if you are also playing to a live audience, it would be quite strange to delay the audio! ;)
by Magic
Wed Apr 21, 2021 2:47 pm
Forum: General Discussion
Topic: Syncing Issues
Replies: 10
Views: 6372

Re: Syncing Issues

Live video will almost always be behind live audio. Audio is much easier to transmit (especially using analog connections) and therefore has much less processing delay than video.
by Magic
Tue Apr 20, 2021 6:08 pm
Forum: General Discussion
Topic: video module start
Replies: 3
Views: 4074

Re: video module start

I think there is a reasonable way to do this, which is to link the Start Time parameter of each VideoFile module to a Global with an Increase modifier. When each video becomes active in the MultiMix, it will therefore start at the correct time (as long as the Scene Start parameter is enabled, which ...
by Magic
Mon Apr 19, 2021 5:03 pm
Forum: General Discussion
Topic: Scene is missing assets and is different on export
Replies: 2
Views: 1903

Re: Scene is missing assets and is different on export

My first advice would be to make sure of your audio/MIDI/OSC sources. If you are using live sources to animate your scene, these won't work for movie exporting. You have to use audio/MIDI files for exporting and make sure they are hooked up to your modules properly.
by Magic
Sun Apr 18, 2021 2:30 pm
Forum: General Discussion
Topic: Saving Magic file erases OS X finder tags
Replies: 1
Views: 1738

Re: Saving Magic file erases OS X finder tags

Magic projects are sufficiently complicated that they have to be recreated from scratch when a change is made. It's not as simple as just inserting the change into the file, because changes often have cascading consequences. I will see if there's a way to just "empty" the file without comp...
by Magic
Sun Apr 18, 2021 2:25 pm
Forum: General Discussion
Topic: Identifying audio bands
Replies: 6
Views: 3393

Re: Identifying audio bands

Sadler, the bands are definitely logarithmic so simple math won't work. Tomorrow I can get you the formula for getting the frequency range based on the bar number.
by Magic
Sun Apr 18, 2021 2:21 pm
Forum: General Discussion
Topic: v2.31b2 audio is distorted in render
Replies: 4
Views: 2401

Re: v2.31b2 audio is distorted in render

Ok, I will take a look.

If you review the 2.31 features (https://magicmusicvisuals.com/forums/vi ... f=6&t=2394) you will see it says: Movie exporting now uses uncompressed (CD-quality) audio in all .mov formats.

mp4's do not support uncompressed audio.
by Magic
Sat Apr 17, 2021 11:56 pm
Forum: General Discussion
Topic: v2.31b2 audio is distorted in render
Replies: 4
Views: 2401

Re: v2.31b2 audio is distorted in render

Ok, the only way I can check this is if you post a link to let me download the exact wav file that has the problem.
by Magic
Thu Apr 15, 2021 4:44 pm
Forum: Feature Requests
Topic: Distributer/router (opposite 'input selector')
Replies: 7
Views: 5509

Re: Distributer/router (opposite 'input selector')

I understand what you're saying, but the purpose of the InputSelector is to render only the active input. With an "OutputSelector" you would be rendering *all* the outputs, even if only one of them is active. This would be horribly inefficient. It may seem that a scene gets rendered from l...
by Magic
Tue Apr 13, 2021 8:57 pm
Forum: Feature Requests
Topic: Rearrangement of the module selection area.
Replies: 2
Views: 4023

Re: Rearrangement of the module selection area.

That is why you should organize your modules into folders which will be reflected in the menu.

The menus are very complicated and cannot be rearranged easily.
by Magic
Tue Apr 13, 2021 1:54 pm
Forum: General Discussion
Topic: Adobe Media Encoder
Replies: 3
Views: 2729

Re: Adobe Media Encoder

Double buffering off means much higher frame rate means higher GPU load.
by Magic
Tue Apr 13, 2021 1:50 pm
Forum: Feature Requests
Topic: Distributer/router (opposite 'input selector')
Replies: 7
Views: 5509

Re: Distributer/router (opposite 'input selector')

No, I don’t think you’re understanding how it works. When you have multiple inputs to an InputSelector, only the selected input is active.
by Magic
Mon Apr 12, 2021 3:05 pm
Forum: Feature Requests
Topic: Keep current module highlighted
Replies: 1
Views: 3552

Re: Keep current module highlighted

Are you saying that a module should be automatically selected right after it's added?
by Magic
Mon Apr 12, 2021 3:02 pm
Forum: General Discussion
Topic: Video file reloading/resetting on scene change
Replies: 2
Views: 2577

Re: Video file reloading/resetting on scene change

The Scene Start parameter in the VideoFile module is exactly for that.
by Magic
Mon Apr 12, 2021 3:00 pm
Forum: General Discussion
Topic: Adobe Media Encoder
Replies: 3
Views: 2729

Re: Adobe Media Encoder

If you are going to be playing a lot of video files in Magic then you might want to use Adobe to encode them into the Hap format. But maybe Resolve can do that already, I'm not 100% sure.
by Magic
Mon Apr 12, 2021 2:38 pm
Forum: Feature Requests
Topic: Distributer/router (opposite 'input selector')
Replies: 7
Views: 5509

Re: Distributer/router (opposite 'input selector')

Why would this be useful?
by Magic
Sun Apr 11, 2021 3:52 pm
Forum: Feature Requests
Topic: Ability to group modules into 'macro' modules
Replies: 5
Views: 4499

Re: Ability to group modules into 'macro' modules

I suppose one could make Scenes for each Video (XYZa, XYZb, XYZc), but that seems like the wrong way about it. To me it seems like that’s what you would be doing anyway. The only difference is that you’re saying it shouldn’t be global. But whether it’s global or not has no effect on anything other ...
by Magic
Sat Apr 10, 2021 4:40 pm
Forum: General Discussion
Topic: Colour shifting on Exported video.
Replies: 2
Views: 1920

Re: Colour shifting on Exported video.

I am not 100% sure, but I know that the lower-quality codecs can do this to a certain extent, particularly the mp4's that use a 4:1:1 colorspace. They consolidate some colors in order to increase compression. If you want better output quality, use Apple ProRes, or for 100% pixel-for-pixel perfection...
by Magic
Sat Apr 10, 2021 4:38 pm
Forum: General Discussion
Topic: chromebook
Replies: 1
Views: 1590

Re: chromebook

Definitely not! ;)
by Magic
Sat Apr 10, 2021 4:37 pm
Forum: Feature Requests
Topic: Ability to group modules into 'macro' modules
Replies: 5
Views: 4499

Re: Ability to group modules into 'macro' modules

You are describing Scene Modules: https://magicmusicvisuals.com/downloads/Magic_UsersGuide.html#SceneModules Also keep in mind that individual scenes can be saved to their own project: https://magicmusicvisuals.com/downloads/Magic_UsersGuide.html#SavingScenes And then later imported into another pro...
by Magic
Thu Apr 08, 2021 11:07 pm
Forum: General Discussion
Topic: THE PURRRFECT LOOP
Replies: 2
Views: 1770

Re: THE PURRRFECT LOOP

An increase of 1 means +1 per second. An increase of 2 means +1 per 1/2 second. An increase of .5 means +1 per 2 seconds. As you can probably guess, the formula for the increase value is 1/(number of seconds). So in your case, 1/30 = 0.03333333333.... Magic only lets you use four decimal places so t...
by Magic
Tue Apr 06, 2021 3:03 pm
Forum: General Discussion
Topic: Physics?
Replies: 5
Views: 2346

Re: Physics?

or is that only possible with particles like DrawWithMouse?
I don't know what that is...?
by Magic
Tue Apr 06, 2021 2:18 pm
Forum: General Discussion
Topic: Physics?
Replies: 5
Views: 2346

Re: Physics?

Magic does not currently support physics in the way I think you are asking, but yes, you could use a series of transforms/delays/oscillators/etc.
by Magic
Tue Apr 06, 2021 2:16 pm
Forum: General Discussion
Topic: Converting GLSL to Magic
Replies: 2
Views: 1837

Re: Converting GLSL to Magic

It probably wouldn't be too hard to format it like GLSLSandbox or Shadertoy or ISF, but you'd need to have some understanding of GLSL.
by Magic
Tue Apr 06, 2021 2:14 pm
Forum: Feature Requests
Topic: Ability for text module to receive filename string
Replies: 2
Views: 3670

Re: Ability for text module to receive filename string

The connection between modules is for graphics only. That is a principal feature of Magic.

In the future it is possible that we will add some other way for the Text module to receive strings, such as with OSC.
by Magic
Mon Apr 05, 2021 4:19 pm
Forum: General Discussion
Topic: Fixing the Downbeat for a music video
Replies: 6
Views: 2525

Re: Fixing the Downbeat for a music video

You don't have to do any of that. The issue is fixed in the 2.31 Beta: https://magicmusicvisuals.com/forums/vi ... 394#p10798
by Magic
Mon Apr 05, 2021 3:06 pm
Forum: General Discussion
Topic: MagicNDISender, linking but no video
Replies: 6
Views: 2685

Re: MagicNDISender, linking but no video

I'm not 100% sure because I didn't write the NDI modules. Have you tried asking at https://spout.discourse.group/?