Search found 971 matches
- Sun Apr 02, 2023 11:58 am
- Forum: User-Submitted Videos
- Topic: First attempt to visualise some music
- Replies: 3
- Views: 12698
Re: First attempt to visualise some music
Agree. It is good you have some changes to match the music and the music itself is interesting - suitable for visuals I mean. In the end section you rotate the synth panel but it looks like your rotate if after your effects so the synth gets cropped - I would recommend doing most or all translations...
- Sun Apr 02, 2023 11:52 am
- Forum: User-Submitted Videos
- Topic: performing with animated visuals
- Replies: 2
- Views: 11077
Re: performing with animated visuals
I do a similar thing on occasion and made a tutorial for this. It is a good concept nicely done and fits your music well. I would say use a wider (or multiple) images to have less looping. Some of the images I use are as wide as Magic will take (32k pixels I think). Sorry to hear about your experien...
- Sun Mar 26, 2023 3:21 pm
- Forum: General Discussion
- Topic: TRIGER VIDEO START WITH DRUM MACHINE..
- Replies: 2
- Views: 4655
Re: TRIGER VIDEO START WITH DRUM MACHINE..
Assuming Magic is already receiving the midi command and that no other process requires that midi command, this is quite trivial. Set up the playlist to contain an empty scene and a video scene for each track. Assign the play button to 'next entry in playlist' then on each press of the play button h...
- Wed Mar 15, 2023 11:45 am
- Forum: General Discussion
- Topic: obj and 3ds files...loading texture.
- Replies: 1
- Views: 5006
Re: obj and 3ds files...loading texture.
The Janus effect could be due to incorrect/insufficient UV map or possibly reversed faces.
You could try moving your maps to the same dir as the model and editing the mtl to have just the filename.
You could try moving your maps to the same dir as the model and editing the mtl to have just the filename.
- Sat Mar 11, 2023 12:16 pm
- Forum: General Discussion
- Topic: Retain master scene applying effects from other scenes
- Replies: 5
- Views: 7579
Re: Retain master scene applying effects from other scenes
I would swap out the Invert at the end of your LASER scene and replace it with an InputSelector.
Something like this...
Something like this...
- Sun Feb 26, 2023 10:34 am
- Forum: General Discussion
- Topic: Delay Extension/Global Delays
- Replies: 1
- Views: 4893
Re: Delay Extension/Global Delays
There are times I've felt the delay was limited and perhaps Magic devs could improve or expand this feature. However, there are ways and means to delay things happening when combining Increase with Triggers. I guess that you have a specific application in mind and this particular work around might n...
- Thu Feb 16, 2023 1:54 pm
- Forum: Feature Requests
- Topic: Stereo to mono sources
- Replies: 3
- Views: 14536
Re: Stereo to mono sources
Yes, you're right. It won't work for several parts of Magic (iterator frequencies, audio to image etc) but, in the absence of an actual mono-source, adding (or averaging) reactivity from multiple channels would give a similar effect in many cases.
- Sat Feb 11, 2023 8:00 pm
- Forum: General Discussion
- Topic: blender object 3D models in nested scenes render 2D
- Replies: 2
- Views: 4694
Re: blender object 3D models in nested scenes render 2D
It is not a known issue. You'll have to explain more fully but perhaps you're applying a 2d effect in the 1st scene.
- Tue Feb 07, 2023 5:57 pm
- Forum: General Discussion
- Topic: blender models
- Replies: 2
- Views: 5024
Re: blender models
Have you been able to load native blender files? I haven't.
You must export from Blender to obj or dae for Magic. Materials and vertex colouring work with these formats.
No lights, cameras, PBR, animation, node graphs or transparency.
You must export from Blender to obj or dae for Magic. Materials and vertex colouring work with these formats.
No lights, cameras, PBR, animation, node graphs or transparency.
- Sun Feb 05, 2023 11:37 am
- Forum: Feature Requests
- Topic: Ability to resize playlist window
- Replies: 2
- Views: 11914
Re: Ability to resize playlist window
This might be a good idea if the playlist rendered scene thumbnails instead of text.
- Sun Feb 05, 2023 10:06 am
- Forum: User-Submitted Videos
- Topic: 3D Spectrum w/ Delay
- Replies: 3
- Views: 13980
Re: 3D Spectrum w/ Delay
Neat! A minimalist but intriguing challenge.
- Thu Feb 02, 2023 5:14 pm
- Forum: General Discussion
- Topic: Long videos not rendering
- Replies: 5
- Views: 12580
Re: Long videos not rendering
How long a video are you trying to export? What format? What are the file sizes after render? Have you tried a different codec? What platform?
- Tue Jan 31, 2023 3:14 pm
- Forum: General Discussion
- Topic: FreeFrame 1.6 (FFGL) plugins ?
- Replies: 1
- Views: 5294
Re: FreeFrame 1.6 (FFGL) plugins ?
That site seems to have been taken over by malware - recommend it is taken off the various Magic pages. There is a thread on this forum though: https://magicmusicvisuals.com/forums/viewtopic.php?f=2&t=123 I still use a few FFGL fx but that standard is not long for this world. Resolume and JuiceB...
- Thu Jan 12, 2023 10:13 pm
- Forum: General Discussion
- Topic: Midi Piano - different inputs
- Replies: 3
- Views: 7048
Re: Midi Piano - different inputs
Assuming you're referring to the MIDIPiano example project - that uses an iterator together with Iterator notes from a single MIDI source. Screenshot 2023-01-12 213129.png If you want to have two physical keyboards control one virtual keyboard then add a second node for each node that uses iterator ...
- Tue Jan 10, 2023 4:59 pm
- Forum: General Discussion
- Topic: Midi Piano - different inputs
- Replies: 3
- Views: 7048
Re: Midi Piano - different inputs
I am not a midi expert but (since no-one else is answering) isn't it as simple as adding a source and setting the channel?
I know that some controllers use multiple channels which makes it less straightforward.
I know that some controllers use multiple channels which makes it less straightforward.
- Sun Jan 01, 2023 10:00 am
- Forum: General Discussion
- Topic: Beat triggers!
- Replies: 6
- Views: 13736
Re: Beat triggers!
I don't really understand your question but perhaps this might help.
- Fri Dec 30, 2022 6:12 pm
- Forum: General Discussion
- Topic: How to start an Oscillator at 0.5 not at 0 ?
- Replies: 10
- Views: 15201
Re: How to start an Oscillator at 0.5 not at 0 ?
In your sin and cos expressions multiply the angle, x, by pi.
- Fri Dec 30, 2022 9:07 am
- Forum: Feature Requests
- Topic: Global LFO's with global BPM
- Replies: 2
- Views: 11214
Re: Global LFO's with global BPM
You might try something like this until envelopes are implemented. It is not very visual but is very simple (short) code.
- Thu Dec 29, 2022 10:15 am
- Forum: General Discussion
- Topic: Looking to program a MIDI Note (piano key) to "flash" an img
- Replies: 1
- Views: 5032
Re: Looking to program a MIDI Note (piano key) to "flash" an
This works for OSC but should also be good for midi...
- Thu Dec 15, 2022 6:18 pm
- Forum: General Discussion
- Topic: Auto update text based on play time?
- Replies: 1
- Views: 5615
Re: Auto update text based on play time?
Something similar to this (or a text file)
- Thu Dec 08, 2022 8:19 am
- Forum: User-Submitted Videos
- Topic: Drum and Bass - Are you ready?
- Replies: 12
- Views: 35015
Re: Drum and Bass - Are you ready?
This sort of workflow would be better suited to a timeline UI but this setup is the closest thing to that, if you want to stay within Magic. I still use a NLE to find the time values for each event then transfer those values to expression variables (100th/sec). The code is my attempt to try and make...
- Wed Dec 07, 2022 7:18 pm
- Forum: User-Submitted Videos
- Topic: Drum and Bass - Are you ready?
- Replies: 12
- Views: 35015
Re: Drum and Bass - Are you ready?
Although it fits the genre perfectly, it's a bit too fast-paced (at least for me) to really enjoy because it takes my attention away from the music. Hey, yes I do know what you mean and I would/should/could have tamed some parts a bit more. It is a good point about which aspect has/should have more...
- Wed Dec 07, 2022 7:47 am
- Forum: User-Submitted Videos
- Topic: Drum and Bass - Are you ready?
- Replies: 12
- Views: 35015
Re: Drum and Bass - Are you ready?
Thanks Terry, you might recognise the grinning mug!
- Tue Dec 06, 2022 9:18 pm
- Forum: User-Submitted Videos
- Topic: Drum and Bass - Are you ready?
- Replies: 12
- Views: 35015
Drum and Bass - Are you ready?
Warning, a bit flashy in places:
All timed (multi case switch expression on the Playback time) and rendered in Magic with elements from DALLE-2 and lots of TV shaders. 3D model totally within Magic too.
All timed (multi case switch expression on the Playback time) and rendered in Magic with elements from DALLE-2 and lots of TV shaders. 3D model totally within Magic too.
- Sat Dec 03, 2022 12:27 pm
- Forum: User-Submitted Videos
- Topic: Music video with some new experiments
- Replies: 2
- Views: 12369
Re: Music video with some new experiments
A great style that suits the music, singing and sentiment of the song. Constantly expecting her to sing the words though - you should check out first order modelling
- Sun Nov 20, 2022 2:30 am
- Forum: General Discussion
- Topic: How to start an Oscillator at 0.5 not at 0 ?
- Replies: 10
- Views: 15201
Re: How to start an Oscillator at 0.5 not at 0 ?
Your almost there - swap your triangle oscillator for an increase like this:
Sin and cos are out of phase by π/2 radians. Having a cyclic function (Tri,) drive another cyclic function (cos/sin) will be a more complex motion.
Sin and cos are out of phase by π/2 radians. Having a cyclic function (Tri,) drive another cyclic function (cos/sin) will be a more complex motion.
- Mon Nov 14, 2022 6:13 am
- Forum: General Discussion
- Topic: How to start an Oscillator at 0.5 not at 0 ?
- Replies: 10
- Views: 15201
Re: How to start an Oscillator at 0.5 not at 0 ?
Cosine starts from 1. Try using an Increase with an Expression and cos(x). Does that help?
- Sat Nov 12, 2022 8:24 pm
- Forum: General Discussion
- Topic: How to start an Oscillator at 0.5 not at 0 ?
- Replies: 10
- Views: 15201
- Thu Nov 10, 2022 5:57 pm
- Forum: General Discussion
- Topic: Performance question
- Replies: 2
- Views: 4387
Re: Performance question
Things to consider: Bottlenecks: video (drive speed), fx (gpu), webcam (usb speed) Optimisations - keep in graphics memory, vertical sync, double buffering, throttling, resolution. Some effects are light, some effects are very heavy on any system. If using the playlist - transitions run both scenes ...
- Wed Nov 09, 2022 3:08 pm
- Forum: General Discussion
- Topic: Shaders with Buffers
- Replies: 1
- Views: 4462
Re: Shaders with Buffers
Hi, The forum is not very active these days - at least it has been more active in the past. Magic is solid so few issues and, as you say there hasn't been a release for a while. So it can get a bit quiet around here. There's lots of useful information in these forums though - use search. Also check ...
- Tue Nov 08, 2022 7:38 pm
- Forum: User-Submitted Videos
- Topic: Music video with AI generated art
- Replies: 2
- Views: 12514
Re: Music video with AI generated art
[apologies for hijacking your post] No MMV in this one but this is a recent visual I created for a live gig using stable diffusion. Separate SD sequences spliced together in an regular video editor.
- Tue Nov 08, 2022 8:14 am
- Forum: General Discussion
- Topic: Using Hydra with Magic
- Replies: 2
- Views: 4597
Re: Using Hydra with Magic
Hydra outputs to WebRTC - you might be able to ingest that. Otherwise screen capture is probably the only other way.
But if you're looking for live coding, KodeLife has Spout output. However, Magic is more capable than both Hydra or KodeLife.
But if you're looking for live coding, KodeLife has Spout output. However, Magic is more capable than both Hydra or KodeLife.
- Fri Nov 04, 2022 1:45 pm
- Forum: User-Submitted Videos
- Topic: Another geometric design - pure Magic
- Replies: 5
- Views: 18265
Re: Another geometric design - pure Magic
Thanks TKS - yes iterators are my favourite thing and I've only scratched the surface. I hear you on the 'music'. I've no chops for music so I rely on others - not blaming others of course. This was my choice. I was looking for something less musical and more Avant Garde soundscape to accentuate the...
- Tue Nov 01, 2022 7:31 am
- Forum: General Discussion
- Topic: translate/rotate with one fixed point not in the middle
- Replies: 2
- Views: 5138
Re: translate/rotate with one fixed point not in the middle
Absolutely not a stupid question. Use the translate node to move your 'pivot' point to the centre of your window then apply a rotation. You can then move your element again to where you need it. Looking at the DancingRobot example project which demonstrates this.
- Mon Oct 31, 2022 3:46 pm
- Forum: User-Submitted Videos
- Topic: Another geometric design - pure Magic
- Replies: 5
- Views: 18265
Re: Another geometric design - pure Magic
Cheers damstraversazdamstraversaz wrote:really nice !
- Sun Oct 30, 2022 10:09 pm
- Forum: User-Submitted Videos
- Topic: Another geometric design - pure Magic
- Replies: 5
- Views: 18265
Another geometric design - pure Magic
Created using simple polygons.
- Thu Oct 27, 2022 11:37 am
- Forum: General Discussion
- Topic: translate module - modifier input
- Replies: 1
- Views: 4021
Re: translate module - modifier input
You have a Ramp = 0.1 multiplied by 3 which will constantly move your image. Set your Ramp = 0.0.
- Thu Oct 27, 2022 11:01 am
- Forum: General Discussion
- Topic: From Magic to Synesthesia, then back to Magic to mix signals
- Replies: 6
- Views: 12313
Re: From Magic to Synesthesia, then back to Magic to mix sig
I do agree that Synesthesia gl shaders are comprehensively structured for reactivity but they're specific to that program and more complicated to write (than IFS). It is possible to do similar with gl shaders in Magic though not as out-of-the-box as Synesthesia.
- Thu Oct 27, 2022 8:02 am
- Forum: General Discussion
- Topic: free content
- Replies: 4
- Views: 10660
Re: free content
DocOptic is mostly video and intended for Resolume. Magic can consume DXV though.
Remember that there are plenty of great projects in the Magic install - Help -> Examples.
Remember that there are plenty of great projects in the Magic install - Help -> Examples.
- Tue Oct 25, 2022 4:43 pm
- Forum: General Discussion
- Topic: free content
- Replies: 4
- Views: 10660
- Tue Oct 25, 2022 2:36 pm
- Forum: General Discussion
- Topic: Filter Source To Create Freq. Band Waveforms
- Replies: 2
- Views: 4252
Re: Filter Source To Create Freq. Band Waveforms
Hi, the AudioToImage module can be filtered graphically with masks and blurs etc. to single out frequencies. You just need to find something to plug it in to. Screenshot 2022-10-25 125641.png The Waveform and Spectrum modules are more limited but still very useful and simple to use. The waveform can...
- Mon Oct 24, 2022 6:25 pm
- Forum: General Discussion
- Topic: Does anyone use this with OBS
- Replies: 5
- Views: 9718
Re: Does anyone use this with OBS
OBS supports spout/syphon and NDI with plugins. Magic outputs to spout/syphon natively and NDI with plugin (PC only).
- Sat Oct 22, 2022 1:59 am
- Forum: User-Submitted Videos
- Topic: Colored in a page from one of my favorite mangas
- Replies: 2
- Views: 11192
Re: Colored in a page from one of my favorite mangas
You might be interested in style2paints: https://github.com/lllyasviel/style2paints
Auto-colours line drawings and not just manga/anime.
Auto-colours line drawings and not just manga/anime.
- Sat Oct 22, 2022 1:54 am
- Forum: General Discussion
- Topic: From Magic to Synesthesia, then back to Magic to mix signals
- Replies: 6
- Views: 12313
Re: From Magic to Synesthesia, then back to Magic to mix sig
How unobservant of me, I didn't notice the mac UI and read syphon = spout! Not being a mac person I don't know if there is a syphon equivalent though I've not heard of one mentioned on these forums though there was this old post from a while ago: https://magicmusicvisuals.com/forums/viewtopic.php?t=...
- Wed Oct 19, 2022 8:28 am
- Forum: General Discussion
- Topic: From Magic to Synesthesia, then back to Magic to mix signals
- Replies: 6
- Views: 12313
Re: From Magic to Synesthesia, then back to Magic to mix sig
Try this: https://github.com/leadedge/MagicSpout/ ... /tag/2.001
I wouldn't do this myself though. Two apps competing for GPU resource ain't great for real-time headroom.
I wouldn't do this myself though. Two apps competing for GPU resource ain't great for real-time headroom.
- Mon Sep 26, 2022 12:42 am
- Forum: General Discussion
- Topic: How to put Glow Effect Animation Around Text File in Magic
- Replies: 3
- Views: 5243
Re: How to put Glow Effect Animation Around Text File in Mag
Thanks for that Erode tip Terry - works very well!
- Mon Sep 26, 2022 12:20 am
- Forum: Feature Requests
- Topic: Resolution scaling + per module resolution lock.
- Replies: 11
- Views: 20349
Re: Resolution scaling + per module resolution lock.
Hey Terry, a scale factor would be more versatile for sure, but I'd leave that to the Scale node. My most common use case for the Resolution node is to change resolution to be bigger than the output window and then necessarily (un)scaling it back to its native size (e.g. 2kx2k) after Res has scaled ...
- Sun Sep 25, 2022 1:54 pm
- Forum: General Discussion
- Topic: How to put Glow Effect Animation Around Text File in Magic
- Replies: 3
- Views: 5243
Re: How to put Glow Effect Animation Around Text File in Mag
Magic is a bit limited for outline effects. The Edges node and a little scaling, perhaps. I would recommend you create a outline in a graphics/photo editor and then animate it in Magic.
- Sun Sep 25, 2022 1:30 pm
- Forum: Feature Requests
- Topic: Resolution scaling + per module resolution lock.
- Replies: 11
- Views: 20349
Re: Resolution scaling + per module resolution lock.
Korro, I took a moment to copy your node graph and upload the result to YT. This is an FFT at 320x240 using the resolution node and exported to 1080p. Nothing changed from your 3 nodes in your screen grab (btw, you don't have to use imgur, you can upload images direct to the forum). https://www.yout...
- Sun Sep 04, 2022 7:46 am
- Forum: General Discussion
- Topic: Fading though an image folder
- Replies: 3
- Views: 2563
Re: Fading though an image folder
The first one is a test for when the oscillator is close to 1, something like: if (x>0.99, 1, 0). This means, when the input value is greater than 0.99, output 1 (to trigger the image change for this parameter), otherwise output 0. Similarly for the second one, though this time you're checking close...
- Sat Sep 03, 2022 8:06 am
- Forum: Feature Requests
- Topic: Increse size of modules
- Replies: 1
- Views: 8897
Re: Increse size of modules
Increasing font size also increases node size. https://magicmusicvisuals.com/downloads/Magic_UsersGuide.html#WindowLayout Screenshot 2022-09-03 090028.png And there's always desktop scaling (assuming windows). Though I doubt you'll get much touch panel use out of Magic, the UI isn't suitable for tou...
- Wed Aug 31, 2022 9:20 pm
- Forum: General Discussion
- Topic: Continuously scrolling an image - tutorial
- Replies: 3
- Views: 5059
Re: Continuously scrolling an image - tutorial
You make me think I should have gone for a more click baity title! Thanks, glad it is useful.
- Wed Aug 31, 2022 9:17 pm
- Forum: General Discussion
- Topic: Fading though an image folder
- Replies: 3
- Views: 2563
Re: Fading though an image folder
This setup will always ensure your images will sync. Have a global to control the looping with just an oscillator (or a ramp!) to drive 3 nodes: 2 JpegFolders and the Mix node. The expression in one JppegFolder tests for when the oscillator is close to 1, the other tests for when it is close to zero...
- Mon Aug 29, 2022 8:03 pm
- Forum: General Discussion
- Topic: Continuously scrolling an image - tutorial
- Replies: 3
- Views: 5059
Continuously scrolling an image - tutorial
A quick and easy Magic tutorial video on how to make larger images continuously scroll across the output.
- Sat Aug 20, 2022 8:49 am
- Forum: User-Submitted Videos
- Topic: star sower
- Replies: 3
- Views: 13087
Re: star sower
Excellent as ever - especially like the little stars coming on to the synth notes.
- Sun Aug 14, 2022 6:27 pm
- Forum: General Discussion
- Topic: Where to post get in touch?
- Replies: 1
- Views: 2116
Re: Where to post get in touch?
The tutorial section is for Magic tutorials and is not really for users. I guess that is to keep it tidy and therefore easy to find quality tutorials for everyone. General Discussion is the correct place to post questions about almost anything. For Optical Flow Distort to work, you need some optical...
- Sun Aug 07, 2022 10:09 pm
- Forum: General Discussion
- Topic: Creating Flowing Particle Effects
- Replies: 2
- Views: 2425
Re: Creating Flowing Particle Effects
Magic has some scope for particles but not to the extent you are after. The videos you provided as examples were done using particle systems in sophisticated 3d systems and were not real-time. Magic is intended to be real-time. Particle systems in real-time are not impossible however you may have to...
- Fri Aug 05, 2022 10:22 pm
- Forum: General Discussion
- Topic: [Solved] How to send current InputSelector # to OSCSender
- Replies: 2
- Views: 1944
Re: How to send current InputSelector # to OSCSender
Use the same global for both the OSC value and the InputSelector #.
- Sun Jul 31, 2022 11:31 am
- Forum: General Discussion
- Topic: Text module input
- Replies: 1
- Views: 1804
Re: Text module input
You can't update any of the text module parameters currently, except the Line#. However you can achieve what you want with this setup...
- Thu Jul 28, 2022 8:15 pm
- Forum: General Discussion
- Topic: Moving the visualizer
- Replies: 1
- Views: 1815
Re: Moving the visualizer
Perhaps a bit like this?
Insert a few transforms after the waveform.
Insert a few transforms after the waveform.
- Fri Jul 22, 2022 7:03 pm
- Forum: General Discussion
- Topic: Video file end trigger
- Replies: 5
- Views: 3478
Re: Video file end trigger
Thanks Eric (?) for that insight - another technique for the toolbox. I was misled by the user guide which says "Evaluates the specified math/logic expression using the current input value as x and/or the previous output value as y ." To Ornette - so that means you don't need to know the d...
- Thu Jul 21, 2022 9:29 pm
- Forum: General Discussion
- Topic: Ndi
- Replies: 1
- Views: 1783
- Thu Jul 21, 2022 9:22 pm
- Forum: General Discussion
- Topic: Video file end trigger
- Replies: 5
- Views: 3478
Re: Video file end trigger
Hey, If you know the duration of all your clips you can use the playlist to configure the timing using the same scene for every entry. That scene would contain a VideoFolder connected to an effect (chain) for each video and you could switch between each effect using an InputSelector triggered by the...
- Wed Jul 13, 2022 10:43 pm
- Forum: General Discussion
- Topic: Live perfornmance
- Replies: 1
- Views: 1942
Re: Live perfornmance
Have a look at this forum post: https://magicmusicvisuals.com/forums/vi ... p?f=3&t=10
- Wed Jul 13, 2022 10:26 pm
- Forum: General Discussion
- Topic: Color Palettes
- Replies: 2
- Views: 4073
Re: Color Palettes
There are plenty of palette generator and colour converter websites out there to create and convert the (mostly) hex colour values into RGB or HSL which Magic supports. It'd be handy to have a built-in hex conversion - may already have been requested? Also handy to have a colour picker - requested I...
- Tue Jul 12, 2022 9:11 pm
- Forum: General Discussion
- Topic: Beat-Synced Video
- Replies: 1
- Views: 1720
Re: Beat-Synced Video
Something like this...
- Tue Jul 05, 2022 9:53 am
- Forum: General Discussion
- Topic: Creating MIDI Light Shows
- Replies: 1
- Views: 1997
Re: Creating MIDI Light Shows
It is possible to use control logic to react to midi using the expression modifier. There are several ways to 'draw' dependant on the notes. What did you have in mind?
- Thu Jun 30, 2022 10:21 am
- Forum: General Discussion
- Topic: How can you make Edges of a Spectrum more Thicker?
- Replies: 1
- Views: 1724
Re: How can you make Edges of a Spectrum more Thicker?
You seem to have many modules for not much of a result.
Have a good look at this post which contains a couple of projects from Magic.
https://magicmusicvisuals.com/forums/vi ... f=3&t=1597
Have a good look at this post which contains a couple of projects from Magic.
https://magicmusicvisuals.com/forums/vi ... f=3&t=1597
- Sun Jun 26, 2022 2:07 pm
- Forum: General Discussion
- Topic: Magic forgetting midi scene change
- Replies: 1
- Views: 1700
Re: Magic forgetting midi scene change
I haven't used midi for a long time but do use TouchOSC. OSC into Magic has been rock solid for me even after disconnection and ip address changes. I seem to remember that I lost my apc midi config periodically - just from not having it plugged in sometimes. Having a software midi router helped with...
- Fri Jun 17, 2022 3:22 pm
- Forum: General Discussion
- Topic: Volume control
- Replies: 1
- Views: 1737
Re: Volume control
What is your use case for wanting to modulate volume using different wav files? Very meta!
If, in fact, you want to adjust the volume of each audio source, you can do this in the input sources window.
See here:
https://magicmusicvisuals.com/downloads ... #AudioGain
If, in fact, you want to adjust the volume of each audio source, you can do this in the input sources window.
See here:
https://magicmusicvisuals.com/downloads ... #AudioGain
- Fri Jun 10, 2022 9:53 pm
- Forum: General Discussion
- Topic: Ramp,Sine,Triangle values in seconds
- Replies: 1
- Views: 1577
Re: Ramp,Sine,Triangle values in seconds
I talk about ramps and oscillators in this tutorial. https://youtu.be/gV1GuJzbSK4?t=694 Every modifier takes 1 second to do its thing, whatever that is, when its value is 1. Oscillators one cycle = 1 second. Ramps loop after 1 second. If you change the value of the modifier it will get slower the sm...
- Wed Jun 08, 2022 7:36 am
- Forum: General Discussion
- Topic: Sharing Microphone Input with Resolume etc
- Replies: 1
- Views: 1615
Re: Sharing Microphone Input with Resolume etc
I have Resolume and Magic responding to the same mic input here (Microphone (Realtek (R) Audio). Likely dependent on the driver. You could try a different device or use a virtual audio port.
- Wed Jun 08, 2022 7:18 am
- Forum: General Discussion
- Topic: Playlist defaults in the properties (.xml) file
- Replies: 4
- Views: 6711
Re: Playlist defaults in the properties (.xml) file
Hey Terry, long time no see.
The XML is in C:\Users\you\AppData\Roaming\MAGIC
Can't see anything obvious for duration defaults in there though. Need Eric if they're hidden options.
The XML is in C:\Users\you\AppData\Roaming\MAGIC
Can't see anything obvious for duration defaults in there though. Need Eric if they're hidden options.
- Tue Jun 07, 2022 8:07 pm
- Forum: User-Submitted Videos
- Topic: Lyrics visualization
- Replies: 1
- Views: 4894
Re: Lyrics visualization
Pretty good - it's not that easy to match ML based techniques to music, never mind lyrics. I've done someone's poetry (unreleased as yet) and some rock without words, but other folks are putting out art that is increasingly coordinated. This video isn't mine but an example of integrating lyrics done...
- Thu May 26, 2022 6:46 am
- Forum: User-Submitted Videos
- Topic: Rest in Peace Vangelis
- Replies: 3
- Views: 6324
Re: Rest in Peace Vangelis
I've seen things you wouldn't believe
- Sun May 22, 2022 4:27 pm
- Forum: Feature Requests
- Topic: Fade stars from starfield
- Replies: 2
- Views: 10485
Re: Fade stars from starfield
This test render was created using a modified version of Particles 2 from IteratorBasicExamples: https://youtu.be/8AzRiqUgb04 You will not see any stars popping on or off but it does have a bit of a pre-roll to get the first 'stars' to the edge of the screen. Also, there is occasional occlusion when...
- Fri May 20, 2022 11:51 am
- Forum: General Discussion
- Topic: How to make 3D receding dancing gridlines
- Replies: 2
- Views: 2264
Re: How to make 3D receding dancing gridlines
I would guess that the video you want to emulate is using trapcode particular or plexus or a similar after effects plugin. They are quite powerful but they have a distinct look. That video looks like it is responding only to the beat frequencies and even then quite selectively. It isn't currently po...
- Sun May 08, 2022 10:17 am
- Forum: General Discussion
- Topic: Best way to produce stars that only twinkle?
- Replies: 5
- Views: 2938
Re: Best way to produce stars that only twinkle?
If you create stars using an iterator particle system you can twinkle them to however you wish.
You could also mask the starfield with noise/static to add twinkling.
You could also mask the starfield with noise/static to add twinkling.
- Fri May 06, 2022 8:12 am
- Forum: General Discussion
- Topic: Random modifier seems too consistent?
- Replies: 2
- Views: 2403
Re: Random modifier seems too consistent?
Random is likely truly random (for our human purposes) and so there's nothing stopping it replaying the same bit 10 times in a row. You may know that Apple had to change their 'random' algorithm to make it less random for the same reason. There are a couple of things you can try though... You can us...
- Mon May 02, 2022 1:42 pm
- Forum: General Discussion
- Topic: How do you adjust the input volume for different scenes?
- Replies: 2
- Views: 1771
Re: How do you adjust the input volume for different scenes?
To push reactions further use parameter modifiers like scale , power and offset . To attenuate reactions use scale (fractional), clamp etc. Here's a tutorial that might interest you: https://www.youtube.com/watch?v=gV1GuJzbSK4 I have the opposite issue - when I've created a cohesive, honed visual se...
- Fri Apr 29, 2022 8:30 pm
- Forum: General Discussion
- Topic: Trapped in fullscreen when I start magic
- Replies: 2
- Views: 2029
- Wed Apr 27, 2022 6:59 am
- Forum: General Discussion
- Topic: Color to 3d models
- Replies: 3
- Views: 2657
Re: Color to 3d models
From the manual: https://magicmusicvisuals.com/downloads/Magic_UsersGuide.html#GeometryModules Colorize Allows the current scene color (from ColorRGB or ColorHSB) to be applied to the model. Otherwise, the model is always displayed using its original colors. Also, model materials are supported in Ma...
- Sat Apr 23, 2022 3:58 pm
- Forum: General Discussion
- Topic: Creating A VU Meter
- Replies: 2
- Views: 1640
- Thu Apr 21, 2022 1:45 pm
- Forum: General Discussion
- Topic: Additional Modules Shared Lib
- Replies: 2
- Views: 3338
Re: Additional Modules Shared Lib
If you haven't seen this post, this will give a boost to your library: https://magicmusicvisuals.com/forums/viewtopic.php?f=2&t=515&p=2278 And blackdot generously put together documents of images demonstrating FX: https://magicmusicvisuals.com/forums/viewtopic.php?f=2&t=378&p=1734 Fi...
- Fri Apr 15, 2022 11:14 am
- Forum: General Discussion
- Topic: Videos to only play when I hit the music play button...
- Replies: 4
- Views: 2857
Re: Videos to only play when I hit the music play button...
I think you asked this question before: https://magicmusicvisuals.com/forums/vi ... 84&p=10801
- Wed Apr 13, 2022 3:50 pm
- Forum: Feature Requests
- Topic: Bottom Horizontal Scroll Bar
- Replies: 2
- Views: 9853
Re: Bottom Horizontal Scroll Bar
Try SHIFT+Mouse Scroll Wheel (if you have access in VR). Not as fast as the scroll bar, but faster than arrow keys.
- Wed Apr 13, 2022 3:44 pm
- Forum: Feature Requests
- Topic: Confirm Deleting a Scene
- Replies: 3
- Views: 9914
Re: Confirm Deleting a Scene
CTRL+Z works for me.
- Sun Apr 10, 2022 10:33 pm
- Forum: General Discussion
- Topic: Input Source: Player (aux) Output to Soundcard line-in?
- Replies: 1
- Views: 1417
- Fri Apr 08, 2022 4:18 pm
- Forum: General Discussion
- Topic: Best way to produce stars that only twinkle?
- Replies: 5
- Views: 2938
Re: Best way to produce stars that only twinkle?
Make distance and spread bigger - somewhere between 10-20 - and set the speed to its lowest 0.01.
- Thu Apr 07, 2022 8:09 am
- Forum: General Discussion
- Topic: Translate object X-axis from left to right-but stop 1/2 way
- Replies: 5
- Views: 2574
Re: Translate object X-axis from left to right-but stop 1/2
Change the order of the inputs into the InputSelector? In my example it does the steps "Go left then return to centre", "Pause at centre", "Go right then return to centre" in that order. You can choose different steps and display them in any order - the trick is to make...
- Wed Apr 06, 2022 5:33 pm
- Forum: General Discussion
- Topic: Translate object X-axis from left to right-but stop 1/2 way
- Replies: 5
- Views: 2574
Re: Translate object X-axis from left to right-but stop 1/2
This might do what you want... oscillating-and-pausing-object.png This splits up the motion into three parts then cycles between them. The motion and the pause must be the same length though. This configuration will pause once for each full sweep of the screen. You'll have to add another static posi...
- Thu Mar 31, 2022 7:33 am
- Forum: General Discussion
- Topic: Exporting from "VideoFile" module doubles frames
- Replies: 14
- Views: 5686
Re: Exporting from "VideoFile" module doubles frames
Me too.
Exporting from a text module puts all frames in. Exporting from the same video file doubles frames.
One can export the video with the text module included in the same scene. Then in the export the text module displays all numbers but the video does not.
Exporting from a text module puts all frames in. Exporting from the same video file doubles frames.
One can export the video with the text module included in the same scene. Then in the export the text module displays all numbers but the video does not.
- Tue Mar 29, 2022 6:54 am
- Forum: General Discussion
- Topic: Exporting from "VideoFile" module doubles frames
- Replies: 14
- Views: 5686
Re: Exporting from "VideoFile" module doubles frames
I can confirm that this (with a Wrap on 24 added) gives expected results for at least 10 seconds - mp4 1080p24. I used Media Player Classic to step through the frames.
- Sun Mar 27, 2022 10:38 am
- Forum: General Discussion
- Topic: Exporting from "VideoFile" module doubles frames
- Replies: 14
- Views: 5686
Re: Exporting from "VideoFile" module doubles frames
You would think, at least in principle, that this scene would generate one number/frame. Screenshot 2022-03-27 110645.png But this is what it looks like exported at 24fps - 3,6,9 etc does not exist in the file. frame-numbers.jpg Tried Throttle: 0 and 10 Double Buffer and Vertical Sync on and off fra...
- Wed Mar 16, 2022 11:01 pm
- Forum: Feature Requests
- Topic: Folders from globals?
- Replies: 1
- Views: 9089
Re: Folders from globals?
If you put the image folder module in its own scene, then use that scene everywhere you want to use the module, then you only have to change the path in one scene. If you need to change parameters of that image folder module, just set them up as globals then you can change them from anywhere.
- Fri Mar 11, 2022 12:01 am
- Forum: User-Submitted Videos
- Topic: FelixTheRedCat - Ritual -- TEHK KUT
- Replies: 2
- Views: 3807
Re: FelixTheRedCat - Ritual -- TEHK KUT
Great snap on those waves - love it. Very tight.
- Fri Feb 25, 2022 5:08 pm
- Forum: General Discussion
- Topic: Crashing on start
- Replies: 3
- Views: 2376
Re: Crashing on start
First thing I would do would be to check the application log in the event viewer. The next thing would be to temporarily move all plugins etc so that Magic can't find them on startup.
- Thu Feb 17, 2022 3:38 pm
- Forum: General Discussion
- Topic: MIDI note Keyboard display
- Replies: 2
- Views: 1941
Re: MIDI note Keyboard display
This is what you're after: https://magicmusicvisuals.com/forums/viewtopic.php?f=3&t=986&p=4407 You will need 64 polygons (or other elements) each with their own midi trigger. It potentially could be done with the Iterator for vastly fewer nodes but this may be too advanced for a beginner and...
- Sun Feb 13, 2022 2:25 pm
- Forum: General Discussion
- Topic: Envelope for Magic
- Replies: 4
- Views: 2697
Re: Envelope for Magic
A slow Ramp or Increase is the easiest way to modulate parameters over time. 1. There are three built-in envelopes: Triangle, Sine and Linear which can be scaled in either dimension. You can also modulate these with Power, Smoothing etc. 2. The next level is to combine (add, multiply etc) these usin...
- Tue Feb 08, 2022 11:37 am
- Forum: General Discussion
- Topic: Spout to NDI for Magic
- Replies: 22
- Views: 29707
Re: Spout to NDI for Magic
Old/conflicting paths?
Wrong version of NDI installed?
Network issues?
Tested with different host/client?
Using the up-to-date Magic NDI plugin?
Have you tried using an older version of plugin/NDI?
Wrong version of NDI installed?
Network issues?
Tested with different host/client?
Using the up-to-date Magic NDI plugin?
Have you tried using an older version of plugin/NDI?