Search found 971 matches
- Thu Jan 27, 2022 12:14 am
- Forum: User-Submitted Videos
- Topic: Waveforms and EQs
- Replies: 4
- Views: 7365
Re: Waveforms and EQs
THX TKS. Seriously though - need to find a way to be more efficient and appreciate the nudges.
- Wed Jan 26, 2022 3:10 pm
- Forum: User-Submitted Videos
- Topic: Waveforms and EQs
- Replies: 4
- Views: 7365
Re: Waveforms and EQs
Thanks Terry - I hear you on the TL;DW and agree with you. I've been sitting on this for a while meaning to post it. Catering to short attention spans is a continuous challenge! ;) I wanted to have more eye candy but it would have taken much longer than I wanted. Was thinking along the way how some ...
- Wed Jan 26, 2022 12:58 am
- Forum: User-Submitted Videos
- Topic: Waveforms and EQs
- Replies: 4
- Views: 7365
Waveforms and EQs
A few examples of three-dimensional waveforms that can be achieved in MMV.
- Sun Jan 23, 2022 8:22 pm
- Forum: General Discussion
- Topic: How to make sine osc. go back down under 1.0?
- Replies: 2
- Views: 2292
Re: How to make sine osc. go back down under 1.0?
This is a fairly frequently asked question - but tricky to search for on the forum unless you know how to phrase your search.
Here's one from last year: https://magicmusicvisuals.com/forums/vi ... 64&p=11523
Here's one from last year: https://magicmusicvisuals.com/forums/vi ... 64&p=11523
- Fri Jan 14, 2022 4:42 pm
- Forum: General Discussion
- Topic: How Do 3D Model Imports Work?
- Replies: 1
- Views: 3033
Re: How Do 3D Model Imports Work?
There's quite a lot of discussion on this forum about model textures:
https://magicmusicvisuals.com/forums/vi ... 267&p=9996
https://magicmusicvisuals.com/forums/vi ... 267&p=9996
- Mon Jan 10, 2022 4:38 pm
- Forum: General Discussion
- Topic: Idea/help for expression needed
- Replies: 4
- Views: 4234
Re: Idea/help for expression needed
I didn't find a solution (other then restarting MMV) to reset the value of the trigger modifier to "0" when a video starts Could you put a Restart module after your trigger then reset when PlayBackTime = 0 ??? There isn't any mechanism to update globals or push event notifications to othe...
- Mon Jan 10, 2022 12:31 pm
- Forum: General Discussion
- Topic: Idea/help for expression needed
- Replies: 4
- Views: 4234
Re: Idea/help for expression needed
How about "if floor(value*100) = 130"
Just tried this myself - no cigar.
This seemed to work however:
Just tried this myself - no cigar.
This seemed to work however:
- Wed Jan 05, 2022 11:20 am
- Forum: Feature Requests
- Topic: 3D support for waveform
- Replies: 4
- Views: 11209
Re: 3D support for waveform
That image is created using a striped mask of the built-in waveform. The waveform is also highly blurred before using it as a height map then the mask is also used as a texture on the height map.
- Sun Jan 02, 2022 10:43 pm
- Forum: Feature Requests
- Topic: Option to Group Nodes
- Replies: 3
- Views: 10918
Re: Option to Group Nodes
Globals are fantastic and have a number of important uses. Primarily they are used to synchronise the same value across multiple nodes. They are also excellent for documenting important numbers (e.g. iterations, BPM, counts, timers etc) and, Using them in the very powerful expressions as variables. ...
- Sun Jan 02, 2022 10:22 pm
- Forum: General Discussion
- Topic: Wireless MIDI to control MAGIC - two computers
- Replies: 6
- Views: 5446
Re: Wireless MIDI to control MAGIC - two computers
If both computers have an RJ45 socket and are fairly modern, you can just connect them with one (cat5 or better) network cable. If you need to to be wireless just take a wireless router with you and have both computer connect to it. Alternatively you could create a wifi hotspot with a mobile phone. ...
- Fri Dec 31, 2021 7:26 pm
- Forum: General Discussion
- Topic: Increase number of spectrum bars
- Replies: 20
- Views: 22689
Re: Increase number of spectrum bars
There's a much better way to do this now - you can have any number of bars in any shape you want.
Here's the basic pattern:
Here's the basic pattern:
- Fri Dec 31, 2021 12:53 pm
- Forum: General Discussion
- Topic: Emoji rendering in text / textfile
- Replies: 2
- Views: 2595
Re: Emoji rendering in text / textfile
You could just use png emojis as I'm sure you know. There are also symbol fonts that might have (mono) versions of the emojis you're after. Rather than emoji rendering in text files, it would be better to have HTML rendering I think, which might include emojis as well as SVG and other tech. 00000000...
- Thu Dec 30, 2021 12:29 am
- Forum: Feature Requests
- Topic: 3D support for waveform
- Replies: 4
- Views: 11209
Re: 3D support for waveform
There is the IteratorCubeExample project available from the help menu to get you started with 3D spectrums. There are many different ways to create 3D spectrum type effects using the Iterator in combination with Iterator Frequencies. There are also techniques to create 3d waves but there are so many...
- Wed Dec 29, 2021 10:21 pm
- Forum: General Discussion
- Topic: Benchmarks for various NVIDIA graphics cards?
- Replies: 20
- Views: 32264
Re: Benchmarks for various NVIDIA graphics cards?
It only recently occurred to me that I also have a desktop PC with a GTX970 in it. The numbers are surprisingly disappointing but not unusable given a little care. Here is its benchmark... AMD Ryzen 7 2700X Eight-Core Processor, 3700 Mhz Windows 10 Home GTX970 3.5GB 880 27 11 2700 3010 3020 3020 302...
- Mon Dec 27, 2021 10:46 pm
- Forum: General Discussion
- Topic: City Lights & Other Shaders Hiding Background
- Replies: 6
- Views: 3537
Re: City Lights & Other Shaders Hiding Background
Sounds like you are creating a poor chromakey or no key at all. Use Terry Payman's tip to view your keyed source alpha mask using the RGB Swap module. Terry also graciously provided a module called Chroma Mask TP which as well as providing a good set of tools for keying, also has an option to view t...
- Sun Dec 26, 2021 8:26 am
- Forum: General Discussion
- Topic: City Lights & Other Shaders Hiding Background
- Replies: 6
- Views: 3537
- Sun Dec 26, 2021 2:12 am
- Forum: General Discussion
- Topic: City Lights & Other Shaders Hiding Background
- Replies: 6
- Views: 3537
Re: City Lights & Other Shaders Hiding Background
Mask the FX with the keyed source.
- Tue Dec 21, 2021 3:48 pm
- Forum: User-Submitted Videos
- Topic: Dragon daydream
- Replies: 8
- Views: 11352
Re: Dragon daydream
Check out Nerdy Rodent (and others) on YT who has some tutorials about how to set up and environment for running the python scripts - specifically for ML based art. The main steps are: install WSL, Anaconda and CUDA. Set up a conda (anaconda) environment and within that install (using pip or conda) ...
- Fri Dec 17, 2021 1:19 am
- Forum: General Discussion
- Topic: Cropping Output
- Replies: 14
- Views: 11001
Re: Cropping Output
I think Frank, you want to 'capture' the 4 corners of your content and play with them something like this. Screenshot 2021-12-17 003607.png Trying to interpret what you've said above, I think you've tried to cover 75% of your content with opaque polygons to isolate a portion of the source content. T...
- Wed Dec 15, 2021 11:00 am
- Forum: General Discussion
- Topic: MMV interface blown up too big
- Replies: 2
- Views: 2371
Re: MMV interface blown up too big
Decrease Font Size (Ctrl+9 Cmd+9)?
https://magicmusicvisuals.com/downloads ... ndowLayout
If not, post an image.
Look forward to seeing your live visuals.
https://magicmusicvisuals.com/downloads ... ndowLayout
If not, post an image.
Look forward to seeing your live visuals.
- Sat Dec 11, 2021 2:34 pm
- Forum: General Discussion
- Topic: Guitar strings animation
- Replies: 2
- Views: 2688
Re: Guitar strings animation
Here is my take on this using four nodes and one global. Not physically accurate but a nice feel to it (IMHO). Screenshot 2021-12-11 141717.png and the global: Screenshot 2021-12-11 141843.png I give a similar example of adding subtle audio visualisation in this tutorial. https://www.youtube.com/wat...
- Wed Dec 08, 2021 12:20 am
- Forum: User-Submitted Videos
- Topic: Dragon daydream
- Replies: 8
- Views: 11352
Re: Dragon daydream
Sure, the texts were all two word phrases containing the word dragon, e.g. Chinese Dragon etc. As far as I can tell, the concepts are broadly mixed between scene changes and even persist longer. I haven't experimented enough to know the optimal phrases yet - working on it.
- Tue Dec 07, 2021 2:03 pm
- Forum: Feature Requests
- Topic: Option to Group Nodes
- Replies: 3
- Views: 10918
Re: Option to Group Nodes
Embrace the concept of sub-scenes. Combined with globals and organised with folders they are effective at simplifying and organising workflow.
- Mon Dec 06, 2021 10:02 pm
- Forum: General Discussion
- Topic: Newbie question
- Replies: 4
- Views: 3517
Re: Newbie question
With a combination of scale and offset you can create almost any range.
See this thread for a short discussion: https://magicmusicvisuals.com/forums/vi ... f=2&t=2664
See this thread for a short discussion: https://magicmusicvisuals.com/forums/vi ... f=2&t=2664
- Mon Dec 06, 2021 5:15 pm
- Forum: General Discussion
- Topic: Newbie question
- Replies: 4
- Views: 3517
Re: Newbie question
Use a ramp then an invert on the pixelation level. Adjust the value of the ramp to change the speed of the transition.
- Mon Dec 06, 2021 10:12 am
- Forum: User-Submitted Videos
- Topic: Dragon daydream
- Replies: 8
- Views: 11352
Re: Dragon daydream
Yes, it is running on Windows but I understand its an easier job to setup on Linux. This script runs on my laptop with an RTX 2080 8GB and this script took about 5 hours, if I remember correctly. You absolutely need NVidia because CUDA. The major limitation isn't the GPU (though it is required) it i...
- Mon Dec 06, 2021 7:24 am
- Forum: User-Submitted Videos
- Topic: Dragon daydream
- Replies: 8
- Views: 11352
Re: Dragon daydream
The visual is using a PyTorch ML script called Illustrip and the music is composed by AIVA. There are better scripts but I don't have the hardware to run them.
Maybe obvious to most, Magic was used to react, pace and match the video to the music plus a little prost-processing.
Maybe obvious to most, Magic was used to react, pace and match the video to the music plus a little prost-processing.
- Mon Dec 06, 2021 12:16 am
- Forum: User-Submitted Videos
- Topic: Dragon daydream
- Replies: 8
- Views: 11352
Dragon daydream
Only the final few steps done in Magic.
- Thu Dec 02, 2021 8:10 am
- Forum: User-Submitted Videos
- Topic: Geometric Designs with the Iterator #genuary
- Replies: 5
- Views: 12610
Re: Geometric Designs with the Iterator #genuary
I give all my secrets away in my tutorials, 3/4 of which use the iterator. https://magicmusicvisuals.com/forums/viewtopic.php?f=3&t=2390 These tutorials use more sophisticated iterator techniques that the videos above (maybe not the Fibonacci maths). Eric has also provided several example projec...
- Wed Nov 24, 2021 5:59 pm
- Forum: General Discussion
- Topic: Disabled playlist entries
- Replies: 3
- Views: 5420
Re: Disabled playlist entries
No, 18.28. It will happen with any values though.
- Wed Nov 24, 2021 1:16 pm
- Forum: General Discussion
- Topic: Disabled playlist entries
- Replies: 3
- Views: 5420
Disabled playlist entries
I've found an issue, I think, with having disabled entries in the playlist when it is displaying start times . It is easy to replicate and consistently reproducible.. Create 4 empty scenes and add them to the playlist. Disable the second (1) entry. Now try to edit the start time of any entry after t...
- Wed Nov 17, 2021 9:05 pm
- Forum: Feature Requests
- Topic: Stereo to mono sources
- Replies: 3
- Views: 14397
Re: Stereo to mono sources
You can always combine audio channels using globals and expressions. I demo this in this tut.
- Tue Nov 16, 2021 6:06 pm
- Forum: General Discussion
- Topic: Render Crash.... Mac... Please help.
- Replies: 6
- Views: 4202
Re: Render Crash.... Mac... Please help.
From your log, here is the thread that crashed Thread 17 Crashed:: OpenGL Thread 0 libsystem_kernel.dylib 0x00007fff2041392e __pthread_kill + 10 1 libsystem_pthread.dylib 0x00007fff204425bd pthread_kill + 263 2 libsystem_c.dylib 0x00007fff20397406 abort + 125 3 libGPUSupportMercury.dylib 0x00007fff4...
- Mon Nov 15, 2021 9:27 am
- Forum: General Discussion
- Topic: Highlight a form of a picture with GLSLshader ?
- Replies: 1
- Views: 2471
Re: Highlight a form of a picture with GLSLshader ?
One way is to use a mask. Apply any effect to all of the content then mask out the unwanted areas. You can blend/overlay this back onto the original content. Creating a mask for for a still image is trivial, just trace a white shape surrounding your area of interest. Video is more of a challenge. Ro...
- Sun Nov 14, 2021 8:33 am
- Forum: General Discussion
- Topic: Issues with intel Alder Lake and DDR5
- Replies: 5
- Views: 3541
Re: Issues with intel Alder Lake and DDR5
That's a bit of a leap, blaming the CPU and memory. Check the event log, see which module the app is crashing in.
- Fri Nov 12, 2021 5:59 pm
- Forum: General Discussion
- Topic: Snow Generator?
- Replies: 1
- Views: 2519
Re: Snow Generator?
Open up IteratorBasicExamples from the Open Samples menu and look at Particles 2 - it's pretty snowy. On the frosty forum reception, that is more representative of the world than the forum per se. It is just the way things are. Stay positive and contribute yourself. At the very least, add your bench...
- Tue Nov 09, 2021 9:57 pm
- Forum: General Discussion
- Topic: Benchmarks for various NVIDIA graphics cards?
- Replies: 20
- Views: 32264
Re: Benchmarks for various NVIDIA graphics cards?
This should paste into a column easier for you...
Code: Select all
System X
2DV
Clevo P775TM1
Windows 10 Home
v2.31
0.11
i7-9700K @3.6GHz, 16GB DDR3 1600MHz
RTX 2080 8GB Mobile
FPS
2392...1670 (CPU throttling?)
80
32
2500
2730
2730
2720
2650
1080
820
1580
105
36
22
55
104
106
107
97
- Tue Nov 09, 2021 9:48 am
- Forum: General Discussion
- Topic: Benchmarks for various NVIDIA graphics cards?
- Replies: 20
- Views: 32264
Re: Benchmarks for various NVIDIA graphics cards?
Thanks Terry. What was your Magic throttling set to?
Recommend adding shader tube5.txt - would like to hear how M1 Max and 30 series cope with this.
Recommend adding shader tube5.txt - would like to hear how M1 Max and 30 series cope with this.
- Mon Nov 08, 2021 2:15 pm
- Forum: General Discussion
- Topic: Benchmarks for various NVIDIA graphics cards?
- Replies: 20
- Views: 32264
Re: Benchmarks for various NVIDIA graphics cards?
By "scene caching" do you mean the time taken to load a scene? It's an important metric, but I can't figure out how it could be quantified. I meant 'Keep Scene in Memory' which has an impact on scene loading times - possibly affected by GPU or PCI version or memory speed - but your right,...
- Sun Nov 07, 2021 3:58 pm
- Forum: General Discussion
- Topic: Benchmarks for various NVIDIA graphics cards?
- Replies: 20
- Views: 32264
Re: Benchmarks for various NVIDIA graphics cards?
Sorry to hear your GPU died, especially with the current market. I don't know of any magic specific benchmarks but that wouldn't stop us from making one and having folks on here help to build a GPU ranking. Resolume took the approach of how many layers of video (noisy and not) and gathered together ...
- Thu Nov 04, 2021 3:35 pm
- Forum: General Discussion
- Topic: Render Crash.... Mac... Please help.
- Replies: 6
- Views: 4202
Re: Render Crash.... Mac... Please help.
Sounds like a memory leak. Are you using any plugins? Perhaps your machine is just running our of memory?jameseye wrote:for many hours (getting slower and slower)
- Tue Nov 02, 2021 4:24 pm
- Forum: General Discussion
- Topic: Noise/dots when laying transparent .png (+ solution)
- Replies: 9
- Views: 10748
Re: Noise/dots when laying transparent .png
I would guess that since the dots increase the more keys you have, that your alpha isn't completely clean.
See if this one does the same:
See if this one does the same:
- Sun Oct 31, 2021 4:00 pm
- Forum: General Discussion
- Topic: MDK: get MWT_FILECHOOSER data
- Replies: 9
- Views: 5688
Re: MDK: get MWT_FILECHOOSER data
I've never ventured into MDK but in the header it says:
// Instantaneous values of the mapped params your module uses
const float *paramValues;
Which suggest that these are float values, not strings. Only float (module) parameters can be instantaneous.
// Instantaneous values of the mapped params your module uses
const float *paramValues;
Which suggest that these are float values, not strings. Only float (module) parameters can be instantaneous.
- Sun Oct 31, 2021 9:51 am
- Forum: User-Submitted Videos
- Topic: New Video clip done 100% with Magic Visualiser
- Replies: 2
- Views: 4317
Re: New Video clip done 100% with Magic Visualiser
Looks like a lot of work went into this - some interesting elements and I like the pace and number of changes.
- Sun Oct 31, 2021 9:31 am
- Forum: General Discussion
- Topic: MDK: get MWT_FILECHOOSER data
- Replies: 9
- Views: 5688
Re: MDK: get MWT_FILECHOOSER data
If your sure that the data your referencing is string data then just cast the value.
char* id = (char*) userData->paramValues[1];
char* id = (char*) userData->paramValues[1];
- Sun Oct 31, 2021 9:09 am
- Forum: General Discussion
- Topic: MDK: get MWT_FILECHOOSER data
- Replies: 9
- Views: 5688
Re: MDK: get MWT_FILECHOOSER data
'char*' instead of 'char'?
- Fri Oct 29, 2021 4:54 pm
- Forum: General Discussion
- Topic: Thoughts on the new 2021 Macbook Pros and MMV?
- Replies: 1
- Views: 2957
Re: Thoughts on the new 2021 Macbook Pros and MMV?
Currently all un-optimised code runs through a an interpreter layer - quite quickly on the M1 and probably quicker on the M1 Max. I understand that Magic has been tested in this regard: https://magicmusicvisuals.com/forums/viewtopic.php?f=2&t=2576&p=11124&hilit=apple+m1#p11124 The M1 Max...
- Tue Oct 19, 2021 8:30 am
- Forum: General Discussion
- Topic: Midi controller causing audio bug?
- Replies: 2
- Views: 3268
Re: Midi controller causing audio bug?
It is best to have all midi (and audio) hardware plugged in before starting Magic. You can make this more flexible/stable using a virtual midi port. Perhaps a related issue that I have experienced, if I have Bluetooth headphones disconnect while using magic, the play head moves (quickly) but plays n...
- Tue Oct 12, 2021 6:44 am
- Forum: Feature Requests
- Topic: Autosense SceneInput..
- Replies: 3
- Views: 11447
Re: Autosense SceneInput..
Perhaps a screenshot might help
- Fri Oct 08, 2021 12:53 pm
- Forum: Feature Requests
- Topic: Midi Device Detection
- Replies: 1
- Views: 11188
Re: Midi Device Detection
You can get around this by installing a virtual midi port and assign each physical device to several virtual devices, thereby allowing you to control multiple apps with one device.
- Thu Oct 07, 2021 9:25 pm
- Forum: Feature Requests
- Topic: Video Loop Start/offset
- Replies: 4
- Views: 13533
Re: Video Loop Start/offset
Yes, that totally works, thanks Eric. I tested several scenarios: chases, alternating loops, dance offsets and others. For folks to set this up... On the VideoFile start parameter add these modifiers: Increase 1.0 (that's the scene timer) Expression: if ( x = 0, offset, 0) where offset is the delay ...
- Thu Oct 07, 2021 9:08 am
- Forum: Feature Requests
- Topic: Autosense SceneInput..
- Replies: 3
- Views: 11447
Re: Autosense SceneInput..
Any SceneInput node will be blank without an input. You can composite this over any other 'default' content which will remain visible until the SceneInput is connected. If the input is opaque, the 'default' content will be hidden. It will cost you in processing though.
Is this what you mean?
Is this what you mean?
- Wed Oct 06, 2021 10:19 pm
- Forum: Feature Requests
- Topic: Video Loop Start/offset
- Replies: 4
- Views: 13533
Re: Video Loop Start/offset
These are gross simplistic examples for very short loops.
But even for longer video, an offset to show different parts of the video e.g. offset dance moves, chases etc..
But even for longer video, an offset to show different parts of the video e.g. offset dance moves, chases etc..
- Wed Oct 06, 2021 1:00 pm
- Forum: Feature Requests
- Topic: Video Loop Start/offset
- Replies: 4
- Views: 13533
Video Loop Start/offset
A small suggestion for the video file related nodes. In the VideoFile node, there is a start parameter from which the video starts and, when the video ends, will loop it back to that start value. I can imagine several use cases for a similar parameter (called e.g. "offset") that initially ...
- Wed Oct 06, 2021 8:07 am
- Forum: General Discussion
- Topic: New User with a basic question
- Replies: 2
- Views: 2739
Re: New User with a basic question
You are right, it should be a simple thing.
Try a different audio file/format? What system are you on? Is mute [M] on? Is the play button pressed when there's no audio file? Can other apps play your music? Magic should output audio to the default audio device - is that configured correctly?
Try a different audio file/format? What system are you on? Is mute [M] on? Is the play button pressed when there's no audio file? Can other apps play your music? Magic should output audio to the default audio device - is that configured correctly?
- Sun Oct 03, 2021 12:09 am
- Forum: General Discussion
- Topic: Syncing a Mobile Phone Video with Audio
- Replies: 4
- Views: 2841
Re: Syncing a Mobile Phone Video with Audio
In Magic you can't adjust the relative volume of audio files. Although sources have gain, that only effects the visual. While you can mix audio outside of Magic and drive visuals via a virtual audio cable, you can't render videos that way. The only way is to use a program intended for mixing audio a...
- Sat Oct 02, 2021 11:06 am
- Forum: General Discussion
- Topic: Syncing a Mobile Phone Video with Audio
- Replies: 4
- Views: 2841
Re: Syncing a Mobile Phone Video with Audio
Sadler here, not Eric!
2) See this thread for audio sync: https://magicmusicvisuals.com/forums/vi ... 84&p=10801
1) Use a rotate on your video. In the future, I recommend you record phone video according to how you intend to use it.
2) See this thread for audio sync: https://magicmusicvisuals.com/forums/vi ... 84&p=10801
1) Use a rotate on your video. In the future, I recommend you record phone video according to how you intend to use it.
- Wed Sep 29, 2021 10:18 pm
- Forum: General Discussion
- Topic: Program really small on 4K monitor
- Replies: 2
- Views: 2578
- Mon Sep 27, 2021 7:26 am
- Forum: General Discussion
- Topic: rotate/random through shaders
- Replies: 2
- Views: 2619
Re: rotate/random through shaders
No, but the playlist has a random feature, the layer modules can be randomised, and you can use the keyboard to change the file.
- Sun Sep 26, 2021 8:23 pm
- Forum: General Discussion
- Topic: NDI Receiver not working with NDI HX cam app
- Replies: 8
- Views: 5044
Re: NDI Receiver not working with NDI HX cam app
I just tried the Tallis NDI Hx camera app for Android. It took a little while (about 5-10 seconds) to connect but when it did it was fine - 1080p60. I know you've paid good money for the NewTek camera but the Tallis camera has some advantages. It has manual WB and other manual controls. It blanks th...
- Sun Sep 19, 2021 6:12 pm
- Forum: General Discussion
- Topic: Can I Export Visualisations with a transparent back ground?
- Replies: 2
- Views: 4858
Re: Can I Export Visualisations with a transparent back grou
There are currently two formats that support alpha (transparency): PNG image sequence and Apple ProRes 4444.
Read more here...
https://magicmusicvisuals.com/downloads ... vieFormats
Read more here...
https://magicmusicvisuals.com/downloads ... vieFormats
- Fri Sep 17, 2021 9:29 pm
- Forum: General Discussion
- Topic: RotateAxis and fill screen
- Replies: 2
- Views: 3367
Re: RotateAxis and fill screen
Make sure there are no 2D effects between the media and the rotate. All the transforms will not clip media. All 2D effects will clip the media to the current resolution. It is better if your media dimensions is greater than or equal to the diagonal dimensions of your output resolution. That way you ...
- Fri Sep 17, 2021 7:53 pm
- Forum: General Discussion
- Topic: RotateAxis - Random between -0.01 and 0.01
- Replies: 4
- Views: 4645
Re: RotateAxis - Random between -0.01 and 0.01
You don't need to use expressions though of course jameseye is correct with his. You can use any oscillator modifier (Sine, Triangle or Ramp) which all go from 0 to 1 and back. Then scale it by 0.02 to bring it in the range 0 to 0.02. Then Offset by -0.01 to shift the values in the range -0.01 to 0....
- Wed Sep 15, 2021 7:29 pm
- Forum: General Discussion
- Topic: Problem with Shape Mask
- Replies: 10
- Views: 7104
Re: Problem with Shape Mask
To 'subtract' one polygon from another use the Blend(Difference) then use the combined image as a mask. You can invert the mask by using Invert on the image.
- Wed Sep 15, 2021 10:46 am
- Forum: General Discussion
- Topic: Problem with Shape Mask
- Replies: 10
- Views: 7104
Re: Problem with Shape Mask
If you want complete control over transparency use a bitmap editor or vector editor. Magic is not the best tool for this. In the future, please try to explain more fully the result you're trying to achieve, including more relevant forum post titles. That way we can help you more efficiently and will...
- Tue Sep 14, 2021 9:15 pm
- Forum: General Discussion
- Topic: Problem with Shape Mask
- Replies: 10
- Views: 7104
Re: Problem with Shape Mask
You can use anything as a mask.
- Tue Sep 14, 2021 8:39 am
- Forum: User-Submitted Videos
- Topic: CyberDisco (laser experiments)
- Replies: 2
- Views: 7432
Re: CyberDisco (laser experiments)
Another intriguing scene you've created. It looks like some of your lasers should come in front of the dancers. Also, your EQ effect should have some perspective. I would prefer more going on too. It is a great idea though, and well executed.
- Tue Sep 14, 2021 8:33 am
- Forum: User-Submitted Videos
- Topic: Strange Flower
- Replies: 4
- Views: 9194
Re: Strange Flower
Kudos for using the default Magic shader!
- Tue Sep 14, 2021 8:27 am
- Forum: General Discussion
- Topic: Audio Not Recognized
- Replies: 2
- Views: 3423
Re: Audio Not Recognized
Try some demo projects. If you can't see anything with audio files, the built-in mic and your Scarlet then it is more likely your scene that is wrong.
- Tue Sep 14, 2021 8:23 am
- Forum: General Discussion
- Topic: Problem with Shape Mask
- Replies: 10
- Views: 7104
Re: Problem with Shape Mask
Use a B&W image with the Mask node.
- Tue Sep 07, 2021 6:44 pm
- Forum: Feature Requests
- Topic: Scene module: Retain folder structure when selecting a scene
- Replies: 2
- Views: 14067
Re: Scene module: Retain folder structure when selecting a s
I've thought this would be handy myself occasionally +1
- Tue Sep 07, 2021 5:22 pm
- Forum: Feature Requests
- Topic: Missing Media Warning Message: list scene location
- Replies: 1
- Views: 11458
Re: Missing Media Warning Message: list scene location
A perennial request, read more here:
https://magicmusicvisuals.com/forums/vi ... 05&p=10908
https://magicmusicvisuals.com/forums/vi ... 05&p=10908
- Thu Aug 26, 2021 7:44 am
- Forum: General Discussion
- Topic: Easing
- Replies: 1
- Views: 3975
- Mon Aug 23, 2021 7:08 am
- Forum: General Discussion
- Topic: Question about game capture in MMV?
- Replies: 13
- Views: 5890
Re: Question about game capture in MMV?
You're using two keys on you OBS webcam (chroma AND luma) - is this necessary? If you have well keyed video, you probably don't want to also blend. If you do want to blend, then the Blend node takes two inputs - you only have one. If you're capturing game footage with OBS and composing it in Magic, ...
- Tue Aug 17, 2021 11:20 pm
- Forum: General Discussion
- Topic: Best Way to Save GPU Memory
- Replies: 5
- Views: 3981
Re: Best Way to Save GPU Memory
Put your spout senders in their own scenes (e.g Hose-A and Hose-B) and attach a scene input to each sender. Keep Hose-A and Hose-B in memory and use them in all your other scenes (not stored in memory). Perhaps that should maintain the Spout connections and save you some GBs. Does this work for you?...
- Fri Aug 13, 2021 9:26 pm
- Forum: User-Submitted Videos
- Topic: Psytrance Visualization
- Replies: 2
- Views: 6451
Re: Psytrance Visualization
I like the space laser scenes. They would be more atmospheric to have more change to the planet atmosphere or surface and landscape which, I think, would make it more intriguing and add a layer of movement. Even simply change the angle of the land.
- Wed Aug 11, 2021 10:23 am
- Forum: General Discussion
- Topic: Is there a way to drop the background from Magic?
- Replies: 4
- Views: 3452
Re: Is there a way to drop the background from Magic?
In OBS, for "Spout2 Capture" properties, set 'Composite mode' to 'Premultiplied Alpha'.
- Sun Aug 08, 2021 6:46 pm
- Forum: General Discussion
- Topic: Is there a way to drop the background from Magic?
- Replies: 4
- Views: 3452
Re: Is there a way to drop the background from Magic?
Make sure "Send alpha Channel" is enabled, assuming you're using spout.
- Sat Aug 07, 2021 4:19 pm
- Forum: General Discussion
- Topic: Hard Cut Playlist
- Replies: 2
- Views: 2929
Re: Hard Cut Playlist
From the manual: If a new entry is selected while a Crossfade or Additive Dissolve is underway, the new entry's scene will appear immediately; the transition will be canceled. This is because two scenes that are transitioning cannot simultaneously transition to a third scene. For a transition to com...
- Sat Aug 07, 2021 2:19 pm
- Forum: General Discussion
- Topic: Writable(!) variables
- Replies: 7
- Views: 5390
Re: Writable(!) variables
Variables may be practically unwritable, but you can assign values. For example, this will 'compile' in an expression: var z1 ; z1 := 5; if (x > 3, z1, x); This code creates a variable and separately assigns a value and does return 5 when x > 3. You can't write to globals, but I've found that being ...
- Thu Aug 05, 2021 8:19 pm
- Forum: General Discussion
- Topic: Question about game capture in MMV?
- Replies: 13
- Views: 5890
Re: Question about game capture in MMV?
Well, that's subjective, one person's too much is another's not enough!
You can always attenuate overlays and fx with transparency, mix module, blend modes, masks etc. It also depends on what your objective is.
Magic can be a box of delights or a Pandora's box - the fun is deciding which to open.
You can always attenuate overlays and fx with transparency, mix module, blend modes, masks etc. It also depends on what your objective is.
Magic can be a box of delights or a Pandora's box - the fun is deciding which to open.
- Thu Aug 05, 2021 6:50 am
- Forum: General Discussion
- Topic: Question about game capture in MMV?
- Replies: 13
- Views: 5890
Re: Question about game capture in MMV?
Trivially..
But Magic can do so much more - experiment, and the manual is always a good read.
But Magic can do so much more - experiment, and the manual is always a good read.
- Wed Aug 04, 2021 9:39 pm
- Forum: General Discussion
- Topic: Question about game capture in MMV?
- Replies: 13
- Views: 5890
Re: Question about game capture in MMV?
Yes, should be no problem.
- Wed Aug 04, 2021 9:28 pm
- Forum: General Discussion
- Topic: Is there A fire Effect in Magic?
- Replies: 17
- Views: 14306
Re: Is there A fire Effect in Magic?
There isn't a specific keyed, blurred or noise - it all depends on your source content and the style of flames you're after. The blocks in my layout were sub-scenes used to organise the elements and to communicate them better. If, for instance, you have a PNG with alpha, that would be your keyed con...
- Wed Aug 04, 2021 6:12 am
- Forum: General Discussion
- Topic: Question about game capture in MMV?
- Replies: 13
- Views: 5890
Re: Question about game capture in MMV?
Ha! ok. Then experiment with OBS virtual camera.
- Tue Aug 03, 2021 7:28 am
- Forum: General Discussion
- Topic: Question about game capture in MMV?
- Replies: 13
- Views: 5890
Re: Question about game capture in MMV?
Is your card on this list?
https://magicmusicvisuals.com/forums/vi ... 598&p=7412
https://magicmusicvisuals.com/forums/vi ... 598&p=7412
- Mon Aug 02, 2021 10:35 pm
- Forum: General Discussion
- Topic: Nothing is working right
- Replies: 2
- Views: 2716
Re: Nothing is working right
See if this helps...
https://magicmusicvisuals.com/forums/vi ... 33&p=10967
https://magicmusicvisuals.com/forums/vi ... 33&p=10967
- Mon Aug 02, 2021 10:21 pm
- Forum: General Discussion
- Topic: Is there A fire Effect in Magic?
- Replies: 17
- Views: 14306
Re: Is there A fire Effect in Magic?
Try something like this:
Adjust parameters to taste.
Adjust parameters to taste.
- Mon Aug 02, 2021 4:04 pm
- Forum: General Discussion
- Topic: Is there A fire Effect in Magic?
- Replies: 17
- Views: 14306
Re: Is there A fire Effect in Magic?
I've never tried it but perhaps this might work... Edit the GLSL to include this line in the main function somewhere. if (Time > end-of-loop) {time = start-of-loop;} Or perhaps more efficiently... time = time % loop-length; I don't think you can write to uniform iTime but your own time variable shou...
- Sun Aug 01, 2021 8:59 am
- Forum: General Discussion
- Topic: Is there A fire Effect in Magic?
- Replies: 17
- Views: 14306
Re: Is there A fire Effect in Magic?
This is basically multiplying some noise with a blur - there's a bit more to it but easy enough to achieve with some experimentation. All with built-in FX.
- Sat Jul 31, 2021 12:00 am
- Forum: User-Submitted Videos
- Topic: Nu Metal Visualization
- Replies: 2
- Views: 5280
Re: Nu Metal Visualization
Coolest visual for a while! Two points broke it for me. When the skull/head retreats and when the ground changes to the tunnel visual. I would have tried to make the transition from skull to post-apocalypse more believable, contiguous, connected. I loved the iterated cubes and would liked to have se...
- Tue Jul 27, 2021 6:15 am
- Forum: General Discussion
- Topic: Using one video on multiple pages
- Replies: 2
- Views: 2854
Re: Using one video on multiple pages
Put your continuous video in its own scene (e.g "longvid") then include that scene in every other scene. This will make the long video play throughout all the other scene changes.
- Wed Jul 21, 2021 8:24 pm
- Forum: General Discussion
- Topic: Where is the Auto-Save File Location
- Replies: 3
- Views: 3354
Re: Where is the Auto-Save File Location
For windows users they're stored here:
C:\Users\<<user>>\AppData\Local\Temp\MagicBackups
I'm not a mac user but lmgtfy:
https://www.cleverfiles.com/help/temp-folders-mac.html
Good luck with recovering your files.
C:\Users\<<user>>\AppData\Local\Temp\MagicBackups
I'm not a mac user but lmgtfy:
https://www.cleverfiles.com/help/temp-folders-mac.html
Good luck with recovering your files.
- Fri Jul 16, 2021 4:43 pm
- Forum: General Discussion
- Topic: Is there a 'global' input volume/gain adjustment?
- Replies: 7
- Views: 4561
Re: Is there a 'global' input volume/gain adjustment?
No midi for this but I know what you mean about variable environments - the gain can be used to temper the audio as it was intended but it can also be used to destroy a scene if your not careful, but also give very different scenes, depending on how they're set up. https://magicmusicvisuals.com/down...
- Thu Jul 15, 2021 9:59 pm
- Forum: Feature Requests
- Topic: Move Transition
- Replies: 6
- Views: 5813
Re: Move Transition
The 'Increase' will start from 0 when the scene starts. There's no way to pause or delay this. You can only restart the scene or reset the node chain. Even if nodes are bypassed or powered-off the Increase will continue. The only way to delay it is to offset the move further off the screen. You can ...
- Tue Jul 13, 2021 7:48 pm
- Forum: Feature Requests
- Topic: Move Transition
- Replies: 6
- Views: 5813
Re: Move Transition
Not in the manual, no. Just a wee bit of thought. Here's an example of quite a nice glide on from left to centre.
- Mon Jul 12, 2021 6:05 pm
- Forum: General Discussion
- Topic: Copy paste stuff around
- Replies: 2
- Views: 3028
Re: Copy paste stuff around
Select all the scenes/folder you want to copy then export to a new project? Not much time wasted, certainly not a grotesque amount.
- Sat Jul 10, 2021 1:24 pm
- Forum: Feature Requests
- Topic: Select All Before/After Current Module
- Replies: 1
- Views: 5398
Select All Before/After Current Module
Oftentimes I want to insert nodes earlier in a sequence. Drag selecting all nodes to the end, so that they can be moved right, can be slow when auto-scrolling and it's likely that unwanted modules will get selected on the way. It would be useful to be able to select all nodes after a selected node w...
- Sun Jul 04, 2021 9:24 pm
- Forum: General Discussion
- Topic: How to Create a Random Number (-1 or 1)?
- Replies: 3
- Views: 5283
- Sun Jul 04, 2021 3:58 pm
- Forum: General Discussion
- Topic: Tutorial - 3D Object Transparency
- Replies: 1
- Views: 2649
Tutorial - 3D Object Transparency
I was recently asked to do a tutorial on how I achieved transparent objects within Magic. I thought about doing another video tutorial but it is such a simple technique, I think a video wasn't necessary. Magic has some capability and plenty of scope for 3D files including relighting (sort of), textu...