framerate and total amount of frames/duration should already be known, as one has to enter these values when exporting in magic.
also if ffmpeg seems too complicated you can also open your file in vlc then go to tools>media/codec-info.
Search found 441 matches
- Thu Mar 24, 2016 3:12 pm
- Forum: General Discussion
- Topic: Timing Anomalies
- Replies: 8
- Views: 4715
- Thu Mar 24, 2016 12:33 pm
- Forum: General Discussion
- Topic: Timing Anomalies
- Replies: 8
- Views: 4715
Re: Timing Anomalies
my first guess would indeed be different framerates. if you render something in magic at 30fps and then import that into a 24fps (for example) vegas project, it will have a different lenght.
- Thu Mar 24, 2016 12:18 am
- Forum: General Discussion
- Topic: Probleme mit dem Module Development Kit
- Replies: 4
- Views: 4025
Re: Probleme mit dem Module Development Kit
Ich glaube die meisten hier sprechen kein Deutsch David. I think the most people here dont speak German. I offer my humble services as a translator: Hello David speaking, i'm very interested in programming my own module As i've only made experience with C# and just recently started using VS 2015, I'...
- Wed Mar 23, 2016 11:44 am
- Forum: General Discussion
- Topic: Best Video Format for Magic
- Replies: 20
- Views: 10468
Re: Best Video Format for Magic
hm i didnt even know about hap (or have forgotten about it). need to look into it as wellFractal Grinder wrote:In the manual it says the "Hap" format is the best so thats what im converting all my stuff too. Thanks guys.
- Tue Mar 22, 2016 8:16 am
- Forum: General Discussion
- Topic: HDMI in and out of Magic
- Replies: 3
- Views: 3023
Re: HDMI in and out of Magic
(A) The thread i linked also has eric explain the possibility of a wireless option: Have the hdmi output of the camera converted to usb 3.0. that goes into some laptop which runs a video stream server, which then magic on your main computer can read. needs local wifi though. there also seem to be so...
- Tue Mar 22, 2016 7:31 am
- Forum: General Discussion
- Topic: Best Video Format for Magic
- Replies: 20
- Views: 10468
Re: Best Video Format for Magic
afaik the container (mov/mp4/mkv/etc) doesnt matter, but the codec and bitrate does. h264 for example, kinda standard, compresses a clip quite a bit. which is good generally, because the file is smaller. however the decoding, which happens on the fly at playback is more resource intensive. you kinda...
- Tue Mar 22, 2016 7:06 am
- Forum: General Discussion
- Topic: jpg folder masking vs png folder
- Replies: 6
- Views: 4650
Re: jpg folder masking vs png folder
okay, jpgs it is then. thanks for confirming.
- Mon Mar 21, 2016 11:30 pm
- Forum: General Discussion
- Topic: jpg folder masking vs png folder
- Replies: 6
- Views: 4650
Re: jpg folder masking vs png folder
but would it be worse than when we would use a mask-sequence in addition to the jpg sequence?Eric wrote:but just be aware that the real-time performance wouldn't be very good.
- Mon Mar 21, 2016 11:00 pm
- Forum: General Discussion
- Topic: jpg folder masking vs png folder
- Replies: 6
- Views: 4650
jpg folder masking vs png folder
hi now there's the new jpg folder, which is nice, but it's jpg, so no transparency channel, which a png would have. now i could mask the jpg sequence of course with another jpg sequence, but as far as i remember, having one with an alpha channel runs faster, than one without one and a mask instead. ...
- Mon Mar 21, 2016 11:47 am
- Forum: General Discussion
- Topic: HDMI in and out of Magic
- Replies: 3
- Views: 3023
Re: HDMI in and out of Magic
(A) your first question was my second one here . basically you'd need a hdmi to usb3 converter (ive found them for 200-300 usd) and feed that back in your computer, magic is supposed to be able to read that. search for "hdmi capture" or "hdmi to usb3" (B) you can either use softw...
- Sun Mar 20, 2016 8:41 pm
- Forum: General Discussion
- Topic: Using Kinect with Magic
- Replies: 16
- Views: 25467
Re: Using Kinect with Magic
that would be pretty cool. afaik, the only way to get data into magic is either audio, video or midi. so i imagine if you could translate something from kinect into a midi value, you could probably get that into magic. e.g. the x and y coordinates of a tracked object, or the distance of an object to...
- Wed Mar 16, 2016 1:57 pm
- Forum: General Discussion
- Topic: webcam recommendations
- Replies: 0
- Views: 2538
webcam recommendations
hi
i thought a thread like this could turn into a useful collection.
are there any webcams you can recommend? any that you tried first-hand, how do they perform/in what scenarious do they perform the best/worst?
thaanks
i thought a thread like this could turn into a useful collection.
are there any webcams you can recommend? any that you tried first-hand, how do they perform/in what scenarious do they perform the best/worst?
thaanks
- Tue Mar 15, 2016 11:36 pm
- Forum: Feature Requests
- Topic: Spawn module
- Replies: 7
- Views: 4986
Re: Spawn module
Ahmygawd yes please
- Tue Mar 15, 2016 11:35 pm
- Forum: General Discussion
- Topic: VideoStream / VideoCapture
- Replies: 24
- Views: 14529
Re: VideoStream / VideoCapture
Thank you very much
- Tue Mar 15, 2016 9:11 am
- Forum: General Discussion
- Topic: VideoStream / VideoCapture
- Replies: 24
- Views: 14529
Re: VideoStream / VideoCapture
just to verify: those video capture devices all need to convert to usb, right? no other signal can be understood by a computer for an incoming stream?
also if a camera also has an usb 2 output, that's just for hooking it up to the computer for data transfer, right? not for recieving a stream.
also if a camera also has an usb 2 output, that's just for hooking it up to the computer for data transfer, right? not for recieving a stream.
- Tue Mar 15, 2016 9:02 am
- Forum: Feature Requests
- Topic: Spawn module
- Replies: 7
- Views: 4986
Re: Spawn module
hmmm, so if you had a polygon that starts rotating at angle 0 and would just continuously rotate... if we'd hook that up in your inputspawner (i like that name :P), would it start at angle 0 again if it was "reset"/"spawned" ? because that would be awesome yes :o :D oh my gaud, w...
- Mon Mar 14, 2016 1:53 pm
- Forum: Feature Requests
- Topic: Drop Shadow
- Replies: 3
- Views: 3780
Re: Drop Shadow
You could just take a black quare, blur it a little and position it behind the object you want to have a drop shadow. Maybe theres a way to easily change opacity now, but if not, you could make it a dark grey (or how much you want) and then multiply it with the background. To avoid problems i think ...
- Mon Mar 14, 2016 1:44 pm
- Forum: Feature Requests
- Topic: Spawn module
- Replies: 7
- Views: 4986
Re: Spawn module
Hm yeah i think this would work with your description of an input"spawner". However it would need videos with alpha or masked ones (or masked jpg sequences) to work, i assume. Also i dont know if the aversge computer can have 10 video modules active at the same time. As far as i remember t...
- Sat Mar 12, 2016 8:50 am
- Forum: General Discussion
- Topic: Starfield with no stars and full *black* screen
- Replies: 8
- Views: 8031
Re: Starfield with no stars and full *black* screen
Could it be possible that you already rigged the starfield somehow and the stsrs are just size 0 and thsts why you dont see them?
- Sat Mar 12, 2016 8:46 am
- Forum: Feature Requests
- Topic: Spawn module
- Replies: 7
- Views: 4986
Spawn module
A module that plays its input (what is pugged in on the left) once if it's triggered by midi. BUT if it's triggered again before the input's playtime is over, it creates new "instances" of the input that play. Example: the input is a clip/jpg sequence of a white circle going from left to r...
- Tue Mar 08, 2016 7:05 am
- Forum: General Discussion
- Topic: VideoStream / VideoCapture
- Replies: 24
- Views: 14529
Re: VideoStream / VideoCapture
Ok thanks. I think ill stick to webcams for now .
- Tue Mar 08, 2016 6:31 am
- Forum: General Discussion
- Topic: VideoStream / VideoCapture
- Replies: 24
- Views: 14529
Re: VideoStream / VideoCapture
i'd need to extend over kat either the usb or the hdmi back to my computer and also buy a hdmi to usb3 thingy. If by chance you have another computer to use, you could connect a camera to it directly (without extending) and set up a streaming server with VLC or something. Then you could use the Vid...
- Tue Mar 08, 2016 5:33 am
- Forum: General Discussion
- Topic: VideoStream / VideoCapture
- Replies: 24
- Views: 14529
Re: VideoStream / VideoCapture
Okay thanks, thats what i feared . That would again mean that i'd need to extend over kat either the usb or the hdmi back to my computer and also buy a hdmi to usb3 thingy. I guess that settles it
Btw, do you know a good app for android camera streaming?
Btw, do you know a good app for android camera streaming?
- Mon Mar 07, 2016 10:11 pm
- Forum: General Discussion
- Topic: Using more then 1 of the same MIDI controller.
- Replies: 5
- Views: 4578
Re: Using more then 1 of the same MIDI controller.
Yes i had custom mapping. Used the korg software for that. As far as i remember you get 16 channels per device so i think i left them all at the default channel.
- Mon Mar 07, 2016 6:39 pm
- Forum: Feature Requests
- Topic: Magic Window Frame
- Replies: 11
- Views: 7410
Re: Magic Window Frame
i think "next couple of months" may include the summerReigel wrote:Yes, that is pretty clear.
The first gig with that setup would most probably be in summer. So I am pretty confident.
Reinhard
- Mon Mar 07, 2016 6:37 pm
- Forum: General Discussion
- Topic: VideoStream / VideoCapture
- Replies: 24
- Views: 14529
VideoStream / VideoCapture
hello. i have several scenarios using a life feed i need clarification on. - i want to use the life feed of a webcam in magic: no-brainer, right? i assume webcam's are connected via usb/wireless and magic recognizes them easily? - i want to use a regular video camera to also send a life stream into ...
- Mon Mar 07, 2016 6:29 pm
- Forum: General Discussion
- Topic: Using more then 1 of the same MIDI controller.
- Replies: 5
- Views: 4578
Re: Using more then 1 of the same MIDI controller.
i have 3 same models of a korg nanokontroller. it works, but the problem isnt magic, it's windows in my case. first, i had to use the usb-install-software from korg, so windows actually recognizes three of the same divice (and then so did magic), unfortunately, the distinction between them wasnt tie...
- Sat Mar 05, 2016 7:45 am
- Forum: Feature Requests
- Topic: Magic Window Frame
- Replies: 11
- Views: 7410
Re: Magic Window Frame
Hm right. +1 for borderless windows
- Tue Mar 01, 2016 7:47 am
- Forum: User-Submitted Videos
- Topic: SYNTHESIZED (Making Magic SING!)
- Replies: 4
- Views: 4584
Re: SYNTHESIZED (Making Magic SING!)
Very cool. How did you get the things to switch every few beats in sync with the music?
- Mon Feb 29, 2016 12:34 pm
- Forum: General Discussion
- Topic: Different Kind of Rotation
- Replies: 8
- Views: 5591
Re: Different Kind of Rotation
As far as i understand this, you need to use a translate module to position your black line. Then use an axis rotaion module and make the z axis react to the volume. Then use an offset modifier to rotate the line to the min value when the volume is silent, then use a scale modifier and set it up so ...
- Mon Feb 29, 2016 10:22 am
- Forum: General Discussion
- Topic: Ok Now... Let's make a Free Vj Loop Pack together
- Replies: 5
- Views: 5088
Re: Ok Now... Let's make a Free Vj Loop Pack together
So stuff like this https://vimeo.com/115907238 Or this https://vimeo.com/115905751 Or this? https://vimeo.com/112071062 Because if so, ive already been working on clips :P. Most of those i made arent perfect loops though. If we do this, i suggest we go all in and release them under cc0 public domain...
- Sat Feb 27, 2016 8:15 am
- Forum: General Discussion
- Topic: Is it possible to randomly jump through JpegFolder
- Replies: 3
- Views: 3678
Re: Is it possible to randomly jump through JpegFolder
Yes thanks, this will do the trick i think. Hurray
- Fri Feb 26, 2016 6:59 pm
- Forum: General Discussion
- Topic: Resources
- Replies: 3
- Views: 3176
Re: Resources
In the blender community, one of the most popular 3d model hosts is blendswap.com. the models there are usually free or under some creative commons licence.
Regards
Regards
- Thu Feb 25, 2016 8:17 pm
- Forum: General Discussion
- Topic: Is it possible to randomly jump through JpegFolder
- Replies: 3
- Views: 3678
Is it possible to randomly jump through JpegFolder
I'm still figuring out the new features. Is it possible to randomly jump through JpegFolder on a music queue? Eg. the frames are ordinarily played after each other and then when the beatclock reaches 1, it jumps a random frame and continues the "playback" there ? Like with a really big jpg...
- Mon Feb 22, 2016 4:05 pm
- Forum: User-Submitted Videos
- Topic: party-visuals july 2015
- Replies: 0
- Views: 3100
party-visuals july 2015
hi there, it's been a while. I've finally come around processing the video capture of our performance last july. unfortunately there was an audio issue, non of the audio got recorded. sooo i picked a few nice parts and put in some music we might have used, we honestly dont remember exactly. But I ho...
- Mon Aug 10, 2015 5:06 pm
- Forum: General Discussion
- Topic: any experience with external gpu adapters?
- Replies: 3
- Views: 4029
Re: any experience with external gpu adapters?
that a fact, or do you just suspect that because it would fit into alienwares douchery?Eric wrote:but I'm pretty sure the Alienware product only works with Alienware laptops.
- Mon Aug 10, 2015 10:21 am
- Forum: General Discussion
- Topic: Screen Recording
- Replies: 7
- Views: 5731
Re: Screen Recording
If you already have installed geforce experience, you already have shadowplay.
- Sat Aug 08, 2015 4:37 am
- Forum: General Discussion
- Topic: Screen Recording
- Replies: 7
- Views: 5731
Re: Screen Recording
I have made good experience with nvidia shadowplay, which is usually used for gameplay recording. But you can also record the whole desktop including magics output. It seems to be very tightly inegrated and causes almost no lag. Works only if you have a nvidia card of course. Maybe theres some equiv...
- Mon Aug 03, 2015 5:48 am
- Forum: General Discussion
- Topic: any experience with external gpu adapters?
- Replies: 3
- Views: 4029
any experience with external gpu adapters?
hi for my last gig among friends i again took my whole desktop to the location, you know, because gtx 980. unfortunately transporting your whole desktop is tedious, so i looked into external gpu adapters so one could have the comfort of a laptop but still the performance of a desktop gpu. i found th...
- Fri Jul 10, 2015 6:12 am
- Forum: Feature Requests
- Topic: import single scenes from other projects
- Replies: 1
- Views: 2823
import single scenes from other projects
the ability to import selected scenes from other projects instead of the whole thing.
- Fri Jul 10, 2015 5:56 am
- Forum: Feature Requests
- Topic: UI suggestions
- Replies: 29
- Views: 23851
Re: UI suggestions
-ability to organize the noodling with colors or frames. an example from blender nodes:
-display the amount of available vram like this: 1'970'680 or 1,970,680 instad of : 1970680. for better readability.
-display the amount of available vram like this: 1'970'680 or 1,970,680 instad of : 1970680. for better readability.
- Fri Jul 10, 2015 5:54 am
- Forum: Feature Requests
- Topic: place image "annotation" somewhere in the UI
- Replies: 1
- Views: 2767
place image "annotation" somewhere in the UI
i sometimes forget all the buttons i set for a specific scene on my midi controllers. it would be handy if we could place an image file behind the nodes so i can eg edit an empty image of my controller to show the buttons i used
- Wed Jul 08, 2015 1:58 pm
- Forum: General Discussion
- Topic: "auto-advance" isnt saved
- Replies: 1
- Views: 2510
"auto-advance" isnt saved
upon reopening i have to reclick "auto-advance", as it isnt toggled anymore. is this on purpose? i just want to open the file and do nothing in the specific case.
- Sun Jul 05, 2015 12:26 pm
- Forum: General Discussion
- Topic: Could magic control adressable rgb LED stripes?
- Replies: 2
- Views: 2945
Re: Could magic control adressable rgb LED stripes?
nice, didnt find this on my initial search. although rather expensive, after watching a few minutes of the video there, it seems promising.
- Sat Jul 04, 2015 1:00 pm
- Forum: General Discussion
- Topic: Could magic control adressable rgb LED stripes?
- Replies: 2
- Views: 2945
Could magic control adressable rgb LED stripes?
After a few search queries i found info on how to adress adressable led stripes with an arduino. But can we get magic to controll an arduino? Or what other option could i pursue to have magic controll custom leds instead of or in addition to projectors/monitors?
- Tue Jun 30, 2015 11:58 pm
- Forum: General Discussion
- Topic: bugreport 1.6b (beta)
- Replies: 4
- Views: 3787
bugreport 1.6b (beta)
hi there, i'd like to report a bug, or potentially unintential behaviour.
description & steps to reproduce:
- rightclick on scene tab
- click rename
- try to select parts of the name with the mouse
- results in grabbing the tab instead of selecting text
unless this is intentional of course
description & steps to reproduce:
- rightclick on scene tab
- click rename
- try to select parts of the name with the mouse
- results in grabbing the tab instead of selecting text
unless this is intentional of course
- Wed Jun 24, 2015 12:51 pm
- Forum: Feature Requests
- Topic: Gravity?
- Replies: 11
- Views: 10237
Re: Gravity?
+1 for that, heck yeahSadler wrote:One for the future: real-time physics engine and particle system.
- Mon Jun 22, 2015 6:26 am
- Forum: Tutorials, etc.
- Topic: Improve video playback performance with a RAM disk
- Replies: 3
- Views: 29331
Re: Improve video playback performance with a RAM disk
Nice, thanks. I could put my 32 gb to good use .
- Mon Jun 22, 2015 6:24 am
- Forum: Feature Requests
- Topic: counter modifier
- Replies: 6
- Views: 4487
Re: counter modifier
Jes this would work. Would able us to play longer image sequences still in sync with the music
- Sun Jun 21, 2015 8:52 am
- Forum: Feature Requests
- Topic: counter modifier
- Replies: 6
- Views: 4487
Re: counter modifier
i'm not sure. the reason why i suggested this as a modifier, was that it'd be more universally applicable than just in the specific beatclock case. i unfortunately dont have another approach on how to achieve this. to put this on other midi events like overall volume (or fequency band volume) is dif...
- Wed Jun 17, 2015 3:20 pm
- Forum: Feature Requests
- Topic: counter modifier
- Replies: 6
- Views: 4487
Re: counter modifier
not sure what these loops mean, but if you say your way makes more sense, i say your way makes more sense too .
- Thu Jun 11, 2015 1:13 pm
- Forum: Feature Requests
- Topic: counter modifier
- Replies: 6
- Views: 4487
counter modifier
i think i mentionned this before somewhere, but i couldnt find it anymore, also i gave it more thought, so i hope it merits its own thread: the idea is, that we have a modifier that counts how many times the above value hits 1, and if a set number is reached, it lets the value through/makes the valu...
- Wed Jun 10, 2015 4:26 am
- Forum: General Discussion
- Topic: Adding Text to Visuals?
- Replies: 21
- Views: 10736
Re: Adding Text to Visuals?
What i meant was that a 3D text could be exported as an ordinary 3D model.
- Tue Jun 09, 2015 9:00 pm
- Forum: General Discussion
- Topic: Adding Text to Visuals?
- Replies: 21
- Views: 10736
Re: Adding Text to Visuals?
3D texts could again done be externally. eg. in blender. there's an easy way to do text there and export it back to magic. i could write a short tutorial if there's the demand.
- Tue Jun 09, 2015 11:30 am
- Forum: General Discussion
- Topic: Adding Text to Visuals?
- Replies: 21
- Views: 10736
Re: Adding Text to Visuals?
Hmm, i see.
- Mon Jun 08, 2015 10:17 pm
- Forum: General Discussion
- Topic: Adding Text to Visuals?
- Replies: 21
- Views: 10736
Re: Adding Text to Visuals?
Wouldnt it be just a really small hassle to create ones texts in photoshop or gimp and save them as png ??
- Wed Jun 03, 2015 9:00 am
- Forum: Feature Requests
- Topic: more features for inputselector
- Replies: 5
- Views: 6200
Re: more features for inputselector
But in the long run I guess the thing to do is to allow the Mix module to have more than 2 inputs. Parameter values between 0 and 1 would be mixing the first two inputs, between 1 and 2 would be the second and third, and so on. In other words it would be a smooth fade between them as you go from on...
- Tue Jun 02, 2015 11:44 pm
- Forum: Feature Requests
- Topic: more features for inputselector
- Replies: 5
- Views: 6200
Re: more features for inputselector
your example with two inputs is imho easier acomplished by just using the mix shader with a steps modifier. but yes, works for more than 3 inputs. however i'm supposed to use the color modules for actual opacity, as we adressed in the other thread :). what i meant in my OP is kinda possible with plu...
- Tue Jun 02, 2015 12:35 pm
- Forum: Feature Requests
- Topic: more features for inputselector
- Replies: 5
- Views: 6200
more features for inputselector
the inputselector doesnt seem to load/play inputs, that are not currently active. while that makes a lot of sense performance wise, it makes it also impossible to hook up two movie files that should run in sync, while the selector switches from one to another. this IS possible with the mix module, h...
- Thu May 28, 2015 3:47 pm
- Forum: General Discussion
- Topic: video size and picture size in vram
- Replies: 6
- Views: 4278
Re: video size and picture size in vram
okay. so in terms of budgeting vram, i can go on the premise that a 1280x720 movie and 1280x720 picture need the same significant amount of vram? which would be 1280*720*24bit=22Mbyte for regular pic/movie and 1280*720*32bit=29.4Mbyte for pics/movies with a fourth alpha channel?
- Thu May 28, 2015 12:20 pm
- Forum: General Discussion
- Topic: video size and picture size in vram
- Replies: 6
- Views: 4278
video size and picture size in vram
hi,
sorry to dig this up this again, i just want to be sure. do i remember that correctly that videos in the video module are decompressed on the fly from disk and not stored in the vram? but pictures (so far) are stored in their uncompressed form in the vram (resolution*bitdepth=size in bits)?
sorry to dig this up this again, i just want to be sure. do i remember that correctly that videos in the video module are decompressed on the fly from disk and not stored in the vram? but pictures (so far) are stored in their uncompressed form in the vram (resolution*bitdepth=size in bits)?
- Thu May 28, 2015 10:03 am
- Forum: General Discussion
- Topic: Transparency vs Opacity
- Replies: 10
- Views: 5677
Re: Transparency vs Opacity
Would it be possible to have these openGL parameter still influence each other to determine the final operator value? eg. if i have colorHSB with brightness and alpha 1, and then a colorHSB with bright and alpha 0 and they get multiplied so the first one would be 0 too? or is that not possible becau...
- Wed May 27, 2015 5:40 pm
- Forum: General Discussion
- Topic: midi controller troubles
- Replies: 2
- Views: 3256
Re: midi controller troubles
1- thats what ive been doing so far. Still tediuos if you often have to figure out which is which and readjust. Not impossible but bit tedious. 2-i might look into this. I also have "virtual midi controller" which can rerout incoming midi As well. 3-yes it can do that. By default all of th...
- Wed May 27, 2015 11:50 am
- Forum: General Discussion
- Topic: midi controller troubles
- Replies: 2
- Views: 3256
midi controller troubles
hi there i wanted to ask if any of you have made experience with multiple of the same midi controller. i have 3 nanokontrol2 because their cheap and awesome, however i get problems with windows and magic confusing which one is which, and find myself readjudsting the inputs everytime i reboot or unpl...
- Sun May 24, 2015 3:26 pm
- Forum: Feature Requests
- Topic: UI suggestions
- Replies: 29
- Views: 23851
Re: UI suggestions
- add "replace with>paste" to the context menu. like the rmb>insert paste on an existing connection.
- Thu May 21, 2015 9:43 pm
- Forum: Feature Requests
- Topic: second layer of control for the bypass/power parameters
- Replies: 1
- Views: 2854
second layer of control for the bypass/power parameters
ISF's can be nice. with the bypass parameter, i can now even have the music switch them on and off. however if i want to switch off the on/off switching i'm lacking control again. Eg. a beatclock is controlling the bypass parameter of some crazy ISF, which is nice for intense parts of the music, but...
- Thu May 21, 2015 12:42 pm
- Forum: User-Submitted Videos
- Topic: blackdot's experiments
- Replies: 5
- Views: 5830
Re: blackdot's experiments
here something new you might think how i got cubes "rendered so nicely". i faked having actual cubes that move individually, by rendering 5 different loopable videos in blender containing the same cubes but with slight size increases. then i use the beatclock in magic to shift through the ...
- Wed May 20, 2015 2:34 pm
- Forum: General Discussion
- Topic: new "mask" module not behaving
- Replies: 8
- Views: 5695
Re: new "mask" module not behaving
using the QT/QT combination on creating alpha channel videos actually made it possible to recreate my experiment wich 900fps instead of 70fps where i used masks. so i guess alpha channel is on the table again .
- Tue May 19, 2015 11:11 pm
- Forum: General Discussion
- Topic: success on the (video) alpha channel front
- Replies: 2
- Views: 4348
Re: success on the (video) alpha channel front
have an update here, as i was dealing and experimenting with video-alpha channel able codecs again. Again by exporting to different formats and codecs from within blender. i (re)discovered two other types of codecs next to the png-video codec. there is also eg. matroska (container) and the HuffYUV c...
- Tue May 19, 2015 10:01 pm
- Forum: General Discussion
- Topic: new "mask" module not behaving
- Replies: 8
- Views: 5695
Re: new "mask" module not behaving
i can just use that modified GLSL shader or do the thing to the module file you mentionned, that's fine.
- Tue May 19, 2015 9:48 pm
- Forum: General Discussion
- Topic: Transparency vs Opacity
- Replies: 10
- Views: 5677
Re: Transparency vs Opacity
There's no "Opacity" parameter native to openGL i assume . Anyways, thanks for the clarification.
- Tue May 19, 2015 9:45 pm
- Forum: General Discussion
- Topic: new "mask" module not behaving
- Replies: 8
- Views: 5695
Re: new "mask" module not behaving
you have mentionned that before, that alpha channel videos are more efficient. my personal experience with them was rather difficult though. the one video format with an alpha channel i'm able to produce, is as said, with the video-png codec. unfortunately it seems to be kinda lostless, so filesize ...
- Tue May 19, 2015 9:21 pm
- Forum: General Discussion
- Topic: new "mask" module not behaving
- Replies: 8
- Views: 5695
Re: new "mask" module not behaving
Hm okay. thanks. I was assuming, that we're using masks so we dont have to use alpha channels in videos .
- Tue May 19, 2015 9:19 pm
- Forum: General Discussion
- Topic: Transparency vs Opacity
- Replies: 10
- Views: 5677
Re: Transparency vs Opacity
no it does make sense. i also had succes by using one of the colour manipulating ISF's. i guess they're like a filter on the pixel while your modules set kinda like a color parameter?
- Tue May 19, 2015 7:19 pm
- Forum: General Discussion
- Topic: Transparency vs Opacity
- Replies: 10
- Views: 5677
Re: Transparency vs Opacity
would be cool if we could hook multiple rgb or hsv's behind each other. eg. for when i want do manually "blend in" (meaning make opaque) an object, which itself is changing its visibility according to the music.
- Tue May 19, 2015 7:08 pm
- Forum: General Discussion
- Topic: new "mask" module not behaving
- Replies: 8
- Views: 5695
new "mask" module not behaving
hi there, i noticed that the new mast module is not hehaving as expected (look at whole image): weirdmask.jpg -> although the mask cuts out the colored picture, it doesnt make the black transparent, therefore the white polygon isnt visible in the background. FYI, the custom GLSL shader "AlphaMa...
- Sat May 16, 2015 7:51 am
- Forum: General Discussion
- Topic: Transparency vs Opacity
- Replies: 10
- Views: 5677
Re: Transparency vs Opacity
ah, im using an -1 multiply and +1 offset to invert the behaviours. Also to get stuff transparent with the colorhsb module you have to turn down alpha *and* brightness, so two things. Using opacity or transparency seemed more easy because of that . but ok, color modules it is.
- Thu May 14, 2015 9:17 pm
- Forum: General Discussion
- Topic: Transparency vs Opacity
- Replies: 10
- Views: 5677
Transparency vs Opacity
I noticed the Transparency module under Effects2D>Transparency. How does it compare to the customGLSL shader "Opacity" from the tutorials forum? Is the behaviour the same, and if so, which one is recommended to use?
- Thu May 14, 2015 4:17 pm
- Forum: Feature Requests
- Topic: UI suggestions
- Replies: 29
- Views: 23851
Re: UI suggestions
aah, alright, so i'm wrong trying to use space anyway. okay thanks .
- also faster scroll speed, vertical and horizontal, with the mousewheel, i mean.
- zooming out.
- also faster scroll speed, vertical and horizontal, with the mousewheel, i mean.
- zooming out.
- Thu May 14, 2015 2:46 pm
- Forum: Feature Requests
- Topic: UI suggestions
- Replies: 29
- Views: 23851
Re: UI suggestions
-hey, i noticed that we can press spacebar to maximize/minimize modules. would be great, if we could select multiple modules and then also press space for this. this does work, when the modules are selected with ctrl-click, but not when dragging a selectiono area over them. -also as space is also us...
- Wed May 13, 2015 9:49 pm
- Forum: General Discussion
- Topic: blackdot's thumbnail collection of shaders and effects
- Replies: 18
- Views: 11927
Re: blackdot's thumbnail collection of shaders and effects
you're very welcome
- Wed May 13, 2015 6:02 am
- Forum: General Discussion
- Topic: blackdot's thumbnail collection of shaders and effects
- Replies: 18
- Views: 11927
Re: blackdot's thumbnail collection of shaders and effects
it's some kind of awesome new shader format (called "Interactive Shader Format"). if you subscribed to the beta mailing list , you should have gotten an email with a link to a ISF-zip file , once this feature was available in beta. you have to unpack the zip and either put into the magic d...
- Mon May 11, 2015 4:09 pm
- Forum: General Discussion
- Topic: Mixing
- Replies: 4
- Views: 4213
Re: Mixing
you can do that via the playlist window. there you can add the scenes and set it either to auto-advance or define a button on your midi controller to go next/previous. you also have some fade options for each scene.
https://magicmusicvisuals.com/downloads ... listWindow
https://magicmusicvisuals.com/downloads ... listWindow
- Fri May 01, 2015 11:59 am
- Forum: User-Submitted Videos
- Topic: blackdot's experiments
- Replies: 5
- Views: 5830
- Thu Apr 30, 2015 7:39 pm
- Forum: General Discussion
- Topic: blackdot's thumbnail collection of shaders and effects
- Replies: 18
- Views: 11927
Re: blackdot's thumbnail collection of shaders and effects
hi, i also have made a pdf list of the new ISF's
https://mega.co.nz/#!UVAHBKgQ!fuoTtE72s ... 4xKu5EN430
and
https://mega.co.nz/#!0MoADQoJ!-x2jDKD3E ... N7uyjo5kII
i dont know if it's every one of them, will check soon.
https://mega.co.nz/#!UVAHBKgQ!fuoTtE72s ... 4xKu5EN430
and
https://mega.co.nz/#!0MoADQoJ!-x2jDKD3E ... N7uyjo5kII
i dont know if it's every one of them, will check soon.
- Mon Apr 27, 2015 5:21 pm
- Forum: General Discussion
- Topic: what focal length has the magic camera?
- Replies: 4
- Views: 4145
Re: what focal length has the magic camera?
yes, exactly. thanks .
- Sun Apr 26, 2015 1:29 pm
- Forum: Tutorials, etc.
- Topic: Quick video tutorial on using Magic with Wavetick Studio
- Replies: 7
- Views: 36215
Re: Quick video tutorial on using Magic with Wavetick Studio
On wavesum the company: Their 'documentation' is mostly about how to pay and is for an old version and is missing the troubleshooting section. There is no parity on their versions or platforms. Their website has several links to malware (according to Google). Their blog is 3 years out-of-date. Thei...
- Sun Apr 26, 2015 6:44 am
- Forum: General Discussion
- Topic: what focal length has the magic camera?
- Replies: 4
- Views: 4145
Re: what focal length has the magic camera?
When you say the focal length, do you mean the far clipping plane? That would be 100. :) actually i mean the continuum between wide-angle and zoomed in. a few examples: low focal length (wide-angle-ish): focallength00.png usual focal length (35mm): focallength01.png high focal length (zoomed-in-ish...
- Fri Apr 24, 2015 8:18 am
- Forum: General Discussion
- Topic: what focal length has the magic camera?
- Replies: 4
- Views: 4145
what focal length has the magic camera?
i'm trying to replicate magic's scene in blender so i can correctly translate stuff in the other direction. what focal length does the "camera" in magic have? i'm assuming as it's a 3d space, there has to be a hardcoded focal length somewhere, right? is it correct that the vertical distanc...
- Thu Apr 23, 2015 6:23 pm
- Forum: Tutorials, etc.
- Topic: Quick video tutorial on using Magic with Wavetick Studio
- Replies: 7
- Views: 36215
Re: Quick video tutorial on using Magic with Wavetick Studio
true. but even just waveclock seems already quite handy.
- Thu Apr 23, 2015 10:44 am
- Forum: Tutorials, etc.
- Topic: Quick video tutorial on using Magic with Wavetick Studio
- Replies: 7
- Views: 36215
Re: Quick video tutorial on using Magic with Wavetick Studio
this seems really awesome.
- Thu Apr 09, 2015 11:15 am
- Forum: General Discussion
- Topic: disadvantages of turning off double buffering (or vsync)
- Replies: 4
- Views: 4880
Re: disadvantages of turning off double buffering (or vsync)
Okay. Many thanks for the clarification.
- Wed Apr 08, 2015 10:02 pm
- Forum: General Discussion
- Topic: blackdot's thumbnail collection of shaders and effects
- Replies: 18
- Views: 11927
Re: blackdot's thumbnail collection of shaders and effects
Sure thing man. No reason for me not to share them .
Im glad you guys find them useful
Im glad you guys find them useful
- Wed Apr 08, 2015 9:41 pm
- Forum: General Discussion
- Topic: disadvantages of turning off double buffering (or vsync)
- Replies: 4
- Views: 4880
Re: disadvantages of turning off double buffering (or vsync)
ok, thanks a lot. but in this case, if i dont export videos and dont use any framerate-dependant modules, there is no world-shattering downside to turning double-buffering off, as long as i keep vsync on?
@throttle: ah that explaines the difference, thanks.
@throttle: ah that explaines the difference, thanks.
- Wed Apr 08, 2015 3:27 pm
- Forum: General Discussion
- Topic: disadvantages of turning off double buffering (or vsync)
- Replies: 4
- Views: 4880
disadvantages of turning off double buffering (or vsync)
hey ho. i'm currently experimenting with using prerendered videos in magic. when i make a clip at 30fps, it's clearly not very smooth in magic, which runs at 60fps by default here. when i render my clip as 60fps, it "mostly" runs smooth in magic, but often the 60fps of the video and the 60...
- Tue Apr 07, 2015 9:52 pm
- Forum: General Discussion
- Topic: camera clipping and 3d models
- Replies: 9
- Views: 6200
Re: camera clipping and 3d models
ah okay, this is pretty cool.
- Tue Apr 07, 2015 7:57 am
- Forum: General Discussion
- Topic: camera clipping and 3d models
- Replies: 9
- Views: 6200
Re: camera clipping and 3d models
ok, i'll figure out a way around it, thanks. btw, i noticed that my gpu load and memory consumption is about the same when i only use 1 model, or when i use that 1 model 16 times. is that observation correct? i would've imagined that when i use it 16 times, the total amount of vertices would also be...
- Mon Apr 06, 2015 10:34 pm
- Forum: General Discussion
- Topic: camera clipping and 3d models
- Replies: 9
- Views: 6200
Re: camera clipping and 3d models
uhm i didnt do the whole thing in blender but duplicated rotated and positioned it in magic (in order to only use one cube). what i mean are the foremost cubes that are cut off. clipping in blender is handled like this, you have values for minimum and maximum clipping. for example: blenderclipping.j...
- Mon Apr 06, 2015 9:11 pm
- Forum: General Discussion
- Topic: camera clipping and 3d models
- Replies: 9
- Views: 6200
- Mon Apr 06, 2015 8:16 pm
- Forum: General Discussion
- Topic: camera clipping and 3d models
- Replies: 9
- Views: 6200
camera clipping and 3d models
heyo, i ran into a clipping issue. as a workaround until a better particle emitter is available, i tried just making a "big circle" of my "world" enabling me to "loop" said "world". hope that makes sense. however when i positioned it, i noticed that for this p...