Cool!
I really like it.
Search found 535 matches
- Tue Aug 15, 2017 9:30 am
- Forum: User-Submitted Videos
- Topic: Manually created slitscan
- Replies: 4
- Views: 4509
- Tue Aug 15, 2017 6:49 am
- Forum: User-Submitted Videos
- Topic: Manually created slitscan
- Replies: 4
- Views: 4509
Re: Manually created slitscan
Video is still private!
- Thu Aug 03, 2017 3:36 pm
- Forum: General Discussion
- Topic: Weird alpha channel results using Spout to NDI in OBS.
- Replies: 9
- Views: 7163
Re: Weird alpha channel results using Spout to NDI in OBS.
+1 for NDI in/out.
It would indeed be an awesome feature.
It would indeed be an awesome feature.
- Wed Aug 02, 2017 6:47 am
- Forum: General Discussion
- Topic: Spout from Magic to a second instance of Magic?
- Replies: 2
- Views: 2755
Re: Spout from Magic to a second instance of Magic?
Suggestion: If there were means of specifying the name of Magic's Spout sender, perhaps as a command line option only, the existing safeguard could still be used. An instance of Magic would not list its own Spout sender name in the available Spout receiver sources, safeguarding the unwary. The more ...
- Tue Aug 01, 2017 12:24 pm
- Forum: General Discussion
- Topic: Spout from Magic to a second instance of Magic?
- Replies: 2
- Views: 2755
Spout from Magic to a second instance of Magic?
Magic doesn't seem to see another instance of itself as an available Spout source, even though the Zeal SpoutReceiver program sees it OK. I'm wanting to test a large selection of scenes across many old Magic projects as potential backgrounds for a new Magic project. I'd like to select the potential ...
- Mon Jul 31, 2017 7:09 pm
- Forum: Feature Requests
- Topic: "Replace all instances" for a GLSLShader or Image file
- Replies: 11
- Views: 9910
Re: "Replace all instances" for a GLSLShader or Image file
Eric wrote:.... If you hover above the file button (not the word "File"), it will give you the full path name of the selected file.
Edit: oops, maybe not if the file is missing. I'll fix that.
- Mon Jul 31, 2017 7:06 pm
- Forum: Feature Requests
- Topic: Zoom In Out
- Replies: 4
- Views: 6013
Re: Zoom In Out
...I don't think it would be too difficult to add some additional scaling options. :D :D :D I'd be very happy with an interim measure of mapping the existing keyboard Ctrl+0/Ctrl+9 zoom to Ctrl+Mousewheel, pending fuller implementation of a zoom function that handles the spacing/connectors too. A n...
- Mon Jul 31, 2017 6:15 pm
- Forum: General Discussion
- Topic: Looking for a virtual MIDI control surface (on Windows)
- Replies: 11
- Views: 13348
Re: Looking for a virtual MIDI control surface (on Windows)
Huge thanks for all this skarabee!
I'll be checking all this out shortly.
I'll be checking all this out shortly.
- Mon Jul 31, 2017 9:53 am
- Forum: Feature Requests
- Topic: "Replace all instances" for a GLSLShader or Image file
- Replies: 11
- Views: 9910
Re: "Replace all instances" for a GLSLShader or Image file
Further to the above I'm having difficulty updating GLSLShaders where the filename is too long to fit in the File box and is truncated. I'm currently trying to update a project in which I'm using a family of GLSL shaders, distinguished by a suffix on a long filename. I can't see exactly which versio...
- Mon Jul 31, 2017 7:54 am
- Forum: Feature Requests
- Topic: "Replace all instances" for a GLSLShader or Image file
- Replies: 11
- Views: 9910
"Replace all instances" for a GLSLShader or Image file
Dread message: "The following modules could not be loaded" It would be very helpful if there were means of - replacing all instances of an asset that has an absolute file location. and/or - listing by scene a count of each individual missing asset so one would know where and how many to lo...
- Mon Jul 31, 2017 6:21 am
- Forum: General Discussion
- Topic: Looking for a virtual MIDI control surface (on Windows)
- Replies: 11
- Views: 13348
- Sun Jul 30, 2017 11:05 pm
- Forum: General Discussion
- Topic: Looking for a virtual MIDI control surface (on Windows)
- Replies: 11
- Views: 13348
Re: Looking for a virtual MIDI control surface (on Windows)
Thanks again, but I haven't managed to find a basic tutorial for MUX, and haven't yet managed to add a group of controls.
I'll carry on looking, but would appreciate a recommendation if you have one.
I'll carry on looking, but would appreciate a recommendation if you have one.
- Sun Jul 30, 2017 12:33 pm
- Forum: Feature Requests
- Topic: Zoom In Out
- Replies: 4
- Views: 6013
Re: Zoom In Out
Bump!
Ctrl+mousewheel (Windows) zoom in-out would be very useful when navigating, especially as I'm now switching between 4k screens on my desktop(43") and Laptop (17")
Ctrl+mousewheel zoom is a familiar operation when using a web browser (Firefox,Chrome)
Ctrl+mousewheel (Windows) zoom in-out would be very useful when navigating, especially as I'm now switching between 4k screens on my desktop(43") and Laptop (17")
Ctrl+mousewheel zoom is a familiar operation when using a web browser (Firefox,Chrome)
- Sat Jul 29, 2017 12:37 pm
- Forum: General Discussion
- Topic: Looking for a virtual MIDI control surface (on Windows)
- Replies: 11
- Views: 13348
Re: Looking for a virtual MIDI control surface (on Windows)
WOW!
MUX looks ideal as I can apparently get a unified interface that I can customise exactly as I choose.
I'll try a demo and confirm I can get it to do what I want.
Very many thanks for this skarabee
MUX looks ideal as I can apparently get a unified interface that I can customise exactly as I choose.
I'll try a demo and confirm I can get it to do what I want.
Very many thanks for this skarabee
- Sat Jul 29, 2017 9:43 am
- Forum: General Discussion
- Topic: Looking for a virtual MIDI control surface (on Windows)
- Replies: 11
- Views: 13348
Re: Looking for a virtual MIDI control surface (on Windows)
Thanks skarabee, both these look interesting - I'll check them out.
- Sat Jul 29, 2017 8:00 am
- Forum: General Discussion
- Topic: Looking for a virtual MIDI control surface (on Windows)
- Replies: 11
- Views: 13348
Looking for a virtual MIDI control surface (on Windows)
I'd like a virtual MIDI control surface, to run under Windows (10) for an upcoming show which has ten songs. I want to define an arbitrary selection of sliders and buttons, with text labels. Ideally I would be able to "page" these so that only controls appropriate to a particular song woul...
- Sun Jul 23, 2017 2:13 pm
- Forum: General Discussion
- Topic: Why Can't I Undo Accidentally Deleted Scenes?
- Replies: 3
- Views: 3537
Re: Why Can't I Undo Accidentally Deleted Scenes?
... I'd find an Undo for this situation helpful, such that the closed tab(s) were restored to their previous position rather than being appended.
- Tue Jul 04, 2017 8:30 am
- Forum: Feature Requests
- Topic: preset manager for each scene
- Replies: 4
- Views: 7527
- Mon Jun 26, 2017 6:45 pm
- Forum: Feature Requests
- Topic: Make "Hide Close Buttons" on tabs default
- Replies: 3
- Views: 5140
- Sun Jun 25, 2017 9:41 am
- Forum: General Discussion
- Topic: Syncing scene changes to MIDI timecode (MTC)
- Replies: 4
- Views: 3616
Re: Syncing scene changes to MIDI timecode (MTC)
YES!
Very many thanks Eric.
Very many thanks Eric.
- Sat Jun 24, 2017 5:19 pm
- Forum: General Discussion
- Topic: Syncing scene changes to MIDI timecode (MTC)
- Replies: 4
- Views: 3616
Re: Syncing scene changes to MIDI timecode (MTC)
Many thanks Eric.
Think I've seen it somewhere on the forum, but how do I get the MIDI out of the DAW into Magic if they're on the same Windows PC ?
Think I've seen it somewhere on the forum, but how do I get the MIDI out of the DAW into Magic if they're on the same Windows PC ?
- Fri Jun 23, 2017 6:41 pm
- Forum: General Discussion
- Topic: Syncing scene changes to MIDI timecode (MTC)
- Replies: 4
- Views: 3616
Syncing scene changes to MIDI timecode (MTC)
I've got a scarily big gig in August where I plan to be using Magic on three PCs in parallel. That's what the client wanted, independent systems. Each system has an input from a camera, pointing at one of three musicians, generating outline, effects and trails using Magic. The three outputs will be ...
- Tue Jun 06, 2017 9:33 pm
- Forum: Feature Requests
- Topic: Make "Hide Close Buttons" on tabs default
- Replies: 3
- Views: 5140
Re: Make "Hide Close Buttons" on tabs default
...or save the chosen setting so that it is recalled when Magic re-starts or a different project is loaded.
I had been planning to request that myself. It's a frequent annoyance at present.
I had been planning to request that myself. It's a frequent annoyance at present.
- Mon Jun 05, 2017 9:54 am
- Forum: General Discussion
- Topic: Key - live video
- Replies: 16
- Views: 11677
Re: Key - live video
Many thanks for your detailed answers Eric. Likewise for the "Easing" link - very interesting. I didn't know the term and hadn't considered all the alternatives. Subsequent searching found this https://www.npmjs.com/package/glsl-easings which might prove useful. A couple of further thought...
- Mon Jun 05, 2017 1:16 am
- Forum: General Discussion
- Topic: Key - live video
- Replies: 16
- Views: 11677
Re: Key - live video
Many thanks for the RemoveBackground module Eric. I'd just finished implementing a simple threshold version, but your smoothing function hugely improves noise rejection. Although testing showed that your smoothing worked "perfectly", I had difficulty understanding how this was achieved by ...
- Fri Jun 02, 2017 4:45 pm
- Forum: General Discussion
- Topic: Key - live video
- Replies: 16
- Views: 11677
Re: Key - live video
Some issues I've had when working with the difference between a fixed reference frame and live frames, which are still relevant to Eric's proposed processing: 1) Camera must be rigidly mounted with respect to the subject area, and isolated from vibration (deep bass, people jumping around etc). 2) Ca...
- Fri Jun 02, 2017 10:21 am
- Forum: Feature Requests
- Topic: Populate Playlist
- Replies: 10
- Views: 10962
Re: Populate Playlist
A further extension, facilitating quick swaps between different playlists or groups of visible scenes (pardon inconsistencies in nomenclature - I'm attempting this on a phone screen and it's tricky to refer back. Fighting autocomplete too. ) Add a Group membership list as a Scene property, such that...
- Fri Jun 02, 2017 9:34 am
- Forum: Feature Requests
- Topic: Populate Playlist
- Replies: 10
- Views: 10962
Re: Populate Playlist
Additionally, when only a subset of the scenes are visible in tabs:-
"Add all visible scenes" button on Playlist, and
"Add all visible scenes to playlist" on scene tabs context menu.
"Add all visible scenes" button on Playlist, and
"Add all visible scenes to playlist" on scene tabs context menu.
- Thu Jun 01, 2017 2:24 pm
- Forum: General Discussion
- Topic: Video Capture Help
- Replies: 7
- Views: 6587
Re: Video Capture Help
Eric is actively working on a version of Magic that will support many more video capture devices, but the behavior you describe is standard for video devices that are not yet supported. They simply don't appear in the list.
Are you on Windows or OS X?
Are you on Windows or OS X?
- Mon May 29, 2017 2:46 pm
- Forum: Feature Requests
- Topic: Populate Playlist
- Replies: 10
- Views: 10962
- Sat May 27, 2017 10:52 pm
- Forum: User-Submitted Videos
- Topic: Rock improv music utilizing Magic
- Replies: 3
- Views: 4671
Re: Rock improv music utilizing Magic
Great video!
Impressive in so many ways. I like the staging with chromakey panels, effects, composition of the shots and editing - very effective and constantly engaging.
Impressive in so many ways. I like the staging with chromakey panels, effects, composition of the shots and editing - very effective and constantly engaging.
- Mon Apr 10, 2017 9:35 pm
- Forum: User-Submitted Videos
- Topic: Through Sophie's Lens
- Replies: 11
- Views: 10439
Re: Through Sophie's Lens
I look forward to seeing more of your work and workflow Scotty. I expect Your MIDI control approach is much more efficient than entering durations/times numerically into the Playlist. I found this a slow and tedious task before the new MIDI record facility was available but I haven't had a suitable ...
- Mon Apr 10, 2017 9:12 pm
- Forum: General Discussion
- Topic: Is there any way to Use .png files instead of jpeg files
- Replies: 5
- Views: 3826
Re: Is there any way to Use .png files instead of jpeg files
Thanks guys!
Lots of alternatives/workarounds
Lots of alternatives/workarounds
- Mon Apr 10, 2017 7:34 pm
- Forum: General Discussion
- Topic: Is there any way to Use .png files instead of jpeg files
- Replies: 5
- Views: 3826
Re: Is there any way to Use .png files instead of jpeg files
Also cool to be able to use a sequence of png files as a video clip with Alpha.
- Mon Apr 10, 2017 7:26 pm
- Forum: User-Submitted Videos
- Topic: Through Sophie's Lens
- Replies: 11
- Views: 10439
Re: Through Sophie's Lens
I'm away from my PC at the moment so can't easily give any links, but perhaps worth mentioning : In addition to Eric's instructions re Audio, if you used Magic's Playlist for your video be sure to check "Use Playlist" in the Export Dialog else you will just get the current scene in your ex...
- Thu Apr 06, 2017 6:45 am
- Forum: User-Submitted Videos
- Topic: VJ-show at a local club
- Replies: 3
- Views: 4613
Re: VJ-show at a local club
YouTube showing "This video is unavailable"
- Tue Mar 28, 2017 9:30 pm
- Forum: Feature Requests
- Topic: 10-bit Magic window?
- Replies: 10
- Views: 9596
Re: 10-bit Magic window?
Many thanks Eric - that's helpful.
- Tue Mar 28, 2017 3:41 pm
- Forum: General Discussion
- Topic: Analog video input source
- Replies: 1
- Views: 2545
Re: Analog video input source
Here's an unofficial answer, which perhaps applies only to Windows. A forthcoming version of Magic will work directly with more capture cards and sources, specifically those that use the older technology DirectShow interface. At the moment it's sometimes necessary to use extra software such as ManyC...
- Sun Mar 26, 2017 10:39 am
- Forum: Feature Requests
- Topic: 10-bit Magic window?
- Replies: 10
- Views: 9596
Re: 10-bit Magic window?
Having greater internal precision in Magic is certainly a possibility for the future. Yay :D ...some of the ISF effects use 32 bits/channel (meaning 32 * 4 = 128 bits/pixel) specifically to avoid quantization errors... Wow :D I didn't realise this. Please name some ISF examples - useful as a guide ...
- Sat Mar 25, 2017 1:10 pm
- Forum: Feature Requests
- Topic: 10-bit Magic window?
- Replies: 10
- Views: 9596
Re: 10-bit Magic window?
Yes, 10 bits per channel.
- Sat Mar 25, 2017 10:16 am
- Forum: Feature Requests
- Topic: 10-bit Magic window?
- Replies: 10
- Views: 9596
Re: 10-bit Magic window?
A smooth gradient will be rendered with greater precision; the intensity quantisation steps between adjacent values will be one quarter of the size with 10-bit rather than 8-bit. Over a given distance along the gradient there will be four times as many steps, of one quarter the intensity change. The...
- Sat Mar 25, 2017 8:49 am
- Forum: Feature Requests
- Topic: 10-bit Magic window?
- Replies: 10
- Views: 9596
Re: 10-bit Magic window?
I would also like to be able to render 10-bits per channel to output files, even if not to display in real time - although that would have been be ideal on a recent video shoot where I used an external hardware recorder to capture effects from a live video feed. The recording format was 10-bit ProRe...
- Tue Mar 14, 2017 11:38 pm
- Forum: Feature Requests
- Topic: ISF Bump Distortion Z parameter and Playlist entries
- Replies: 20
- Views: 16367
Re: ISF Bump Distortion Z parameter and Playlist entries
I'll be using it for my next show. Many thanks Nik!artnik wrote:Well, perhaps someone else will find it useful...
- Wed Feb 22, 2017 11:49 pm
- Forum: General Discussion
- Topic: Incorrect scaling of camera
- Replies: 2
- Views: 2856
Re: Incorrect scaling of camera
Could it be an aspect ratio issue? If a 4:3 video source was displayed in a 16:9 window then there would be black bars at the side. X-stretching to fill would distort the image.
- Mon Feb 20, 2017 5:32 pm
- Forum: Feature Requests
- Topic: loop in the audio/midi player
- Replies: 7
- Views: 7323
Re: loop in the audio/midi player
With option on video export to run (once) just between the audio loop points?
- Mon Feb 20, 2017 12:54 pm
- Forum: Feature Requests
- Topic: loop in the audio/midi player
- Replies: 7
- Views: 7323
- Sat Feb 18, 2017 9:41 am
- Forum: General Discussion
- Topic: Is there a way to sum Audio inputs?
- Replies: 5
- Views: 4376
Re: Is there a way to sum Audio inputs?
It's a use case for Sadler's request to allow globals to be used in the expression modifier (which I've often wished for myself). Here one could make a global ("GlobalSum") that summed two others ("GlobalLeftInput" & ("GlobalRightInput"), which would enable Artnik's...
- Sun Feb 05, 2017 6:39 pm
- Forum: General Discussion
- Topic: ISF Circular Audio Spectrum
- Replies: 3
- Views: 3353
Re: ISF Circular Audio Spectrum
Sorry, this particular Shadertoy shader won't work (yet). From a similar enquiry: ... that is a multipass shader -- indicated by the presence of a "Buf A" tab in addition to the "Image" tab. Multipass isn't supported right now, but it will be when I update the GLSLShader module. ...
- Thu Feb 02, 2017 5:15 pm
- Forum: Feature Requests
- Topic: capture cards not recognised.
- Replies: 3
- Views: 5059
Re: capture cards not recognised.
hello, so in magic i dont see my magewell dual hdmi capture card inuts in the capture module. no issue in resolume????????? Under Windows I believe this requires DirectShow support in Magic. I too am waiting for this, but it's coming :D One of my highest priorities after releasing Magic v2.0 is to ...
- Mon Jan 09, 2017 8:36 am
- Forum: Tutorials, etc.
- Topic: Retro/LoRes/Glitch Content creating
- Replies: 4
- Views: 48926
Re: Retro/LoRes/Glitch Content creating
Software 2 : Ibniz (Windows) The on-line Javascript link is broken, but fortunately the page is in the Internet Archive. It has some great presets as starting points, and I found it much easier to use. https://web.archive.org/web/20120123023447/http://ibniz.asiekierka.pl/ibniz.html Many thanks Tano...
- Sat Jan 07, 2017 9:41 am
- Forum: General Discussion
- Topic: Oscilloscope fully in Magic
- Replies: 9
- Views: 7467
Re: Oscilloscope fully in Magic
Thanks artnik, very effectiveartnik wrote:Variable FOR LOOPs are not impossible... you can break out...
Updated version attached. Sample count can now be varied to facilitate tradeoff between resolution and speed.
- Thu Jan 05, 2017 3:35 pm
- Forum: General Discussion
- Topic: Some Questions Before I Buy Your Software
- Replies: 4
- Views: 4333
Re: Some Questions Before I Buy Your Software
FWIW here's my unofficial take on Q1 & Q4, and a comment on Q3. 1) Maximum audio tracks will depend on your available computer RAM, CPU type and speed, perhaps on track duration, and will almost certainly be far greater if you use 64-bit Magic (although that rules out use of most FFGL plugins wh...
- Thu Jan 05, 2017 11:08 am
- Forum: General Discussion
- Topic: Oscilloscope fully in Magic
- Replies: 9
- Views: 7467
Re: Oscilloscope fully in Magic
... ref above, as I couldn't add this image as a fourth attachment. Edit: I had made a few variants of the XY 'scope with different sample lengths as it seems impossible to have a variable length for-loop in GLSL. I settled for having a fixed "variable" to identify each variant clearly. Sm...
- Thu Jan 05, 2017 11:06 am
- Forum: General Discussion
- Topic: Oscilloscope fully in Magic
- Replies: 9
- Views: 7467
Re: Oscilloscope fully in Magic
..How did you manage to create the centered-animation (in red) from the video you have posted on vimeo - it looks much like an oscilloscope to me.. (in the external application "Shadertoy" I guess)? (ref https://magicmusicvisuals.com/forums/viewtopic.php?f=4&t=1103#p5012 onwards) I di...
- Thu Jan 05, 2017 9:14 am
- Forum: Feature Requests
- Topic: Frequency cuts to waveforms
- Replies: 13
- Views: 11243
Re: Frequency cuts to waveforms
I'll respond in your handy new topic viewtopic.php?f=2&t=1126tongleiter wrote:How did you manage to create the centered-animation (in red) from the video you have posted on vimeo...?
- Mon Jan 02, 2017 12:34 pm
- Forum: Feature Requests
- Topic: Frequency cuts to waveforms
- Replies: 13
- Views: 11243
Re: Frequency cuts to waveforms
@tongleiter:
Sorry for my delay in responding.
No, I haven't been able to create a full oscilloscope. Following your question I did try to add a timebase to my XY display (with a brightness ramp on the X-axis) but the overall system ran far too slowly to be of any use.
Sorry for my delay in responding.
No, I haven't been able to create a full oscilloscope. Following your question I did try to add a timebase to my XY display (with a brightness ramp on the X-axis) but the overall system ran far too slowly to be of any use.
- Sun Dec 18, 2016 3:45 pm
- Forum: General Discussion
- Topic: Circle Checkbox (Waveform Module) - Spinning?
- Replies: 6
- Views: 4071
Re: Circle Checkbox (Waveform Module) - Spinning?
... The spinning illusion is due to a slight timing difference. Here's my understanding: The apparent spin direction depends on whether there is slightly more than or slightly less than an integral (complete) number of cycles of the audio signal in the time between successive captures of the 2048 sa...
- Sat Dec 17, 2016 11:11 pm
- Forum: General Discussion
- Topic: Circle Checkbox (Waveform Module) - Spinning?
- Replies: 6
- Views: 4071
Re: Circle Checkbox (Waveform Module) - Spinning?
There's no way to adjust the Waveform module to give a stationary display for a particular note, although there are two alternative settings for its "Overwrite" option, and one or other of these may happen to give a stationary display. You can see both options running together on the left ...
- Fri Dec 16, 2016 11:51 am
- Forum: Feature Requests
- Topic: Frequency cuts to waveforms
- Replies: 13
- Views: 11243
Re: Frequency cuts to waveforms
In this graph I select frequencies from the input audio using a polygon... That's a neat way of selecting a frequency range from a spectrum input, but without an inverse transform I struggle to see how it can produce a frequency-filtered waveform, although I can see it would broadly modulate the am...
- Fri Dec 16, 2016 1:25 am
- Forum: Feature Requests
- Topic: Frequency cuts to waveforms
- Replies: 13
- Views: 11243
Re: Frequency cuts to waveforms
...Is it possible to make waveforms respond to certain frequency ranges? ... Not in Magic - but it would be really cool if one could (I may have already requested this - I certainly intended to). You must filter the audio outside Magic before feeding it the Waveform module. For real-time use I have...
- Thu Dec 01, 2016 8:01 am
- Forum: General Discussion
- Topic: Reason 8 / Magic / YouTube
- Replies: 1
- Views: 2312
Re: Reason 8 / Magic / YouTube
Briefly, yes indeed! There's a month's free trial - plenty of time to try Magic - and you will find these forums very responsive and supportive. I've used as many as 12 stems when making music videos, but there's no practical limit to the number of simultaneous audio inputs with Magic - it was speci...
- Sun Nov 27, 2016 6:36 pm
- Forum: General Discussion
- Topic: Movie export problem
- Replies: 15
- Views: 8340
Re: Movie export problem
You're welcome. I hope it proves useful. I did discover a way to get higher bitrate from the GPU encoder. Lower values of q push up the bitrate. ffmpeg -framerate 25 -thread_queue_size 4096 -i %08d.png -channel_layout stereo -i animation1.wav -pix_fmt yuv420p -vcodec h264_nvenc -qmin 5 -qmax 7 outGP...
- Sun Nov 27, 2016 1:13 am
- Forum: General Discussion
- Topic: Movie export problem
- Replies: 15
- Views: 8340
Re: Movie export problem
ps Having the luxury of a new NVIDIA graphics card, I thought I'd try GPU encoding. This will work on GTX 600 series and later cards, although there are refinements with each new generation. https://en.wikipedia.org/wiki/Nvidia_NVENC . I couldn't specify the quality with -crf, but NVENC produced a s...
- Sun Nov 27, 2016 12:32 am
- Forum: General Discussion
- Topic: Movie export problem
- Replies: 15
- Views: 8340
Re: Movie export problem
Sorry about the delay. I've been researching and experimenting, as I'd also like to have a simpler workflow. I decided to try FFmpeg https://www.ffmpeg.org/ I'm no expert, so I'm sure others can improve on the following. I followed the download links and got a Windows 64-bit static build of FFmpeg f...
- Thu Nov 24, 2016 5:12 pm
- Forum: General Discussion
- Topic: Movie export problem
- Replies: 15
- Views: 8340
Re: Movie export problem
I'm glad you now have OK results. I normally use Adobe Premiere Pro & Media Encoder for encoding my .png sequences, and I'm not familiar with Virtual Dub. However I too tried to make Virtual Dub work with an external encoder http://forum.videohelp.com/threads/367446-Virtualdub-External-Encoder-f...
- Thu Nov 24, 2016 9:50 am
- Forum: General Discussion
- Topic: Movie export problem
- Replies: 15
- Views: 8340
Re: Movie export problem
...upload the original video file to DropBox ... Perfect. Now we can all see the problem. It seems that in this case the issue is LOW bit rate, approx 500kb/s, leading to excessive blockiness. The subtle gradations in your project are particularly challenging, being very different from the typical ...
- Wed Nov 09, 2016 8:10 pm
- Forum: General Discussion
- Topic: New free ffgl to add to your collection :)
- Replies: 8
- Views: 8349
Re: New free ffgl to add to your collection :)
FFGL modules are (almost) always 32-bit only and can only be used in the 32-bit Magic version.
- Mon Nov 07, 2016 12:05 am
- Forum: General Discussion
- Topic: Issues with MIDI/USB losing connection [SOLVED]
- Replies: 6
- Views: 4676
Re: Issues with MIDI/USB losing connection [SOLVED]
Glad the problem's solved :) FWIW I found the NirSoft USB utilities useful when chasing (non-Magic) USB connect/disconnect issues under Windows. USBLogView "a small utility that runs in the background and records the details of any USB device that is plugged or unplugged into your system. "...
- Tue Oct 25, 2016 4:59 pm
- Forum: User-Submitted Videos
- Topic: Space is the Place
- Replies: 12
- Views: 10954
Re: Space is the Place
Ah! I don't play games, so haven't got their conventions as a reference point. My untrained eye sees the early "Starfield" as moving, and everything else as stationary. However, I get a strong sense of forward motion when the pink clouds come in at 0:28, to a slightly lesser extent at 2:13...
- Tue Oct 25, 2016 1:01 am
- Forum: User-Submitted Videos
- Topic: Space is the Place
- Replies: 12
- Views: 10954
Re: Space is the Place
Very enjoyable and uplifting - and some lovely effects. I feel much happier for having watched - many thanks for posting artnik! A trivial point, but I would prefer if the moving starfield in the opening scenes was obscured by the planets. Otherwise I don't understand its scale and origin. WRT the l...
- Fri Oct 21, 2016 12:25 am
- Forum: General Discussion
- Topic: INTERACTIVESHADERFORMAT.COM is fixed
- Replies: 19
- Views: 13596
Re: INTERACTIVESHADERFORMAT.COM is fixed
I'm wowed too!
Very well stated.
Many thanks artnik!
Very well stated.
Many thanks artnik!
- Fri Oct 21, 2016 12:16 am
- Forum: Feature Requests
- Topic: Permit feedback around a series of modules
- Replies: 17
- Views: 13546
Re: Permit feedback around a series of modules
Finally, yes.artnik wrote:Genuinely curious Terry, do you have any examples of the kinds of effects you're looking to achieve with this kind of looping?
A few variations on a basic setup. Note that the feedback is constrained.
- Tue Oct 18, 2016 8:23 am
- Forum: General Discussion
- Topic: Odd behaviour with FFGL plugin
- Replies: 5
- Views: 5716
Re: Odd behaviour with FFGL plugin
Thanks Eric, those are useful alternatives - especially the application of the resolution module.
- Sun Oct 16, 2016 5:17 pm
- Forum: Feature Requests
- Topic: Text module - X (& Y) translation before alignment
- Replies: 3
- Views: 5282
Re: Text module - X (& Y) translation before alignment
Thanks guys!
So much to look forward to ....
So much to look forward to ....
- Sun Oct 16, 2016 5:13 pm
- Forum: General Discussion
- Topic: Odd behaviour with FFGL plugin
- Replies: 5
- Views: 5716
Re: Odd behaviour with FFGL plugin
This one was extra-weird. Just having the plugin connected to the same Magic scene output was enough. I Even had one object getting wider, two narrower ( with an earlier version of the project. VideoFile widened, polygons got narrower. All I wanted was a dropshadow on some text!
- Sat Oct 15, 2016 4:34 pm
- Forum: General Discussion
- Topic: Odd behaviour with FFGL plugin
- Replies: 5
- Views: 5716
Odd behaviour with FFGL plugin
Not Magic's problem, but I thought it might be of interest as the attached project's behavior is so odd if the Resolume DropShadow module is enabled and the first scene's output is passed through a Resolution module in the second scene. https://resolume.com/software/tools With Magic set to Custom Re...
- Sat Oct 15, 2016 9:39 am
- Forum: Feature Requests
- Topic: Text module - X (& Y) translation before alignment
- Replies: 3
- Views: 5282
Text module - X (& Y) translation before alignment
Say I have some text that I wish to place in the bottom left of the screen. I use the Text module followed by the Translate module. Generally when I change the text string I must also change the X Translation, and it's difficult to maintain a consistent left start position. The utility of the Text M...
- Thu Oct 13, 2016 9:41 am
- Forum: General Discussion
- Topic: Spec for VideoCapture's supported video?
- Replies: 1
- Views: 2770
Spec for VideoCapture's supported video?
I've been struggling to find the spec for the video sources that the VideoCapture module can see under Windows. Please confirm WDM only. I remember you posting that Magic supported the "latest" Windows standard, but it took me a while to find any references at all and I still haven't found...
- Sat Oct 08, 2016 2:23 pm
- Forum: Feature Requests
- Topic: User-specified search order for text files etc
- Replies: 5
- Views: 6693
Re: User-specified search order for text files etc
Well, if you remove a directory and thus delete some project assets, the project will be broken... isn't this true for any application? OK, but in the case of the "built-in" GLSLShader files the project breaks if one simply changes to a later Magic version from a beta, having deleted the ...
- Wed Oct 05, 2016 9:21 pm
- Forum: Feature Requests
- Topic: User-specified search order for text files etc
- Replies: 5
- Views: 6693
Re: User-specified search order for text files etc
I've just tried to get a test project from a newly configured PC to run on another. Using SysInternal's Process Monitor, I found the project had 84 different PATH NOT FOUND results for ":\Program Files (x86)\Magic_****_Win32\Modules\Special\GLSLShaders\default.txt" . (**** hides the specif...
- Wed Oct 05, 2016 8:45 pm
- Forum: Feature Requests
- Topic: User-specified search order for text files etc
- Replies: 5
- Views: 6693
User-specified search order for text files etc
My porting of projects between Magic versions and different computers would be hugely facilitated if I could specify a search path for GLSLShader files, images etc. My major projects have their assets Collected, but I want to browse others, which are generally broken. At the moment porting often bre...
- Mon Sep 19, 2016 12:01 pm
- Forum: General Discussion
- Topic: Video Export is slightly out of sync
- Replies: 13
- Views: 6806
Re: Video Export is slightly out of sync
...The lower diamond shapes that come in with the bass at 0:23 have no lag to my eye. However, I sense definite lag with the two upper shapes,...For now, a solution would be to slightly delay the Start Time of the "mix" audio file, so that it is heard slightly later (in sync with the top ...
- Sun Sep 18, 2016 11:53 pm
- Forum: Feature Requests
- Topic: Permit feedback around a series of modules
- Replies: 17
- Views: 13546
- Sun Sep 18, 2016 11:16 pm
- Forum: Feature Requests
- Topic: Permit feedback around a series of modules
- Replies: 17
- Views: 13546
Re: Permit feedback around a series of modules
Alex May's fugFeedback is my favourite too. Now also available in 64-bit! ( For those who haven't tried it, a bargain at only £5.00 https://www.bigfug.com/product/ffgl-video-feedback/ ) I too have failed to get any ISF feedback to match either the smoothness or the functionality of fugFeedback - I w...
- Sun Sep 18, 2016 11:15 pm
- Forum: General Discussion
- Topic: Video Export is slightly out of sync
- Replies: 13
- Views: 6806
Re: Video Export is slightly out of sync
I agree that the video is not out of sync. The lower diamond shapes that come in with the bass at 0:23 have no lag to my eye. However, I sense definite lag with the two upper shapes, apparently the exact latency issue I wished to correct by offsetting the audio. https://magicmusicvisuals.com/forums/...
- Sun Sep 18, 2016 8:30 pm
- Forum: Feature Requests
- Topic: Permit feedback around a series of modules
- Replies: 17
- Views: 13546
Re: Permit feedback around a series of modules
Ah well. Thanks anyway Eric, and thanks again artnik for these and your many other other ISF links and ports.
- Sun Sep 18, 2016 1:30 pm
- Forum: Feature Requests
- Topic: Permit feedback around a series of modules
- Replies: 17
- Views: 13546
Re: Permit feedback around a series of modules
..Any connection from an output to a previous input would cause an infinite loop and the program would freeze... Maybe it would work with two modules -- one to mark the output, and one to mark the input --... Currently, modules can't communicate directly with one another. I presume the freeze issue...
- Sat Sep 17, 2016 8:25 am
- Forum: Feature Requests
- Topic: Permit feedback around a series of modules
- Replies: 17
- Views: 13546
Permit feedback around a series of modules
I love feedback, and it would be really cool if I could take the output of a series of modules ( say Scale--RotateAxis--HueSaturation) and feed that back into a summing input. Perfect for custom Trail-like effects.
Magic won't let me do this at present.
Any chance? Please!
Magic won't let me do this at present.
Any chance? Please!
- Fri Sep 16, 2016 6:52 am
- Forum: User-Submitted Videos
- Topic: To Boldly Go
- Replies: 13
- Views: 11340
Re: To Boldly Go
Love it
A great start to my day - can't stop smiling. Thanks!
A great start to my day - can't stop smiling. Thanks!
- Mon Sep 05, 2016 7:41 pm
- Forum: Feature Requests
- Topic: Support for Sony PS3 Eye USB camera
- Replies: 6
- Views: 13443
Re: Support for Sony PS3 Eye USB camera
Eric wrote:From what I read, it seems that most new USB3 devices will still be covered by DirectShow on Windows, but I'll make sure to check.Will the VideoCapture module support the USB3 Vision Standard?
Many thanks Eric
- Mon Sep 05, 2016 7:38 pm
- Forum: General Discussion
- Topic: Additional Module Folders - only first instance of ISF shown
- Replies: 2
- Views: 4366
Re: Additional Module Folders - only first instance of ISF s
Ah, thanks Eric. Now it makes sense :), and I see much merit in renaming. I will prefix with abbreviated credits. Where I make my own variants I will add a suffix and version number eg _T I plan to use prefixes V_ for original VIDVOX files E_ for your cool ISFs A_ for artnik's many contributions , p...
- Mon Sep 05, 2016 4:01 pm
- Forum: General Discussion
- Topic: Additional Module Folders - only first instance of ISF shown
- Replies: 2
- Views: 4366
Additional Module Folders - only first instance of ISF shown
V1.65: Additional Module Folders On a new system I'm building it seems that only the first instance of an ISF is shown, even if it is in more than one sub-directory. Is this by design or is something amiss? I added Artnik's useful ISF MODULE LIBRARY folders https://www.dropbox.com/s/4o7drh4ntzwomxm/...
- Mon Sep 05, 2016 11:44 am
- Forum: Feature Requests
- Topic: Support for Sony PS3 Eye USB camera
- Replies: 6
- Views: 13443
Re: Support for Sony PS3 Eye USB camera
One of my highest priorities.. is to improve the VideoCapture module such that it supports DirectShow devices on Windows and QuickTime devices on Macs... This will mean better compatibility with many legacy devices and webcams, and higher-quality devices like BlackMagic cards... The problem with su...
- Sun Sep 04, 2016 11:37 am
- Forum: Feature Requests
- Topic: Support for Sony PS3 Eye USB camera
- Replies: 6
- Views: 13443
Re: Support for Sony PS3 Eye USB camera
...16 cameras at 640x480 might be interesting though - but what about the bandwidth?.... Personally I wouldn't want to use 16 cameras, but it's good to know that the driver supports that many and that each camera can be individually identified and controlled. Using identical USB cameras under Windo...
- Sun Sep 04, 2016 8:27 am
- Forum: Feature Requests
- Topic: Support for Sony PS3 Eye USB camera
- Replies: 6
- Views: 13443
Support for Sony PS3 Eye USB camera
The Sony PS3 Eye USB camera can deliver 640x480 @ 60fps with a 3rd-party driver/SDK As it's discontinued, it's very cheap to buy used (£3 in the UK) Unfortunately the driver is not visible to Magic's VideoCapture module, although it supports operation with Skype etc: https://www.zonetrigger.com/arti...
- Thu Aug 25, 2016 11:34 am
- Forum: User-Submitted Videos
- Topic: Mashup Massive Attack vs Diana Ross
- Replies: 3
- Views: 4978
Re: Mashup Massive Attack vs Diana Ross
Here's an example with the addition of LumaKey, which I often find useful when layering processed waveforms over a background. You should be able to download and run the attached Magic file.alt0182 wrote:How do you get the waveform to appear in front of/on top of the background. ...
- Wed Aug 24, 2016 4:24 pm
- Forum: General Discussion
- Topic: Magic 1.65 randomly crashing when editing parameters
- Replies: 6
- Views: 4171
Re: Magic 1.65 randomly crashing when editing parameters
To save Eric asking again, have you installed the latest driver for your GTX 750 Ti? I couldn't see your answer. Also, are you using just Magic's built-in modules, with no external inputs except audio? Sorry to hear about your problem. You will find that Eric is extremely responsive - I've never had...
- Tue Aug 16, 2016 7:58 pm
- Forum: General Discussion
- Topic: Questions about laptop software
- Replies: 8
- Views: 5243
Re: Questions about laptop software
Just announced, so availability of these laptops is questionable, but now "Nvidia stuffs desktop GTX 1080, 1070, 1060 into laptops" http://arstechnica.co.uk/gadgets/2016/08/nvidia-pascal-laptop-specs-gtx-1080/ It might be worth waiting for these. I'm going to. 8GB of GPU memory with the to...
- Tue Aug 16, 2016 1:01 pm
- Forum: Feature Requests
- Topic: Encrypted ISFs for unattended installations
- Replies: 6
- Views: 5645
Re: Encrypted ISFs for unattended installations
Is ISF licensed under GNU GPL or equivalent, such that all ISF code is intrinsically open-source/public? If so, I wouldn't want to encrypt it. Some of it is, but I was referring more to the fact that most ISF code is created collaboratively, based on universal techniques/algorithms, so it's unlikel...
- Mon Aug 15, 2016 6:22 pm
- Forum: Feature Requests
- Topic: Audio delay(s) to compensate for latency
- Replies: 15
- Views: 9855
Re: Audio delay(s) to compensate for latency
That sounds very cool, but I do think you might have some unforeseen problems with the audio delays, especially as being confusing to the participants, so just keep everything I mentioned in mind as you move along. I have the original Bose QC15s, and I really love them, but they don't cancel out vo...