I've seen you a PM on this forum with my email address.
Cheers, Terry
Search found 535 matches
- Thu May 13, 2021 7:53 am
- Forum: General Discussion
- Topic: Alpha Mask - Solid Replace
- Replies: 12
- Views: 15642
- Wed May 12, 2021 9:49 pm
- Forum: General Discussion
- Topic: Alpha Mask - Solid Replace
- Replies: 12
- Views: 15642
Re: Alpha Mask - Solid Replace
Glad you got it all working. I like the still frame of your effect, and expect that the moving version is even more attractive. Thanks for the very interesting links. I'm sure that there will indeed be some further inspiration. I've only had time to skip through those videos, but it immediately stru...
- Wed May 12, 2021 5:33 pm
- Forum: General Discussion
- Topic: Alpha Mask - Solid Replace
- Replies: 12
- Views: 15642
Re: Alpha Mask - Solid Replace
I just quickly checked out your YouTube channel. :!: :!: :!: :!: :!: Awesome! :!: :!: :!: :!: :!: I love what you're doing with the visuals, especially with the combination of chromakey and lumakey. I'm inspired to get back to my greenscreen work! I love the quality of key that one gets from a green...
- Wed May 12, 2021 9:07 am
- Forum: General Discussion
- Topic: Alpha Mask - Solid Replace
- Replies: 12
- Views: 15642
Re: Alpha Mask - Solid Replace
I'm very glad that helped :D I'm on my phone, so this is just a quick response to keep you going forward. I have a problem with my only currently accessible PC :( I'd attached the "Show Alpha.fs" file to a post in our previous thread. Look at the bottom of my post for the attachment. https...
- Tue May 11, 2021 11:51 am
- Forum: General Discussion
- Topic: Alpha Mask - Solid Replace
- Replies: 12
- Views: 15642
Re: Alpha Mask - Solid Replace
An outline around the figure will substantially improve its definition in some cases. Here, the outline is transparent so can easily be filled
- Tue May 11, 2021 9:43 am
- Forum: General Discussion
- Topic: Alpha Mask - Solid Replace
- Replies: 12
- Views: 15642
Re: Alpha Mask - Solid Replace
Here's a demo of the above. Is this the effect you wanted?
EDIT: Video link corrected
- Tue May 11, 2021 9:32 am
- Forum: General Discussion
- Topic: Alpha Mask - Solid Replace
- Replies: 12
- Views: 15642
Re: Alpha Mask - Solid Replace
If I've understood you correctly you want to replace your chromakeyed image with a videowall, leaving a transparent background. Once you have extracted the alpha from your chromakeyed image, you can use it to key anything you want , leaving a transparent background, just as the chromakeyed image doe...
- Mon May 10, 2021 12:37 am
- Forum: General Discussion
- Topic: ChromaMask / Chroma Desaturation
- Replies: 5
- Views: 6899
Re: ChromaMask / Chroma Desaturation
Adding an "Erode" module in the alpha feed to the "Mask" module will add a black border (right-hand image). This can be useful to isolate the camera image from the background if it would otherwise be hard to distinguish.
- Sun May 09, 2021 11:58 pm
- Forum: General Discussion
- Topic: ChromaMask / Chroma Desaturation
- Replies: 5
- Views: 6899
Re: ChromaMask / Chroma Desaturation
Here's a demo, using the Match Alpha method (#2) and the "Edges" module in place of the "Optical Flow Generator".
- Sun May 09, 2021 7:55 pm
- Forum: General Discussion
- Topic: ChromaMask / Chroma Desaturation
- Replies: 5
- Views: 6899
Re: ChromaMask / Chroma Desaturation
Some of the effects don't support alpha channels. I'm not really sure if there's a "workaround" per se. Not a general workaround, but there are possibilities that will work in certain cases. The first two below will give different results - hopefully one or the other will be useful to you...
- Wed Apr 21, 2021 9:46 pm
- Forum: General Discussion
- Topic: OBS & MMV - camera capture interaction/priority
- Replies: 3
- Views: 4116
Re: OBS & MMV - camera capture interaction/priority
Re 1 - I think the OBS-Virtualcam plugin may do what you need, making a camera connected to OBS also visible to another application. Any such software is liable to increase your CPU load. I saw the reference here: https://www.reddit.com/r/obs/comments/gud8gz/what_software_do_you_guys_use_for_a_webca...
- Wed Apr 21, 2021 3:19 pm
- Forum: General Discussion
- Topic: Syncing Issues
- Replies: 10
- Views: 6567
Re: Syncing Issues
... so it's common to have an audio delay facility to compensate for this. I'm not an OBS user, but expected it to have this facility and indeed it does:Eric wrote:Live video will almost always be behind live audio ...
https://streamshark.io/obs-guide/audio-delay
- Sat Apr 17, 2021 10:09 pm
- Forum: General Discussion
- Topic: Identifying audio bands
- Replies: 6
- Views: 3616
Re: Identifying audio bands
Sadler, I suspect I have misunderstood your objective as the suggestion below seems too obvious. The Custom Freq. Range feature can be set to an extremely narrow band, so a global could respond mainly to that narrow band. A quick check with a range 200Hz - 210Hz showed the response was roughly -6dB ...
- Tue Apr 06, 2021 8:52 pm
- Forum: General Discussion
- Topic: MagicNDISender, linking but no video
- Replies: 6
- Views: 2805
Re: MagicNDISender, linking but no video
... found an ATEM Mini Pro for the same price and much more capable. https://www.blackmagicdesign.com/nz/products/atemmini Does anyone here have any experience using these ? Firstly, I don't have experience with NDI and haven't yet evaluated the ATEM Mini Pro, so the following is just a caution. A ...
- Mon Feb 22, 2021 7:30 pm
- Forum: General Discussion
- Topic: ISF Editor for Windows & Mac (Vidvox beta)
- Replies: 3
- Views: 3861
Re: ISF Editor for Windows & Mac (Vidvox beta)
:D :D :D New Version 2.9.14.0 now available :D :D :D The new version of Vidvox's awesome ISF editor is available for download. New link too: https://isf.vidvox.net/desktop-editor/ :D :D :D There appear to be very many new ISFs that come with it! :D :D :D It raises the issue of how to categorise them...
- Sun Jan 10, 2021 9:48 am
- Forum: User-Submitted Videos
- Topic: Creating Buildings with the Iterator
- Replies: 6
- Views: 8633
Re: Creating Buildings with the Iterator
Awesome and inspiring!
Great work Sadler!
Great work Sadler!
- Wed Dec 30, 2020 11:00 pm
- Forum: General Discussion
- Topic: Slowdown with lots of video clips
- Replies: 2
- Views: 1954
Re: Slowdown with lots of video clips
I am building a project with lots of short video clips. ... When I got to about 15 scenes the CPU maxed out and I can't run the playlist anymore due to lots of stutter. ... activity monitor shows it's the CPU that is maxed during the stuttering. .... Are the video clips in MP4 format? Decoding this...
- Thu Dec 10, 2020 10:38 am
- Forum: General Discussion
- Topic: FAQ suggestion
- Replies: 1
- Views: 1813
FAQ suggestion
Especially as Shadertoy shaders are mostly licenced only for non-commercial use, perhaps such issues could be usefully be flagged in the answer to FAQ "Do I own the content I create with Magic?" eg "Yes, absolutely. ... However, we aren't responsible for any content you import into yo...
- Thu Dec 03, 2020 12:24 pm
- Forum: General Discussion
- Topic: Multiple scenes to multiple (separate) screens
- Replies: 11
- Views: 6432
Re: Multiple scenes to multiple (separate) screens
... Is this a new feature of v2.3?... The "-mi" feature been there for ages - certainly since 2015, the date on the forum post that I linked above. I've been using it during live performances to give two independent Magic outputs from my PC. I cross-fade between them using an external vid...
- Wed Dec 02, 2020 8:45 pm
- Forum: General Discussion
- Topic: Multiple scenes to multiple (separate) screens
- Replies: 11
- Views: 6432
Re: Multiple scenes to multiple (separate) screens
Could someone please clarify what a "-mi" flag is? It's an example of a "feature flag", used to enable a particular feature. " mi " stands for"multiple instance", ie more than one instance of Magic running at the same time. "mi" is passed to the Mag...
- Wed Nov 25, 2020 11:32 pm
- Forum: User-Submitted Videos
- Topic: Made my music video in Magic
- Replies: 1
- Views: 3282
Re: Made my music video in Magic
Thanks for sharing this, I enjoyed it very much.
I don't normally like glitchy and flashing video - it's often so random, but your glitches and flashes are really nicely responsive to the music. Well done!
I don't normally like glitchy and flashing video - it's often so random, but your glitches and flashes are really nicely responsive to the music. Well done!
- Mon Nov 23, 2020 2:15 pm
- Forum: General Discussion
- Topic: Magic v2.22 still available for download
- Replies: 2
- Views: 2273
Re: Magic v2.22 still available for download
64-bit Magic is "FFGL compatible", but the FFGL plugins must also be 64-bit. If you want to use Resolume plugins then they must, at present, be compatible with Resolume 6.
- Fri Nov 20, 2020 12:15 am
- Forum: General Discussion
- Topic: Generative Design with the Iterator
- Replies: 4
- Views: 3873
Re: Generative Design with the Iterator
Nice one Sadler! Very clearly illustrated and explained, and a very attractive responsive design. I'm sure your tutorial will inspire many people. It certainly inspires me. IMHO the impact of the video would be even greater if you reprised the animated design for 30s at the end of your spoken sectio...
- Fri Oct 30, 2020 6:58 pm
- Forum: Feature Requests
- Topic: "Replace with Recent"
- Replies: 0
- Views: 3788
"Replace with Recent"
I've recently been combining several projects for an upcoming event. I've re-factored to replace commonly used blocks with scenes, whilst eliminating 32-bit FFGLs. Many block and FFGLs instances needed to be replaced, but there were only a few scenes and replacement ISFs needed. Some FFGLs needed to...
- Tue Oct 27, 2020 8:01 pm
- Forum: General Discussion
- Topic: how to play scenes simultaneously so they all are visible?
- Replies: 1
- Views: 1555
Re: how to play scenes simultaneously so they all are visibl
See https://magicmusicvisuals.com/downloads/Magic_UsersGuide.html#SceneModules You can add as many scenes as you wish, and they will play together. Depending on the contents of its scene, you many need to use a LumaKey module after a SceneModule's output to prevent a black background from obscuring ...
- Thu Oct 22, 2020 9:14 am
- Forum: User-Submitted Videos
- Topic: My completely live-edited video project, Unstable Footage
- Replies: 6
- Views: 8337
Re: My completely live-edited video project, Unstable Footag
An awesome and inspirational creative work in concept, scale, depth, content and performance! Congratulations! The sound mix alone is captivating, with beautifully judged smooth credits. Very tasteful choice and compositing of 3D objects, impressive cinematography and composition in many scenes, gre...
- Tue Sep 08, 2020 8:11 pm
- Forum: General Discussion
- Topic: Free particles movie maker
- Replies: 6
- Views: 3625
Re: Free particles movie maker
...there's a new version in the works that will bring 3d FX... and improvements to turbulence and secondary particles - assuming they'll make it into the stand-alone version... I've just watched the sneak peak. The presenter states that the new features will indeed make it into the 2021 stand-alone...
- Tue Sep 08, 2020 1:57 pm
- Forum: General Discussion
- Topic: Alpha Layers Appear as a slight Tint aorund the image
- Replies: 3
- Views: 2265
Re: Alpha Layers Appear as a slight Tint aorund the image
You're welcome. One or other of the methods should work, let me know how it works out!
I've slightly edited the instructions for adjusting the mask in an attempt to reduce a previous ambiguity.
I've slightly edited the instructions for adjusting the mask in an attempt to reduce a previous ambiguity.
- Tue Sep 08, 2020 7:14 am
- Forum: General Discussion
- Topic: Alpha Layers Appear as a slight Tint aorund the image
- Replies: 3
- Views: 2265
Re: Alpha Layers Appear as a slight Tint aorund the image
The problem is caused by alpha not being zero in the background of your small picture. It should be zero, but is just very low. This means that the transparency is not 100%, just close to it. When the small picture's rectangular background overlays a bright area, its low alpha causes a small reducti...
- Mon Sep 07, 2020 10:37 pm
- Forum: General Discussion
- Topic: Crash while opening a specific project
- Replies: 7
- Views: 3244
Re: Crash while opening a specific project
I've had crashes when large projects exceed the available GPU memory. I suspect there may be slight extra memory usage when loading a project. Perhaps yours was right on the limit when you saved it, and loading pushes it over. On a blank project 1) Window > Magic Window Options > Lock Graphics Resol...
- Mon Sep 07, 2020 10:19 pm
- Forum: General Discussion
- Topic: Free particles movie maker
- Replies: 6
- Views: 3625
Re: Free particles movie maker
Thanks Sadler!
A 3D version would be very interesting, but there are so many parameters with just the 2D that I'm already overwhelmed with the possibilities - so quite happy to wait!
A 3D version would be very interesting, but there are so many parameters with just the 2D that I'm already overwhelmed with the possibilities - so quite happy to wait!
- Thu Sep 03, 2020 6:43 pm
- Forum: General Discussion
- Topic: Free particles movie maker
- Replies: 6
- Views: 3625
Re: Free particles movie maker
Another test
- Thu Sep 03, 2020 12:57 pm
- Forum: General Discussion
- Topic: Free particles movie maker
- Replies: 6
- Views: 3625
Re: Free particles movie maker
Not a recommended workflow, but as a quick experiment... In Boris FX Particle Illusion - I chose an emitter and adjusted some parameters - Rendered a ProRes movie In Adobe Media Encoder - Added the ProRes movie as a source - Rendered the movie to individual JPEGs in a folder In Magic - Added a JpegF...
- Thu Sep 03, 2020 10:35 am
- Forum: General Discussion
- Topic: Free particles movie maker
- Replies: 6
- Views: 3625
Free particles movie maker
Boris FX have released a free version of their Particle Illusion software, which can export movies in many ProRes video formats - including with alpha channel. 2,500 emitters to choose from if you download the free addon pack (Select Particle Illusion as host when downloading and restart Particle Il...
- Tue Sep 01, 2020 11:49 am
- Forum: General Discussion
- Topic: Wav File Not Playing
- Replies: 8
- Views: 4485
Re: Wav File Not Playing
I have often used WAV files for the main (mixed/mastered) audio track to preserve quality. I've had no problems.
I use MP3s for additional stems, to keep project size down.
I use MP3s for additional stems, to keep project size down.
- Wed Aug 26, 2020 9:50 am
- Forum: Feature Requests
- Topic: "EXPORT MOVIE" with NO AUDIO
- Replies: 2
- Views: 4324
Re: "EXPORT MOVIE" with NO AUDIO
The audio contributes a very small percentage of the file size. A quick estimate from the relative bitrates suggests a maximum potential saving of 2% for a very modest video bitrate of 10Mbps and a audio bitrate of 192kbps. Much more effective at reducing file size would be an option for Variable Bi...
- Wed Aug 05, 2020 4:12 pm
- Forum: User-Submitted Videos
- Topic: Alright Alright
- Replies: 2
- Views: 4180
Re: Alright Alright
I love the music-responsiveness, with the opening shader in particular. It's awesome - your own creation? Congratulations, regardless. Although I like the dancing in itself, for me the aesthetic of the background "lights" doesn't relate to the opening scene. The chasing is great, but for m...
- Tue Jul 21, 2020 9:13 pm
- Forum: User-Submitted Videos
- Topic: "Qianization"
- Replies: 2
- Views: 4400
Re: "Qianization"
Thanks Sadler!
... and yes indeed, that's the post I had in mind. Well done!
... and yes indeed, that's the post I had in mind. Well done!
- Mon Jul 20, 2020 10:21 am
- Forum: User-Submitted Videos
- Topic: "Qianization"
- Replies: 2
- Views: 4400
"Qianization"
I was very pleased with the end quality of this YouTube upload, a 4k re-render of an earlier version. There's a lot of use of my adaptation of an X-Y display shader. I've discussed it before somewhere on this forum - but can't find where at the moment. Frustrating that "XY" is considered t...
- Mon Jul 20, 2020 9:05 am
- Forum: Feature Requests
- Topic: Support for FFGL 2.1?
- Replies: 7
- Views: 9684
Re: Support for FFGL 2.1?
On top of which they don't currently seem to be responsive to issues raised by other devs https://github.com/resolume/ffgl/issuesEric wrote:... it's pretty complicated and I can't make any promises.
- Thu Jun 25, 2020 10:02 am
- Forum: Feature Requests
- Topic: when Source = "(No Source)", remove "Volume" from Feature
- Replies: 3
- Views: 9369
Re: when Source = "(No Source)", remove "Volume" from Featur
+1 for this request. Presentation would be much cleaner, and I wouldn't have to explain the misleading display away when I'm describing what I'm doing with a module's parameters.
- Sat Jun 13, 2020 10:36 am
- Forum: User-Submitted Videos
- Topic: Live interactive visuals
- Replies: 2
- Views: 4339
Re: Live interactive visuals
Indeed I did enjoy these vids - a lot of my work is with live reactive/interactive visuals. Here's an (old) example: https://vimeo.com/223696125 Usually the performer is facing an audience with the main screen behind. I've found the biggest challenge is to arrange a second screen so that the perform...
- Fri Jun 12, 2020 9:36 pm
- Forum: General Discussion
- Topic: Processor Upgrade
- Replies: 6
- Views: 3441
Re: Processor Upgrade
That's a very expensive upgrade! I suspect it would only give a relatively small performance increase, and might prove very poor value for money. I suggest trying to see what the CPU usage is during your long exports. Windows Resource Monitor can show you CPU usage for each virtual CPU core. A quick...
- Thu Jun 11, 2020 4:44 pm
- Forum: Feature Requests
- Topic: Support for FFGL 2.1?
- Replies: 7
- Views: 9684
- Mon Jun 08, 2020 4:35 pm
- Forum: Feature Requests
- Topic: Support for FFGL 2.1?
- Replies: 7
- Views: 9684
Re: Support for FFGL 2.1?
Indeed, expensive, but I've wanted have particle effects on several different video projects and have been put off by the many times higher costs of any alternative (After Effects) plugins I've found so far. From my initial testing I will be able to do nearly everything that I previously wanted with...
- Sun Jun 07, 2020 10:23 pm
- Forum: Feature Requests
- Topic: Support for FFGL 2.1?
- Replies: 7
- Views: 9684
Support for FFGL 2.1?
Are there plans to support FFGL 2.1 in Magic 64-bit?
There are some awesome plugins for Resolume 7, for example Haute's "Velocity", a particle engine that follows outlines.
https://inapp.get-juicebar.com/effects/velocity
There are some awesome plugins for Resolume 7, for example Haute's "Velocity", a particle engine that follows outlines.
https://inapp.get-juicebar.com/effects/velocity
- Tue May 05, 2020 6:00 pm
- Forum: General Discussion
- Topic: modifiers for waveform
- Replies: 4
- Views: 3427
Re: modifiers for waveform
I'm not sure what you mean by translation and movement in the Waveform module, but you can certainly use modifiers.
I found it too tricky to get a good screengrab of the result, but it's certainly useful.
I played around with the following arrangement.
I found it too tricky to get a good screengrab of the result, but it's certainly useful.
I played around with the following arrangement.
- Sun Apr 26, 2020 2:16 pm
- Forum: Feature Requests
- Topic: polygon creation with wireframe
- Replies: 11
- Views: 20937
Re: polygon creation with wireframe
I think Solid and Line Width options would be neat additions, giving the additional possibility of an arbitrary un-filled outline.
- Sun Apr 26, 2020 2:09 pm
- Forum: Feature Requests
- Topic: polygon creation with wireframe
- Replies: 11
- Views: 20937
Re: polygon creation with wireframe
Neat! The selected polygon module and the active coordinate box within it would then be uniquely associated with the mouse actions. It would be totally consistent with the present UI to use up/down movements of the mouse to position a vertex on one axis at a time, so you would position a particular ...
- Fri Apr 24, 2020 6:26 pm
- Forum: General Discussion
- Topic: Media Scale = How Do You Stop The Shrink to Zero
- Replies: 3
- Views: 3060
Re: Media Scale = How Do You Stop The Shrink to Zero
You need to use the Offset modifier . https://magicmusicvisuals.com/downloads/Magic_UsersGuide.html#AudioModifiers There are examples in this section showing the use of Scale, Offset and Smooth, also how their order is significant. Scale will alter the sensitivity to the audio. Offset adjusts the mi...
- Mon Mar 30, 2020 10:40 pm
- Forum: General Discussion
- Topic: Loose background trasparency of a PNG
- Replies: 9
- Views: 4783
Re: Loose background trasparency of a PNG
My internet access to the Magic site is exceptionally slow and unresponsive. Here's another attempt at uploading my modded ISF.
- Mon Mar 30, 2020 9:57 pm
- Forum: General Discussion
- Topic: Loose background trasparency of a PNG
- Replies: 9
- Views: 4783
Re: Loose background trasparency of a PNG
Brightness__contrast__saturation_XdcXzn_TP.fs For anything other than minor changes it's extremely useful to be able to check the syntax of the file too. A specialised editing environment will show you the location of any syntax error that stops the ISF compiling. If it doesn't compile it will do n...
- Mon Mar 30, 2020 1:38 pm
- Forum: General Discussion
- Topic: Loose background trasparency of a PNG
- Replies: 9
- Views: 4783
Re: Loose background trasparency of a PNG
Thanks Sadler! I hadn't been conscious of how much hassle I've had over the years using brightness and contrast adjustment modules which never seemed to do quite what I wanted. This one is much better, and with a small mod does exactly what I want when adjusting contrast. I didn't like the output go...
- Fri Feb 28, 2020 12:56 pm
- Forum: Feature Requests
- Topic: Text Effects
- Replies: 5
- Views: 6209
Re: Text Effects
Although not the 'built-in" option that you requested, Eric had a couple of suggestions for drop-shadow that I have found useful.
https://magicmusicvisuals.com/forums/vi ... adow#p4516
https://magicmusicvisuals.com/forums/vi ... adow#p4516
- Sun Feb 23, 2020 5:41 pm
- Forum: General Discussion
- Topic: Multiple scenes to multiple (separate) screens
- Replies: 11
- Views: 6432
Re: Multiple scenes to multiple (separate) screens
I've used two separate instances of Magic V2 to output fullscreen to different inputs on a video mixer. I've also used spanning but I prefer two instances as they still give one usable output if (eg) a rogue plugin crashes any one instance of Magic. From memory, I think I just added "-mi" ...
- Wed Jan 29, 2020 10:28 pm
- Forum: General Discussion
- Topic: MMV controlling DMX PARs/Light Bar?
- Replies: 4
- Views: 3768
Re: MMV controlling DMX PARs/Light Bar?
By no means an authoritative answer, but in the meantime AFAIK: Magic does not have MIDI or OSC output, so cannot drive Lightjams except to a limited extent by using Lightjams' "Video color to lights" capability (perhaps via Spout). Extensive control of Magic is possible via MIDI or OSC so...
- Mon Sep 23, 2019 6:54 pm
- Forum: General Discussion
- Topic: Magic Logo over screen
- Replies: 10
- Views: 7506
Re: Magic Logo over screen
In case you haven't already worked out how by looking at sample projects and reading the manual, here's a way to achieve the effect you mentioned. It's often necessary to scale down the size before shifting, else part of the input will end up shifted off-screen.
- Tue Aug 27, 2019 5:09 pm
- Forum: Feature Requests
- Topic: NDI Input
- Replies: 8
- Views: 9145
Re: NDI Input
Thanks D1gits :D Very interesting - I must check these out. My memory is bad, but on a hunch I searched the Magic forum for "NDI" and found lots, along with previous +1's from myself for a NDI input module! The following in particular looked very promising. It seems that the module you wan...
- Tue Aug 27, 2019 12:37 am
- Forum: General Discussion
- Topic: How to replace sky in video footage.
- Replies: 6
- Views: 4660
Re: How to replace sky in video footage.
Glad that worked for you Adam!
- Tue Aug 27, 2019 12:27 am
- Forum: Feature Requests
- Topic: NDI Input
- Replies: 8
- Views: 9145
Re: NDI Input
Hey D1gits! Many thanks for the info. I must check out the Blackmagic cameras. I'm very tempted to get a Blackmagic 4k or the new 6k camera for my stills photography - shooting short RAW video clips rather than my current method of a burst of shots. Good if the same camera could double up for use in...
- Mon Aug 26, 2019 4:01 pm
- Forum: Feature Requests
- Topic: NDI Input
- Replies: 8
- Views: 9145
Re: NDI Input
+1 for this.
Very interesting to hear about the reduced latency.
EDIT: What camera(s) are you using to give the reduced latency?
Very interesting to hear about the reduced latency.
EDIT: What camera(s) are you using to give the reduced latency?
- Sun Aug 25, 2019 11:45 am
- Forum: General Discussion
- Topic: How to replace sky in video footage.
- Replies: 6
- Views: 4660
Re: How to replace sky in video footage.
Further to Sadler's comments, if all of the sky is much lighter than any of the rest of the scene you could try the LumaKey module. Set Falloff to 1.0, check Invert , then adjust Strength to see if this works well enough to be useful. Reduce Falloff for a more gradual transition, further adjusting S...
- Sat Aug 10, 2019 4:06 pm
- Forum: Feature Requests
- Topic: Case insensitive filenames
- Replies: 4
- Views: 5938
Re: Case insensitive filenames
.. or an option?
- Tue Aug 06, 2019 5:21 pm
- Forum: General Discussion
- Topic: Glsl inputs
- Replies: 5
- Views: 4739
Re: Glsl inputs
I don't know what you want to do with vector parameters, but each input will give you an independent scalar value so you could combine two of these to give you a vector.
- Tue Aug 06, 2019 12:06 am
- Forum: General Discussion
- Topic: Glsl inputs
- Replies: 5
- Views: 4739
Re: Glsl inputs
Yes, like Shadertoy's ichannels inputs. Note that you'll see an input pin whether or not it is used in a particular shader, so the input will be non-functional for many GLSL modules. Note also, even if a GLSL module does have multiple inputs used, when first added to a Magic scene it will only show ...
- Thu Jul 11, 2019 5:52 pm
- Forum: General Discussion
- Topic: Render with playlists
- Replies: 5
- Views: 4083
Re: Render with playlists
No problem Jim, happy to help, I sometimes forget this one myself.
- Thu Jul 11, 2019 8:01 am
- Forum: General Discussion
- Topic: Render with playlists
- Replies: 5
- Views: 4083
Re: Render with playlists
You need to check "Use Playlist" in Export Movie
- Tue Jul 09, 2019 9:12 am
- Forum: Tutorials, etc.
- Topic: Shadertoy to ISF
- Replies: 40
- Views: 3551071
Re: Shadertoy to ISF
... I will have a look when I get a chance. Thanks Eric! This shader is particularly interesting with its built-in DSP audio filtering. It will be great if that's possible in Magic. Shouldn't your AudioToImage module have Spectrum selected, not Waveform? Maybe not, I dunno. It's definitely AudioToI...
- Mon Jul 08, 2019 11:52 pm
- Forum: Tutorials, etc.
- Topic: Shadertoy to ISF
- Replies: 40
- Views: 3551071
Re: Shadertoy to ISF
Oops, I just noticed that my Magic project has the XY scope module in Points rather than Lines mode. It makes the trail a little more responsive when the persistence is maxed out. In the ISF editor I much prefer the Lines mode.
- Mon Jul 08, 2019 11:38 pm
- Forum: Tutorials, etc.
- Topic: Shadertoy to ISF
- Replies: 40
- Views: 3551071
Re: Shadertoy to ISF
Odd. I've attached a project that I tried on two of my systems (both GTX1070) and it runs at good speed, running 720p at nearly 200fps at the same time as the ISF editor. With no music input there's normally a small dot in the centre of the screen. Here's a screenshot of the attached project running...
- Mon Jul 08, 2019 9:58 pm
- Forum: Tutorials, etc.
- Topic: Shadertoy to ISF
- Replies: 40
- Views: 3551071
Re: Shadertoy to ISF
I wanted to use the awesome Shadertoy XY Audio Oscilloscope in Magic. https://www.shadertoy.com/view/3t23Rt The current shadertoy_to_isf script only produced minimal output, so I used the VIDVOX ISF editor to import from Shadertoy which managed much better. I highly recommend this editor for Windows...
- Mon Jul 08, 2019 9:32 am
- Forum: User-Submitted Videos
- Topic: Magic videos with 3-D models, masking, & other fun
- Replies: 4
- Views: 7585
Re: Magic videos with 3-D models, masking, & other fun
Wonderful! I love your work.
Really imaginative, fun visuals. Uplifting music and messages.
Really imaginative, fun visuals. Uplifting music and messages.
- Wed Jun 19, 2019 9:01 pm
- Forum: General Discussion
- Topic: Mysterious invisibility of Text module output
- Replies: 22
- Views: 8684
Re: Mysterious invisibility of Text module output
Ok that's probably good enough for now... More than good enough for me. Those bugs have been bugging me for ages. I'm delighted that a simple Spout setting will avoid them. Thanks again Eric! ... I'd urge you (and others) to work on finding alternative solutions for 32-bit plugins. It is seeming mo...
- Tue Jun 18, 2019 1:31 pm
- Forum: General Discussion
- Topic: Mysterious invisibility of Text module output
- Replies: 22
- Views: 8684
Re: Mysterious invisibility of Text module output
Yes indeed, de-selecting DirectX 9 fixes the problem. Many thanks Eric.
I did have Spout installed, but was unaware of the setting options.
I did have Spout installed, but was unaware of the setting options.
- Sun Jun 16, 2019 9:06 pm
- Forum: General Discussion
- Topic: Mysterious invisibility of Text module output
- Replies: 22
- Views: 8684
Re: Mysterious invisibility of Text module output
Confirmed.
Spout with Magic 2.13 works fine.
Spout with Magic 2.13 works fine.
- Sun Jun 16, 2019 3:39 pm
- Forum: General Discussion
- Topic: Mysterious invisibility of Text module output
- Replies: 22
- Views: 8684
Re: Mysterious invisibility of Text module output
Thanks Eric.
I'm away from base for a few hours. I try to keep earlier versions of Magic, but can't currently confirm that I have 2.13.
EDIT: Confirmed, I have 2.13
I'm away from base for a few hours. I try to keep earlier versions of Magic, but can't currently confirm that I have 2.13.
EDIT: Confirmed, I have 2.13
- Sat Jun 15, 2019 5:43 pm
- Forum: General Discussion
- Topic: Mysterious invisibility of Text module output
- Replies: 22
- Views: 8684
Re: Mysterious invisibility of Text module output
Aha! Attached is a project where not only Text , but also Trails and Optical Flow Distort stop working if Spout Output is enabled in 32-bit Magic. Furthermore, when started with "Open Project" in a clean-start instance of Magic, this project enables Magic's Spout Output thus guaranteeing t...
- Thu Jun 13, 2019 8:01 pm
- Forum: General Discussion
- Topic: Mysterious invisibility of Text module output
- Replies: 22
- Views: 8684
Re: Mysterious invisibility of Text module output
Many thanks Eric
- Thu Jun 13, 2019 12:21 am
- Forum: General Discussion
- Topic: Mysterious invisibility of Text module output
- Replies: 22
- Views: 8684
Re: Mysterious invisibility of Text module output
Thanks for the update Eric, but as I flagged at the bottom of my first post I have the problem under Windows 10 so there's more to it than just a Win 7 issue (although I have the problem under Win 7 too) My main studio system is Win 10 Pro 64-bit Version 1809. Graphics card NVIDIA GTX 1070 8GB My ot...
- Wed Jun 12, 2019 10:23 pm
- Forum: General Discussion
- Topic: Mysterious invisibility of Text module output
- Replies: 22
- Views: 8684
Re: Mysterious invisibility of Text module output
Yes, I was able to reproduce it on a different machine. :D :D :D :D What a relief! :D :D :D :D I wouldn't want to add an option as a workaround for a bug; it's better if the bug can be fixed... :) :) :) :) My preference too! It's been such a hassle, and such a puzzle until today. :) :) :) :)
- Wed Jun 12, 2019 7:27 pm
- Forum: General Discussion
- Topic: Mysterious invisibility of Text module output
- Replies: 22
- Views: 8684
Re: Mysterious invisibility of Text module output
... As an interim partial workround, could we have a "Lock Spout Output" option, equivalent to the "Lock Graphics Resolution"? This would enable text on 32-bit projects which had been saved with Spout on, without having to load and re-save them with Spout off. I find the original...
- Wed Jun 12, 2019 6:58 pm
- Forum: General Discussion
- Topic: Mysterious invisibility of Text module output
- Replies: 22
- Views: 8684
Re: Mysterious invisibility of Text module output
It's as if the Magic environment is corrupted by something that's not visible within the scene but somehow saved with it and persists even if a new project is opened afterwards. Spout ;) Yes! That does seem to be it! :D A) Problem occurs as a Spout-enabled project is loaded in 32-bit Magic. A1) Sta...
- Wed Jun 12, 2019 4:58 pm
- Forum: General Discussion
- Topic: Mysterious invisibility of Text module output
- Replies: 22
- Views: 8684
Re: Mysterious invisibility of Text module output
I'm not sure, but I will investigate. Thanks Eric! :D It could be an issue with the 32-bit graphics driver. The world is moving farther and farther from 32-bit and it's just not as well supported anymore. wrt "32-bit graphics driver", do you mean the behaviour of the 64-bit NVIDIA driver ...
- Wed Jun 12, 2019 3:44 pm
- Forum: General Discussion
- Topic: Mysterious invisibility of Text module output
- Replies: 22
- Views: 8684
Re: Mysterious invisibility of Text module output
Ah, 64-bit works fine.
From the 64-bit version I tried saving the project under a different name and then re-opened that in 32-bit Magic. Same problem, no visible text.
I also tried deleting Magic's XML file, the problem persisted.
From the 64-bit version I tried saving the project under a different name and then re-opened that in 32-bit Magic. Same problem, no visible text.
I also tried deleting Magic's XML file, the problem persisted.
- Wed Jun 12, 2019 3:20 pm
- Forum: General Discussion
- Topic: Mysterious invisibility of Text module output
- Replies: 22
- Views: 8684
Mysterious invisibility of Text module output
I've recently been plagued by non-visibility of the contents of my Text modules, not resolved by re-installing or updating graphics drivers. I was first aware of (and reported) this when testing the new Iterator module. I've tried exporting non-working scenes as projects, then running those projects...
- Fri Jun 07, 2019 1:04 am
- Forum: General Discussion
- Topic: How do I change scenes with time periods???
- Replies: 3
- Views: 4384
Re: How do I change scenes with time periods???
See the section that Eric linked above (the first diagram, reproduced below)
Click on the menu button, circled red below.
Select Show Auto-Advance Options.
Click on the menu button, circled red below.
Select Show Auto-Advance Options.
- Fri May 10, 2019 3:21 pm
- Forum: User-Submitted Videos
- Topic: The Midiator and "la boite à coucou"
- Replies: 7
- Views: 12047
Re: The Midiator and "la boite à coucou"
Excellent work!
Up there with Animusic (eg https://www.youtube.com/watch?v=zF26jtMA9U0).
Was this an inspiration?
Up there with Animusic (eg https://www.youtube.com/watch?v=zF26jtMA9U0).
Was this an inspiration?
- Tue May 07, 2019 9:22 pm
- Forum: General Discussion
- Topic: After Effect Files?
- Replies: 5
- Views: 11295
Re: After Effect Files?
Alternatively, if you want to render files out of After Effects (or Premiere Pro) for use in Magic, the HAP codec (1) is an excellent choice as it can be efficiently decoded in the GPU with minimal impact on Magic's performance. The HAP Alpha variant supports transparency. There are high bitrate HAP...
- Tue Apr 16, 2019 2:49 pm
- Forum: General Discussion
- Topic: TouchOSC update, + new MIDI/OSC analyser "Protokol"
- Replies: 1
- Views: 3828
TouchOSC update, + new MIDI/OSC analyser "Protokol"
Hexler updates include
- TouchOSC
https://hexler.net/products/touchosc
- Protokol a new beta MIDI/OSC/Gamepad control protocol analyser.
https://hexler.net/products/protokol
- TouchOSC
https://hexler.net/products/touchosc
- Protokol a new beta MIDI/OSC/Gamepad control protocol analyser.
https://hexler.net/products/protokol
- Thu Apr 11, 2019 11:21 pm
- Forum: General Discussion
- Topic: Spout Receiver Causing Trails To Not Work
- Replies: 8
- Views: 4576
Re: Spout Receiver Causing Trails To Not Work
If ever the Trails module unexpectedly has no significant effect I add a LumaKey module in front of it and vary the Strength and Falloff parameters.
The LumaKey module then generates the necessary alpha channel. I can't remember any cases where this hasn't fixed the problem.
The LumaKey module then generates the necessary alpha channel. I can't remember any cases where this hasn't fixed the problem.
- Wed Apr 03, 2019 10:11 am
- Forum: Feature Requests
- Topic: Suggestions
- Replies: 3
- Views: 6634
Re: Suggestions
A couple of brief comments, I think your first two features are already present. Apologies no links - I'm just on my mobile ATM and it's tricky to search the manual. The working area is bigger than the screen. Pan using press and drag on the middle (scroll) mouse button. There is an option to keep A...
- Fri Mar 15, 2019 2:53 pm
- Forum: General Discussion
- Topic: Additional outputs
- Replies: 4
- Views: 3566
Re: Additional outputs
Once you want changes or additions to Magic, the appropriate forum is "Feature Requests", so your previous post and the rest of this thread should really be moved there :) I think implementation of your request would require the addition of one new module type, but no mods to existing modu...
- Thu Mar 14, 2019 1:48 pm
- Forum: General Discussion
- Topic: Additional outputs
- Replies: 4
- Views: 3566
Re: Additional outputs
This is the right section for questions about using Magic! Any Scene can be used in other Scenes by just adding its (automatically created) Scene Module . https://magicmusicvisuals.com/downloads/Magic_UsersGuide.html#SceneModules So, to achieve your multiple outputs, just create a separate Scene for...
- Tue Mar 12, 2019 12:52 am
- Forum: General Discussion
- Topic: Edge blur problem
- Replies: 4
- Views: 3889
Re: Edge blur problem
The serrations are known as "aliasing".
At the expense of some of your blur, you can add an Antialias module between the Edge Blur module and the Magic Module.
At the expense of some of your blur, you can add an Antialias module between the Edge Blur module and the Magic Module.
- Mon Mar 11, 2019 9:04 pm
- Forum: Feature Requests
- Topic: VideoCaptureDS: Allow video_size entry in Opts box
- Replies: 8
- Views: 8221
Re: VideoCaptureDS: Allow video_size entry in Opts box
Many thanks Eric
I'm very happy to do the testing. I'll get a higher-performance PC up and running so I can try my Magewell board on a different motherboard too.
I'm very happy to do the testing. I'll get a higher-performance PC up and running so I can try my Magewell board on a different motherboard too.
- Mon Mar 11, 2019 8:16 pm
- Forum: Feature Requests
- Topic: VideoCaptureDS: Allow video_size entry in Opts box
- Replies: 8
- Views: 8221
Re: VideoCaptureDS: Allow video_size entry in Opts box
Yes, certain of the other sizes. Experimentally any integer dimensions with the valid range are accepted and delivered. There's no output if either the X- or Y-limits are exceeded. Likewise for fps settings. any integer fps within range, no output out of range. I think the output fps may self-limit ...
- Mon Mar 11, 2019 6:18 pm
- Forum: Feature Requests
- Topic: VideoCaptureDS: Allow video_size entry in Opts box
- Replies: 8
- Views: 8221
Re: VideoCaptureDS: Allow video_size entry in Opts box
Yes, there is only one size shown in the dropdown box, the maximum possible.
- Mon Mar 11, 2019 5:58 pm
- Forum: Feature Requests
- Topic: VideoCaptureDS: Allow video_size entry in Opts box
- Replies: 8
- Views: 8221
Re: VideoCaptureDS: Allow video_size entry in Opts box
...The Size parameter sends its setting as -video_size. Allowing it in the Opts parameter would therefore be redundant (and possibly conflicting). ... Thanks Eric, I fully appreciate this. To clarify, I'm requesting that a user entry of video_size value REPLACES the default option of the maximum po...
- Mon Mar 11, 2019 1:15 am
- Forum: Feature Requests
- Topic: VideoCaptureDS: Allow video_size entry in Opts box
- Replies: 8
- Views: 8221
VideoCaptureDS: Allow video_size entry in Opts box
Please allow -video_size parameters entered into the Opts box to be passed to the capture card. At the moment my GTX1070 system with a high-performance PCIe capture card runs Magic at just 35fps when simply capturing a 1080p source :o Further to discussions in another place when the VideoCaptureDS (...
- Tue Mar 05, 2019 4:01 pm
- Forum: User-Submitted Videos
- Topic: Festival Set
- Replies: 12
- Views: 17590
Re: Festival Set
Great work Sadler!
For me, the only texture that really doesn't fit with the rest is the superimposed waveform at 0:05-0:08.
No other element looks or responds like it.
Do I get some hamentashen for guessing this is for a Purim party?
For me, the only texture that really doesn't fit with the rest is the superimposed waveform at 0:05-0:08.
No other element looks or responds like it.
Do I get some hamentashen for guessing this is for a Purim party?