Search found 441 matches

by blackdot
Thu Mar 24, 2016 3:12 pm
Forum: General Discussion
Topic: Timing Anomalies
Replies: 8
Views: 4715

Re: Timing Anomalies

framerate and total amount of frames/duration should already be known, as one has to enter these values when exporting in magic.

also if ffmpeg seems too complicated you can also open your file in vlc then go to tools>media/codec-info.
by blackdot
Thu Mar 24, 2016 12:33 pm
Forum: General Discussion
Topic: Timing Anomalies
Replies: 8
Views: 4715

Re: Timing Anomalies

my first guess would indeed be different framerates. if you render something in magic at 30fps and then import that into a 24fps (for example) vegas project, it will have a different lenght.
by blackdot
Thu Mar 24, 2016 12:18 am
Forum: General Discussion
Topic: Probleme mit dem Module Development Kit
Replies: 4
Views: 4025

Re: Probleme mit dem Module Development Kit

Ich glaube die meisten hier sprechen kein Deutsch David. I think the most people here dont speak German. I offer my humble services as a translator: Hello David speaking, i'm very interested in programming my own module As i've only made experience with C# and just recently started using VS 2015, I'...
by blackdot
Wed Mar 23, 2016 11:44 am
Forum: General Discussion
Topic: Best Video Format for Magic
Replies: 20
Views: 10468

Re: Best Video Format for Magic

Fractal Grinder wrote:In the manual it says the "Hap" format is the best so thats what im converting all my stuff too. Thanks guys.
hm i didnt even know about hap (or have forgotten about it). need to look into it as well
by blackdot
Tue Mar 22, 2016 8:16 am
Forum: General Discussion
Topic: HDMI in and out of Magic
Replies: 3
Views: 3023

Re: HDMI in and out of Magic

(A) The thread i linked also has eric explain the possibility of a wireless option: Have the hdmi output of the camera converted to usb 3.0. that goes into some laptop which runs a video stream server, which then magic on your main computer can read. needs local wifi though. there also seem to be so...
by blackdot
Tue Mar 22, 2016 7:31 am
Forum: General Discussion
Topic: Best Video Format for Magic
Replies: 20
Views: 10468

Re: Best Video Format for Magic

afaik the container (mov/mp4/mkv/etc) doesnt matter, but the codec and bitrate does. h264 for example, kinda standard, compresses a clip quite a bit. which is good generally, because the file is smaller. however the decoding, which happens on the fly at playback is more resource intensive. you kinda...
by blackdot
Tue Mar 22, 2016 7:06 am
Forum: General Discussion
Topic: jpg folder masking vs png folder
Replies: 6
Views: 4650

Re: jpg folder masking vs png folder

okay, jpgs it is then. thanks for confirming.
by blackdot
Mon Mar 21, 2016 11:30 pm
Forum: General Discussion
Topic: jpg folder masking vs png folder
Replies: 6
Views: 4650

Re: jpg folder masking vs png folder

Eric wrote:but just be aware that the real-time performance wouldn't be very good.
but would it be worse than when we would use a mask-sequence in addition to the jpg sequence?
by blackdot
Mon Mar 21, 2016 11:00 pm
Forum: General Discussion
Topic: jpg folder masking vs png folder
Replies: 6
Views: 4650

jpg folder masking vs png folder

hi now there's the new jpg folder, which is nice, but it's jpg, so no transparency channel, which a png would have. now i could mask the jpg sequence of course with another jpg sequence, but as far as i remember, having one with an alpha channel runs faster, than one without one and a mask instead. ...
by blackdot
Mon Mar 21, 2016 11:47 am
Forum: General Discussion
Topic: HDMI in and out of Magic
Replies: 3
Views: 3023

Re: HDMI in and out of Magic

(A) your first question was my second one here . basically you'd need a hdmi to usb3 converter (ive found them for 200-300 usd) and feed that back in your computer, magic is supposed to be able to read that. search for "hdmi capture" or "hdmi to usb3" (B) you can either use softw...
by blackdot
Sun Mar 20, 2016 8:41 pm
Forum: General Discussion
Topic: Using Kinect with Magic
Replies: 16
Views: 25467

Re: Using Kinect with Magic

that would be pretty cool. afaik, the only way to get data into magic is either audio, video or midi. so i imagine if you could translate something from kinect into a midi value, you could probably get that into magic. e.g. the x and y coordinates of a tracked object, or the distance of an object to...
by blackdot
Wed Mar 16, 2016 1:57 pm
Forum: General Discussion
Topic: webcam recommendations
Replies: 0
Views: 2538

webcam recommendations

hi

i thought a thread like this could turn into a useful collection.
are there any webcams you can recommend? any that you tried first-hand, how do they perform/in what scenarious do they perform the best/worst?

thaanks :)
by blackdot
Tue Mar 15, 2016 11:36 pm
Forum: Feature Requests
Topic: Spawn module
Replies: 7
Views: 4986

Re: Spawn module

Ahmygawd yes please 8-)
by blackdot
Tue Mar 15, 2016 11:35 pm
Forum: General Discussion
Topic: VideoStream / VideoCapture
Replies: 24
Views: 14529

Re: VideoStream / VideoCapture

Thank you very much
by blackdot
Tue Mar 15, 2016 9:11 am
Forum: General Discussion
Topic: VideoStream / VideoCapture
Replies: 24
Views: 14529

Re: VideoStream / VideoCapture

just to verify: those video capture devices all need to convert to usb, right? no other signal can be understood by a computer for an incoming stream?

also if a camera also has an usb 2 output, that's just for hooking it up to the computer for data transfer, right? not for recieving a stream.
by blackdot
Tue Mar 15, 2016 9:02 am
Forum: Feature Requests
Topic: Spawn module
Replies: 7
Views: 4986

Re: Spawn module

hmmm, so if you had a polygon that starts rotating at angle 0 and would just continuously rotate... if we'd hook that up in your inputspawner (i like that name :P), would it start at angle 0 again if it was "reset"/"spawned" ? because that would be awesome yes :o :D oh my gaud, w...
by blackdot
Mon Mar 14, 2016 1:53 pm
Forum: Feature Requests
Topic: Drop Shadow
Replies: 3
Views: 3780

Re: Drop Shadow

You could just take a black quare, blur it a little and position it behind the object you want to have a drop shadow. Maybe theres a way to easily change opacity now, but if not, you could make it a dark grey (or how much you want) and then multiply it with the background. To avoid problems i think ...
by blackdot
Mon Mar 14, 2016 1:44 pm
Forum: Feature Requests
Topic: Spawn module
Replies: 7
Views: 4986

Re: Spawn module

Hm yeah i think this would work with your description of an input"spawner". However it would need videos with alpha or masked ones (or masked jpg sequences) to work, i assume. Also i dont know if the aversge computer can have 10 video modules active at the same time. As far as i remember t...
by blackdot
Sat Mar 12, 2016 8:50 am
Forum: General Discussion
Topic: Starfield with no stars and full *black* screen
Replies: 8
Views: 8031

Re: Starfield with no stars and full *black* screen

Could it be possible that you already rigged the starfield somehow and the stsrs are just size 0 and thsts why you dont see them?
by blackdot
Sat Mar 12, 2016 8:46 am
Forum: Feature Requests
Topic: Spawn module
Replies: 7
Views: 4986

Spawn module

A module that plays its input (what is pugged in on the left) once if it's triggered by midi. BUT if it's triggered again before the input's playtime is over, it creates new "instances" of the input that play. Example: the input is a clip/jpg sequence of a white circle going from left to r...
by blackdot
Tue Mar 08, 2016 7:05 am
Forum: General Discussion
Topic: VideoStream / VideoCapture
Replies: 24
Views: 14529

Re: VideoStream / VideoCapture

Ok thanks. I think ill stick to webcams for now :).
by blackdot
Tue Mar 08, 2016 6:31 am
Forum: General Discussion
Topic: VideoStream / VideoCapture
Replies: 24
Views: 14529

Re: VideoStream / VideoCapture

i'd need to extend over kat either the usb or the hdmi back to my computer and also buy a hdmi to usb3 thingy. If by chance you have another computer to use, you could connect a camera to it directly (without extending) and set up a streaming server with VLC or something. Then you could use the Vid...
by blackdot
Tue Mar 08, 2016 5:33 am
Forum: General Discussion
Topic: VideoStream / VideoCapture
Replies: 24
Views: 14529

Re: VideoStream / VideoCapture

Okay thanks, thats what i feared :D. That would again mean that i'd need to extend over kat either the usb or the hdmi back to my computer and also buy a hdmi to usb3 thingy. I guess that settles it :)

Btw, do you know a good app for android camera streaming?
by blackdot
Mon Mar 07, 2016 10:11 pm
Forum: General Discussion
Topic: Using more then 1 of the same MIDI controller.
Replies: 5
Views: 4578

Re: Using more then 1 of the same MIDI controller.

Yes i had custom mapping. Used the korg software for that. As far as i remember you get 16 channels per device so i think i left them all at the default channel.
by blackdot
Mon Mar 07, 2016 6:39 pm
Forum: Feature Requests
Topic: Magic Window Frame
Replies: 11
Views: 7410

Re: Magic Window Frame

Reigel wrote:Yes, that is pretty clear.
The first gig with that setup would most probably be in summer. So I am pretty confident.

Reinhard
i think "next couple of months" may include the summer ;)
by blackdot
Mon Mar 07, 2016 6:37 pm
Forum: General Discussion
Topic: VideoStream / VideoCapture
Replies: 24
Views: 14529

VideoStream / VideoCapture

hello. i have several scenarios using a life feed i need clarification on. - i want to use the life feed of a webcam in magic: no-brainer, right? i assume webcam's are connected via usb/wireless and magic recognizes them easily? - i want to use a regular video camera to also send a life stream into ...
by blackdot
Mon Mar 07, 2016 6:29 pm
Forum: General Discussion
Topic: Using more then 1 of the same MIDI controller.
Replies: 5
Views: 4578

Re: Using more then 1 of the same MIDI controller.

i have 3 same models of a korg nanokontroller. it works, but the problem isnt magic, it's windows in my case. first, i had to use the usb-install-software from korg, so windows actually recognizes three of the same divice (and then so did magic), unfortunately, the distinction between them wasnt tie...
by blackdot
Sat Mar 05, 2016 7:45 am
Forum: Feature Requests
Topic: Magic Window Frame
Replies: 11
Views: 7410

Re: Magic Window Frame

Hm right. +1 for borderless windows :)
by blackdot
Tue Mar 01, 2016 7:47 am
Forum: User-Submitted Videos
Topic: SYNTHESIZED (Making Magic SING!)
Replies: 4
Views: 4584

Re: SYNTHESIZED (Making Magic SING!)

Very cool. How did you get the things to switch every few beats in sync with the music?
by blackdot
Mon Feb 29, 2016 12:34 pm
Forum: General Discussion
Topic: Different Kind of Rotation
Replies: 8
Views: 5591

Re: Different Kind of Rotation

As far as i understand this, you need to use a translate module to position your black line. Then use an axis rotaion module and make the z axis react to the volume. Then use an offset modifier to rotate the line to the min value when the volume is silent, then use a scale modifier and set it up so ...
by blackdot
Mon Feb 29, 2016 10:22 am
Forum: General Discussion
Topic: Ok Now... Let's make a Free Vj Loop Pack together
Replies: 5
Views: 5088

Re: Ok Now... Let's make a Free Vj Loop Pack together

So stuff like this https://vimeo.com/115907238 Or this https://vimeo.com/115905751 Or this? https://vimeo.com/112071062 Because if so, ive already been working on clips :P. Most of those i made arent perfect loops though. If we do this, i suggest we go all in and release them under cc0 public domain...
by blackdot
Sat Feb 27, 2016 8:15 am
Forum: General Discussion
Topic: Is it possible to randomly jump through JpegFolder
Replies: 3
Views: 3678

Re: Is it possible to randomly jump through JpegFolder

Yes thanks, this will do the trick i think. Hurray :D
by blackdot
Fri Feb 26, 2016 6:59 pm
Forum: General Discussion
Topic: Resources
Replies: 3
Views: 3176

Re: Resources

In the blender community, one of the most popular 3d model hosts is blendswap.com. the models there are usually free or under some creative commons licence.

Regards
by blackdot
Thu Feb 25, 2016 8:17 pm
Forum: General Discussion
Topic: Is it possible to randomly jump through JpegFolder
Replies: 3
Views: 3678

Is it possible to randomly jump through JpegFolder

I'm still figuring out the new features. Is it possible to randomly jump through JpegFolder on a music queue? Eg. the frames are ordinarily played after each other and then when the beatclock reaches 1, it jumps a random frame and continues the "playback" there ? Like with a really big jpg...
by blackdot
Mon Feb 22, 2016 4:05 pm
Forum: User-Submitted Videos
Topic: party-visuals july 2015
Replies: 0
Views: 3100

party-visuals july 2015

hi there, it's been a while. I've finally come around processing the video capture of our performance last july. unfortunately there was an audio issue, non of the audio got recorded. sooo i picked a few nice parts and put in some music we might have used, we honestly dont remember exactly. But I ho...
by blackdot
Mon Aug 10, 2015 5:06 pm
Forum: General Discussion
Topic: any experience with external gpu adapters?
Replies: 3
Views: 4029

Re: any experience with external gpu adapters?

Eric wrote:but I'm pretty sure the Alienware product only works with Alienware laptops.
that a fact, or do you just suspect that because it would fit into alienwares douchery? :D
by blackdot
Mon Aug 10, 2015 10:21 am
Forum: General Discussion
Topic: Screen Recording
Replies: 7
Views: 5731

Re: Screen Recording

If you already have installed geforce experience, you already have shadowplay.
by blackdot
Sat Aug 08, 2015 4:37 am
Forum: General Discussion
Topic: Screen Recording
Replies: 7
Views: 5731

Re: Screen Recording

I have made good experience with nvidia shadowplay, which is usually used for gameplay recording. But you can also record the whole desktop including magics output. It seems to be very tightly inegrated and causes almost no lag. Works only if you have a nvidia card of course. Maybe theres some equiv...
by blackdot
Mon Aug 03, 2015 5:48 am
Forum: General Discussion
Topic: any experience with external gpu adapters?
Replies: 3
Views: 4029

any experience with external gpu adapters?

hi for my last gig among friends i again took my whole desktop to the location, you know, because gtx 980. unfortunately transporting your whole desktop is tedious, so i looked into external gpu adapters so one could have the comfort of a laptop but still the performance of a desktop gpu. i found th...
by blackdot
Fri Jul 10, 2015 6:12 am
Forum: Feature Requests
Topic: import single scenes from other projects
Replies: 1
Views: 2823

import single scenes from other projects

the ability to import selected scenes from other projects instead of the whole thing.
by blackdot
Fri Jul 10, 2015 5:56 am
Forum: Feature Requests
Topic: UI suggestions
Replies: 29
Views: 23851

Re: UI suggestions

-ability to organize the noodling with colors or frames. an example from blender nodes:
upload-magic.png
upload-magic.png (135.1 KiB) Viewed 20058 times
-display the amount of available vram like this: 1'970'680 or 1,970,680 instad of : 1970680. for better readability.
by blackdot
Fri Jul 10, 2015 5:54 am
Forum: Feature Requests
Topic: place image "annotation" somewhere in the UI
Replies: 1
Views: 2767

place image "annotation" somewhere in the UI

i sometimes forget all the buttons i set for a specific scene on my midi controllers. it would be handy if we could place an image file behind the nodes so i can eg edit an empty image of my controller to show the buttons i used :)
by blackdot
Wed Jul 08, 2015 1:58 pm
Forum: General Discussion
Topic: "auto-advance" isnt saved
Replies: 1
Views: 2510

"auto-advance" isnt saved

upon reopening i have to reclick "auto-advance", as it isnt toggled anymore. is this on purpose? i just want to open the file and do nothing in the specific case.
by blackdot
Sun Jul 05, 2015 12:26 pm
Forum: General Discussion
Topic: Could magic control adressable rgb LED stripes?
Replies: 2
Views: 2945

Re: Could magic control adressable rgb LED stripes?

nice, didnt find this on my initial search. although rather expensive, after watching a few minutes of the video there, it seems promising.
by blackdot
Sat Jul 04, 2015 1:00 pm
Forum: General Discussion
Topic: Could magic control adressable rgb LED stripes?
Replies: 2
Views: 2945

Could magic control adressable rgb LED stripes?

After a few search queries i found info on how to adress adressable led stripes with an arduino. But can we get magic to controll an arduino? Or what other option could i pursue to have magic controll custom leds instead of or in addition to projectors/monitors?
by blackdot
Tue Jun 30, 2015 11:58 pm
Forum: General Discussion
Topic: bugreport 1.6b (beta)
Replies: 4
Views: 3787

bugreport 1.6b (beta)

hi there, i'd like to report a bug, or potentially unintential behaviour.

description & steps to reproduce:
- rightclick on scene tab
- click rename
- try to select parts of the name with the mouse
- results in grabbing the tab instead of selecting text

unless this is intentional of course :)
by blackdot
Wed Jun 24, 2015 12:51 pm
Forum: Feature Requests
Topic: Gravity?
Replies: 11
Views: 10237

Re: Gravity?

Sadler wrote:One for the future: real-time physics engine and particle system.
+1 for that, heck yeah :)
by blackdot
Mon Jun 22, 2015 6:26 am
Forum: Tutorials, etc.
Topic: Improve video playback performance with a RAM disk
Replies: 3
Views: 29331

Re: Improve video playback performance with a RAM disk

Nice, thanks. I could put my 32 gb to good use :).
by blackdot
Mon Jun 22, 2015 6:24 am
Forum: Feature Requests
Topic: counter modifier
Replies: 6
Views: 4487

Re: counter modifier

Jes this would work. Would able us to play longer image sequences still in sync with the music
by blackdot
Sun Jun 21, 2015 8:52 am
Forum: Feature Requests
Topic: counter modifier
Replies: 6
Views: 4487

Re: counter modifier

i'm not sure. the reason why i suggested this as a modifier, was that it'd be more universally applicable than just in the specific beatclock case. i unfortunately dont have another approach on how to achieve this. to put this on other midi events like overall volume (or fequency band volume) is dif...
by blackdot
Wed Jun 17, 2015 3:20 pm
Forum: Feature Requests
Topic: counter modifier
Replies: 6
Views: 4487

Re: counter modifier

not sure what these loops mean, but if you say your way makes more sense, i say your way makes more sense too :D.
by blackdot
Thu Jun 11, 2015 1:13 pm
Forum: Feature Requests
Topic: counter modifier
Replies: 6
Views: 4487

counter modifier

i think i mentionned this before somewhere, but i couldnt find it anymore, also i gave it more thought, so i hope it merits its own thread: the idea is, that we have a modifier that counts how many times the above value hits 1, and if a set number is reached, it lets the value through/makes the valu...
by blackdot
Wed Jun 10, 2015 4:26 am
Forum: General Discussion
Topic: Adding Text to Visuals?
Replies: 21
Views: 10736

Re: Adding Text to Visuals?

What i meant was that a 3D text could be exported as an ordinary 3D model.
by blackdot
Tue Jun 09, 2015 9:00 pm
Forum: General Discussion
Topic: Adding Text to Visuals?
Replies: 21
Views: 10736

Re: Adding Text to Visuals?

3D texts could again done be externally. eg. in blender. there's an easy way to do text there :) and export it back to magic. i could write a short tutorial if there's the demand.
by blackdot
Tue Jun 09, 2015 11:30 am
Forum: General Discussion
Topic: Adding Text to Visuals?
Replies: 21
Views: 10736

Re: Adding Text to Visuals?

Hmm, i see. :)
by blackdot
Mon Jun 08, 2015 10:17 pm
Forum: General Discussion
Topic: Adding Text to Visuals?
Replies: 21
Views: 10736

Re: Adding Text to Visuals?

Wouldnt it be just a really small hassle to create ones texts in photoshop or gimp and save them as png ??
by blackdot
Wed Jun 03, 2015 9:00 am
Forum: Feature Requests
Topic: more features for inputselector
Replies: 5
Views: 6200

Re: more features for inputselector

But in the long run I guess the thing to do is to allow the Mix module to have more than 2 inputs. Parameter values between 0 and 1 would be mixing the first two inputs, between 1 and 2 would be the second and third, and so on. In other words it would be a smooth fade between them as you go from on...
by blackdot
Tue Jun 02, 2015 11:44 pm
Forum: Feature Requests
Topic: more features for inputselector
Replies: 5
Views: 6200

Re: more features for inputselector

your example with two inputs is imho easier acomplished by just using the mix shader with a steps modifier. but yes, works for more than 3 inputs. however i'm supposed to use the color modules for actual opacity, as we adressed in the other thread :). what i meant in my OP is kinda possible with plu...
by blackdot
Tue Jun 02, 2015 12:35 pm
Forum: Feature Requests
Topic: more features for inputselector
Replies: 5
Views: 6200

more features for inputselector

the inputselector doesnt seem to load/play inputs, that are not currently active. while that makes a lot of sense performance wise, it makes it also impossible to hook up two movie files that should run in sync, while the selector switches from one to another. this IS possible with the mix module, h...
by blackdot
Thu May 28, 2015 3:47 pm
Forum: General Discussion
Topic: video size and picture size in vram
Replies: 6
Views: 4278

Re: video size and picture size in vram

okay. so in terms of budgeting vram, i can go on the premise that a 1280x720 movie and 1280x720 picture need the same significant amount of vram? which would be 1280*720*24bit=22Mbyte for regular pic/movie and 1280*720*32bit=29.4Mbyte for pics/movies with a fourth alpha channel?
by blackdot
Thu May 28, 2015 12:20 pm
Forum: General Discussion
Topic: video size and picture size in vram
Replies: 6
Views: 4278

video size and picture size in vram

hi,

sorry to dig this up this again, i just want to be sure. do i remember that correctly that videos in the video module are decompressed on the fly from disk and not stored in the vram? but pictures (so far) are stored in their uncompressed form in the vram (resolution*bitdepth=size in bits)?
by blackdot
Thu May 28, 2015 10:03 am
Forum: General Discussion
Topic: Transparency vs Opacity
Replies: 10
Views: 5677

Re: Transparency vs Opacity

Would it be possible to have these openGL parameter still influence each other to determine the final operator value? eg. if i have colorHSB with brightness and alpha 1, and then a colorHSB with bright and alpha 0 and they get multiplied so the first one would be 0 too? or is that not possible becau...
by blackdot
Wed May 27, 2015 5:40 pm
Forum: General Discussion
Topic: midi controller troubles
Replies: 2
Views: 3256

Re: midi controller troubles

1- thats what ive been doing so far. Still tediuos if you often have to figure out which is which and readjust. Not impossible but bit tedious. 2-i might look into this. I also have "virtual midi controller" which can rerout incoming midi As well. 3-yes it can do that. By default all of th...
by blackdot
Wed May 27, 2015 11:50 am
Forum: General Discussion
Topic: midi controller troubles
Replies: 2
Views: 3256

midi controller troubles

hi there i wanted to ask if any of you have made experience with multiple of the same midi controller. i have 3 nanokontrol2 because their cheap and awesome, however i get problems with windows and magic confusing which one is which, and find myself readjudsting the inputs everytime i reboot or unpl...
by blackdot
Sun May 24, 2015 3:26 pm
Forum: Feature Requests
Topic: UI suggestions
Replies: 29
Views: 23851

Re: UI suggestions

- add "replace with>paste" to the context menu. like the rmb>insert paste on an existing connection.
by blackdot
Thu May 21, 2015 9:43 pm
Forum: Feature Requests
Topic: second layer of control for the bypass/power parameters
Replies: 1
Views: 2854

second layer of control for the bypass/power parameters

ISF's can be nice. with the bypass parameter, i can now even have the music switch them on and off. however if i want to switch off the on/off switching i'm lacking control again. Eg. a beatclock is controlling the bypass parameter of some crazy ISF, which is nice for intense parts of the music, but...
by blackdot
Thu May 21, 2015 12:42 pm
Forum: User-Submitted Videos
Topic: blackdot's experiments
Replies: 5
Views: 5830

Re: blackdot's experiments

here something new you might think how i got cubes "rendered so nicely". i faked having actual cubes that move individually, by rendering 5 different loopable videos in blender containing the same cubes but with slight size increases. then i use the beatclock in magic to shift through the ...
by blackdot
Wed May 20, 2015 2:34 pm
Forum: General Discussion
Topic: new "mask" module not behaving
Replies: 8
Views: 5695

Re: new "mask" module not behaving

using the QT/QT combination on creating alpha channel videos actually made it possible to recreate my experiment wich 900fps instead of 70fps where i used masks. so i guess alpha channel is on the table again :).
by blackdot
Tue May 19, 2015 11:11 pm
Forum: General Discussion
Topic: success on the (video) alpha channel front
Replies: 2
Views: 4348

Re: success on the (video) alpha channel front

have an update here, as i was dealing and experimenting with video-alpha channel able codecs again. Again by exporting to different formats and codecs from within blender. i (re)discovered two other types of codecs next to the png-video codec. there is also eg. matroska (container) and the HuffYUV c...
by blackdot
Tue May 19, 2015 10:01 pm
Forum: General Discussion
Topic: new "mask" module not behaving
Replies: 8
Views: 5695

Re: new "mask" module not behaving

i can just use that modified GLSL shader or do the thing to the module file you mentionned, that's fine.
by blackdot
Tue May 19, 2015 9:48 pm
Forum: General Discussion
Topic: Transparency vs Opacity
Replies: 10
Views: 5677

Re: Transparency vs Opacity

There's no "Opacity" parameter native to openGL i assume :). Anyways, thanks for the clarification.
by blackdot
Tue May 19, 2015 9:45 pm
Forum: General Discussion
Topic: new "mask" module not behaving
Replies: 8
Views: 5695

Re: new "mask" module not behaving

you have mentionned that before, that alpha channel videos are more efficient. my personal experience with them was rather difficult though. the one video format with an alpha channel i'm able to produce, is as said, with the video-png codec. unfortunately it seems to be kinda lostless, so filesize ...
by blackdot
Tue May 19, 2015 9:21 pm
Forum: General Discussion
Topic: new "mask" module not behaving
Replies: 8
Views: 5695

Re: new "mask" module not behaving

Hm okay. thanks. I was assuming, that we're using masks so we dont have to use alpha channels in videos :P.
by blackdot
Tue May 19, 2015 9:19 pm
Forum: General Discussion
Topic: Transparency vs Opacity
Replies: 10
Views: 5677

Re: Transparency vs Opacity

no it does make sense. i also had succes by using one of the colour manipulating ISF's. i guess they're like a filter on the pixel while your modules set kinda like a color parameter?
by blackdot
Tue May 19, 2015 7:19 pm
Forum: General Discussion
Topic: Transparency vs Opacity
Replies: 10
Views: 5677

Re: Transparency vs Opacity

would be cool if we could hook multiple rgb or hsv's behind each other. eg. for when i want do manually "blend in" (meaning make opaque) an object, which itself is changing its visibility according to the music.
by blackdot
Tue May 19, 2015 7:08 pm
Forum: General Discussion
Topic: new "mask" module not behaving
Replies: 8
Views: 5695

new "mask" module not behaving

hi there, i noticed that the new mast module is not hehaving as expected (look at whole image): weirdmask.jpg -> although the mask cuts out the colored picture, it doesnt make the black transparent, therefore the white polygon isnt visible in the background. FYI, the custom GLSL shader "AlphaMa...
by blackdot
Sat May 16, 2015 7:51 am
Forum: General Discussion
Topic: Transparency vs Opacity
Replies: 10
Views: 5677

Re: Transparency vs Opacity

ah, im using an -1 multiply and +1 offset to invert the behaviours. Also to get stuff transparent with the colorhsb module you have to turn down alpha *and* brightness, so two things. Using opacity or transparency seemed more easy because of that :). but ok, color modules it is.
by blackdot
Thu May 14, 2015 9:17 pm
Forum: General Discussion
Topic: Transparency vs Opacity
Replies: 10
Views: 5677

Transparency vs Opacity

I noticed the Transparency module under Effects2D>Transparency. How does it compare to the customGLSL shader "Opacity" from the tutorials forum? Is the behaviour the same, and if so, which one is recommended to use?
by blackdot
Thu May 14, 2015 4:17 pm
Forum: Feature Requests
Topic: UI suggestions
Replies: 29
Views: 23851

Re: UI suggestions

aah, alright, so i'm wrong trying to use space anyway. okay thanks :).

- also faster scroll speed, vertical and horizontal, with the mousewheel, i mean.

- zooming out. :)
by blackdot
Thu May 14, 2015 2:46 pm
Forum: Feature Requests
Topic: UI suggestions
Replies: 29
Views: 23851

Re: UI suggestions

-hey, i noticed that we can press spacebar to maximize/minimize modules. would be great, if we could select multiple modules and then also press space for this. this does work, when the modules are selected with ctrl-click, but not when dragging a selectiono area over them. -also as space is also us...
by blackdot
Wed May 13, 2015 6:02 am
Forum: General Discussion
Topic: blackdot's thumbnail collection of shaders and effects
Replies: 18
Views: 11927

Re: blackdot's thumbnail collection of shaders and effects

it's some kind of awesome new shader format (called "Interactive Shader Format"). if you subscribed to the beta mailing list , you should have gotten an email with a link to a ISF-zip file , once this feature was available in beta. you have to unpack the zip and either put into the magic d...
by blackdot
Mon May 11, 2015 4:09 pm
Forum: General Discussion
Topic: Mixing
Replies: 4
Views: 4213

Re: Mixing

you can do that via the playlist window. there you can add the scenes and set it either to auto-advance or define a button on your midi controller to go next/previous. you also have some fade options for each scene.

https://magicmusicvisuals.com/downloads ... listWindow
by blackdot
Fri May 01, 2015 11:59 am
Forum: User-Submitted Videos
Topic: blackdot's experiments
Replies: 5
Views: 5830

Re: blackdot's experiments

something new:

link
alternate link
by blackdot
Thu Apr 30, 2015 7:39 pm
Forum: General Discussion
Topic: blackdot's thumbnail collection of shaders and effects
Replies: 18
Views: 11927

Re: blackdot's thumbnail collection of shaders and effects

hi, i also have made a pdf list of the new ISF's

https://mega.co.nz/#!UVAHBKgQ!fuoTtE72s ... 4xKu5EN430

and

https://mega.co.nz/#!0MoADQoJ!-x2jDKD3E ... N7uyjo5kII

i dont know if it's every one of them, will check soon.
by blackdot
Mon Apr 27, 2015 5:21 pm
Forum: General Discussion
Topic: what focal length has the magic camera?
Replies: 4
Views: 4145

Re: what focal length has the magic camera?

yes, exactly. thanks :).
by blackdot
Sun Apr 26, 2015 1:29 pm
Forum: Tutorials, etc.
Topic: Quick video tutorial on using Magic with Wavetick Studio
Replies: 7
Views: 36215

Re: Quick video tutorial on using Magic with Wavetick Studio

On wavesum the company: Their 'documentation' is mostly about how to pay and is for an old version and is missing the troubleshooting section. There is no parity on their versions or platforms. Their website has several links to malware (according to Google). Their blog is 3 years out-of-date. Thei...
by blackdot
Sun Apr 26, 2015 6:44 am
Forum: General Discussion
Topic: what focal length has the magic camera?
Replies: 4
Views: 4145

Re: what focal length has the magic camera?

When you say the focal length, do you mean the far clipping plane? That would be 100. :) actually i mean the continuum between wide-angle and zoomed in. a few examples: low focal length (wide-angle-ish): focallength00.png usual focal length (35mm): focallength01.png high focal length (zoomed-in-ish...
by blackdot
Fri Apr 24, 2015 8:18 am
Forum: General Discussion
Topic: what focal length has the magic camera?
Replies: 4
Views: 4145

what focal length has the magic camera?

i'm trying to replicate magic's scene in blender so i can correctly translate stuff in the other direction. what focal length does the "camera" in magic have? i'm assuming as it's a 3d space, there has to be a hardcoded focal length somewhere, right? is it correct that the vertical distanc...
by blackdot
Thu Apr 23, 2015 6:23 pm
Forum: Tutorials, etc.
Topic: Quick video tutorial on using Magic with Wavetick Studio
Replies: 7
Views: 36215

Re: Quick video tutorial on using Magic with Wavetick Studio

true. but even just waveclock seems already quite handy.
by blackdot
Thu Apr 09, 2015 11:15 am
Forum: General Discussion
Topic: disadvantages of turning off double buffering (or vsync)
Replies: 4
Views: 4880

Re: disadvantages of turning off double buffering (or vsync)

Okay. Many thanks for the clarification.
by blackdot
Wed Apr 08, 2015 10:02 pm
Forum: General Discussion
Topic: blackdot's thumbnail collection of shaders and effects
Replies: 18
Views: 11927

Re: blackdot's thumbnail collection of shaders and effects

Sure thing man. No reason for me not to share them :).

Im glad you guys find them useful :)
by blackdot
Wed Apr 08, 2015 9:41 pm
Forum: General Discussion
Topic: disadvantages of turning off double buffering (or vsync)
Replies: 4
Views: 4880

Re: disadvantages of turning off double buffering (or vsync)

ok, thanks a lot. but in this case, if i dont export videos and dont use any framerate-dependant modules, there is no world-shattering downside to turning double-buffering off, as long as i keep vsync on?

@throttle: ah that explaines the difference, thanks.
by blackdot
Wed Apr 08, 2015 3:27 pm
Forum: General Discussion
Topic: disadvantages of turning off double buffering (or vsync)
Replies: 4
Views: 4880

disadvantages of turning off double buffering (or vsync)

hey ho. i'm currently experimenting with using prerendered videos in magic. when i make a clip at 30fps, it's clearly not very smooth in magic, which runs at 60fps by default here. when i render my clip as 60fps, it "mostly" runs smooth in magic, but often the 60fps of the video and the 60...
by blackdot
Tue Apr 07, 2015 9:52 pm
Forum: General Discussion
Topic: camera clipping and 3d models
Replies: 9
Views: 6200

Re: camera clipping and 3d models

ah okay, this is pretty cool. :)
by blackdot
Tue Apr 07, 2015 7:57 am
Forum: General Discussion
Topic: camera clipping and 3d models
Replies: 9
Views: 6200

Re: camera clipping and 3d models

ok, i'll figure out a way around it, thanks. btw, i noticed that my gpu load and memory consumption is about the same when i only use 1 model, or when i use that 1 model 16 times. is that observation correct? i would've imagined that when i use it 16 times, the total amount of vertices would also be...
by blackdot
Mon Apr 06, 2015 10:34 pm
Forum: General Discussion
Topic: camera clipping and 3d models
Replies: 9
Views: 6200

Re: camera clipping and 3d models

uhm i didnt do the whole thing in blender but duplicated rotated and positioned it in magic (in order to only use one cube). what i mean are the foremost cubes that are cut off. clipping in blender is handled like this, you have values for minimum and maximum clipping. for example: blenderclipping.j...
by blackdot
Mon Apr 06, 2015 9:11 pm
Forum: General Discussion
Topic: camera clipping and 3d models
Replies: 9
Views: 6200

Re: camera clipping and 3d models

yes :).
by blackdot
Mon Apr 06, 2015 8:16 pm
Forum: General Discussion
Topic: camera clipping and 3d models
Replies: 9
Views: 6200

camera clipping and 3d models

heyo, i ran into a clipping issue. as a workaround until a better particle emitter is available, i tried just making a "big circle" of my "world" enabling me to "loop" said "world". hope that makes sense. however when i positioned it, i noticed that for this p...